Editing Yamamura's Dojo

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'''Yamamura''': ''Coo. (A fine idea.) Coo, coo coo. (To make this feel like an enemy hideout, I added a variety of enemies and obstacles.) coo, coo coo. (As you can see, thinking about the story you want your course to tell makes it feel much more inspired.) Coo, coo? (This area looks much more unique than an area that's nothing but Ground, don't you think?)
'''Yamamura''': ''Coo. (A fine idea.) Coo, coo coo. (To make this feel like an enemy hideout, I added a variety of enemies and obstacles.) coo, coo coo. (As you can see, thinking about the story you want your course to tell makes it feel much more inspired.) Coo, coo? (This area looks much more unique than an area that's nothing but Ground, don't you think?)


'''Nina''': ''Yeah, all of the [[Pipe]]s here make this area look awesome!
'''Nina''': ''Yeah, all of the [[Pipes]] here make this area look awesome!


'''Yamamura''': ''Coo, coo. (Up until now, we've been talking about using inspiration to shape the terrain.) Coo. (But you can also develop a theme for your course by using primarily one type of object or enemy.)
'''Yamamura''': ''Coo, coo. (Up until now, we've been talking about using inspiration to shape the terrain.) Coo. (But you can also develop a theme for your course by using primarily one type of object or enemy.)
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'''Yamamura''': ''Coo coo, coo. (Yes. As Mario jumps over enemies and objects, he'll often need to time his jumps to stay safe.) Coo, coo (Let me show you what I mean.) Coo, coo. (Give this a try, Nina.)''
'''Yamamura''': ''Coo coo, coo. (Yes. As Mario jumps over enemies and objects, he'll often need to time his jumps to stay safe.) Coo, coo (Let me show you what I mean.) Coo, coo. (Give this a try, Nina.)''


'''Nina''': ''Yokay. I had to wait for the [[Lava Bubble]]s to drop back down before moving forward.''
'''Nina''': ''Yokay. I had to wait for the [[Lava Bubbles]] to drop back down before moving forward.''


'''Yamamura''': ''Coo coo, coo. (I made it more difficult by placing multiple Lava Bubbles that jump to different heights.) Coo coo. (Now I'll show you an example of timing with a Lift.) Coo, coo. (Please play through this part, Nina.)''
'''Yamamura''': ''Coo coo, coo. (I made it more difficult by placing multiple Lava Bubbles that jump to different heights.) Coo coo. (Now I'll show you an example of timing with a Lift.) Coo, coo. (Please play through this part, Nina.)''
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'''Nina''': ''That part where I had to bounce off the enemy to collect the Coins felt REALLY good.''
'''Nina''': ''That part where I had to bounce off the enemy to collect the Coins felt REALLY good.''


'''Yamamura''': ''Coo, coo coo. (You can also place more Coins than the condition requires, so players can choose which ones to go for.) Coo coo. (Now for another example.) Coo coo, coo. (There's a condition that asks the player to reach the goal without landing after leaving the ground.) Coo, coo. (I added some [[Vine]]s and Swinging Claws to allow the player to move forward without touching the ground.)''
'''Yamamura''': ''Coo, coo coo. (You can also place more Coins than the condition requires, so players can choose which ones to go for.) Coo coo. (Now for another example.) Coo coo, coo. (There's a condition that asks the player to reach the goal without landing after leaving the ground.) Coo, coo. (I added some [[Vines]] and Swinging Claws to allow the player to move forward without touching the ground.)''


'''Nina''': ''That part in the second half where I had to jump off all those [[Goombrat]]s was INTENSE!''
'''Nina''': ''That part in the second half where I had to jump off all those [[Goombrat]]s was INTENSE!''

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