Vine Scene: Difference between revisions

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The '''Vine Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual</ref> also called '''the vines'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 1''',<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 45.</ref> is the first [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It takes place in the jungle. In the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', [[Stage 2-4]] resembles it.
The '''Vine Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual</ref> also called '''the vines'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 1''',<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 45.</ref> is the first [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It takes place in the jungle. In the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', [[Stage 2-4]] of the [[Forest (Donkey Kong)|Forest]] resembles it.
 
==Layout==
==Layout==
The level has [[Donkey Kong Jr.]] climbing to the top of the area using the various vines and platforms strewn around to get to the top and free [[Donkey Kong]] from the grasp of [[Mario]]. However, Mario throws [[Snapjaw]]s at him, which can climb vines to get him. There is also water at the bottom of the round, which is an instant death if Donkey Kong Jr. falls into it. Donkey Kong Jr. also dies if he falls off a ledge too far above the ground. After Donkey Kong Jr. arrives at the top of the round, he has to get the [[key]] and push it into the keyhole, forcing Mario to push the cage further away.
The level has [[Donkey Kong Jr.]] climbing to the top of the area using the various vines and platforms strewn around to get to the top and free [[Donkey Kong]] from the grasp of [[Mario]]. However, Mario throws [[Snapjaw]]s at him, which can climb vines to get him. There is also water at the bottom of the round, which is an instant death if Donkey Kong Jr. falls into it. Donkey Kong Jr. also dies if he falls off a ledge too far above the ground. After Donkey Kong Jr. arrives at the top of the round, he has to get the [[key]] and push it into the keyhole, forcing Mario to push the cage further away.
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