Super Mario 64: Difference between revisions

(Moved butterfly down, matching its placement in articles for other mainline games. It's not really consistently an "enemy" and I think it is a misrepresentation to suggest it is by placing it among them.)
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*''[[Super Mario Bros.]]'' – Carvings of Mario and Bowser from this game appear on several pillars in [[Bowser in the Sky]]. An arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays on the title screen, and the [[Underground Theme]] can be heard in the music for the [[Hazy Maze Cave]] and [[Wet-Dry World]]. There is also a small jingle used at the [[Power Star]] select screen that sounds identical to the first few notes of the Ground Theme in this game.
*''[[Super Mario Bros.]]'' – Carvings of Mario and Bowser from this game appear on several pillars in [[Bowser in the Sky]]. An arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] plays on the title screen, and the [[Underground Theme]] can be heard in the music for the [[Hazy Maze Cave]] and [[Wet-Dry World]]. There is also a small jingle used at the [[Power Star]] select screen that sounds identical to the first few notes of the Ground Theme in this game.
*''[[Super Mario World]]'' – The idea of Switch Palaces is, in a way, brought back. Also, when [[Yoshi]] is met, he says to Mario "''It has been so long since our last adventure!''" possibly referring to this game. Also, the soundtrack follows the same composition technique used in ''Super Mario World'' in a similar way where there is a signature melody in the game that is heard across different levels in several variations ("[[Super Mario 64 Main Theme]]," "Snow Mountain," "[[Slider]]").
*''[[Super Mario World]]'' – The idea of Switch Palaces is, in a way, brought back. Also, when [[Yoshi]] is met, he says to Mario "''It has been so long since our last adventure!''" possibly referring to this game. Also, the soundtrack follows the same composition technique used in ''Super Mario World'' in a similar way where there is a signature melody in the game that is heard across different levels in several variations ("[[Super Mario 64 Main Theme]]," "Snow Mountain," "[[Slider]]").
*''[[Super Mario World 2: Yoshi's Island]]'' – The theme used for [[Invincible Mario|invincibility]] in this game, specifically the string instruments playing in the background, is reworked into [[Wing Mario]]/[[Vanish Mario]]'s theme for ''Super Mario 64''. The idea of collecting [[Red Coin]]s first appeared in this title as well. Fly Guys appear as enemies. Ukkikis also appear as non-playable characters.
*''[[Super Mario World 2: Yoshi's Island]]'' – The theme used for [[Invincible Mario|invincibility]] in this game, specifically the string instruments playing in the background, is reworked into [[Wing Mario]]/[[Vanish Mario]]'s theme for ''Super Mario 64''. The idea of collecting [[Red Coin]]s first appeared in this title as well. Fly Guys appear as enemies. Ukkikis also appear as non-playable characters. The groans made by certain enemies and bosses, such as [[Bully|Bullies]] and the [[Whomp King]], are based on those made by the bosses of this game when hit.


==References in later media==
==References in later media==
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