Editing World 8-Tower (New Super Mario Bros.)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{Levelbox
|title={{World|8|towern}}
|title={{World|8|towern}}
|image=[[File:NSMB World 8-Tower 1.png]]
|image=[[File:NSMB World 8-Tower 1.png]]
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|limit=500 seconds
|limit=500 seconds
|boss=[[Bowser Jr.]]
|boss=[[Bowser Jr.]]
|before_alt=
|beforealt=
|before=[[World 8-2 (New Super Mario Bros.)|<<]]
|before=[[World 8-2 (New Super Mario Bros.)|<<]]
|after=[[World 8-3 (New Super Mario Bros.)|>>]]
|after=[[World 8-3 (New Super Mario Bros.)|>>]]
}}
}}
'''{{world|8|towern}}''' is the first tower level of [[World 8 (New Super Mario Bros.)|World 8]] in ''[[New Super Mario Bros.]]'' It can be reached by completing [[World 8-2 (New Super Mario Bros.)|World 8-2]].
'''{{world|8|towern}}''' is the first tower level of [[World 8 (New Super Mario Bros.)|World 8]] in ''[[New Super Mario Bros.]]''. It can be reached by completing [[World 8-2 (New Super Mario Bros.)|World 8-2]].
 
==Layout==
==Layout==
This level consists of multiple moving platforms, walls covered in [[spike]]s, and [[Dry Bones]] serving as obstacles.
This level consists of multiple moving platforms, walls covered in [[spike]]s, and [[Dry Bones]] serving as obstacles.
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In the first part of the level, the player must jump across a spiked gap onto a moving platform. The player must then make their way upwards using more moving platforms, while avoiding spiked walls and Dry Bones. Eventually the player will come across a large moving platform; they must quickly [[Wall Jump]] onto the platform or else they will be crushed. Past this is a very narrow passageway with a ceiling covered in spikes; while [[Small Mario]] and [[Mini Mario (form)|Mini Mario]] can safely walk through it, powered-up versions must duck and let a moving platform push them through the passageway in order to avoid taking damage. Past the passageway, the player finds more moving platforms, along with a pair of [[Spike Top]]s guarding a pathway. The [[Checkpoint Flag|midway point]] is found immediately after this area.
In the first part of the level, the player must jump across a spiked gap onto a moving platform. The player must then make their way upwards using more moving platforms, while avoiding spiked walls and Dry Bones. Eventually the player will come across a large moving platform; they must quickly [[Wall Jump]] onto the platform or else they will be crushed. Past this is a very narrow passageway with a ceiling covered in spikes; while [[Small Mario]] and [[Mini Mario (form)|Mini Mario]] can safely walk through it, powered-up versions must duck and let a moving platform push them through the passageway in order to avoid taking damage. Past the passageway, the player finds more moving platforms, along with a pair of [[Spike Top]]s guarding a pathway. The [[Checkpoint Flag|midway point]] is found immediately after this area.


The last part of the level contains more moving platforms (some of which will try to crush the player), spikes, and Dry Bones. To reach the boss door, the player must use a [[trampoline|spring]] to carefully time a jump onto a moving platform. Above the platform lies the boss door, guarded by two Dry Bones, and a [[Flying ? Block]].
The last part of the level contains more moving platforms (some of which will try to crush the player), spikes, and Dry Bones. To reach the boss door, the player must use a [[trampoline]] to carefully time a jump onto a moving platform. Above the platform lies the boss door, guarded by two Dry Bones, and a [[Flying ? Block]].


Beyond the boss door lurks [[Bowser Jr.]] in his penultimate solo fight. He is fought on stable ground surrounded by [[burner]]s and moving platforms, and cannot be jumped on; he will only take damage from [[shell]]s and [[fireball]]s from [[Fire Mario]]. After being hit with three shells or ten fireballs, he will be defeated, and World 8-3 will become accessible.
Beyond the boss door lurks [[Bowser Jr.]] in his penultimate solo fight. He is fought on stable ground surrounded by [[Burner]]s and moving platforms, and cannot be jumped on; he will only take damage from [[shell]]s and [[fireball]]s from [[Fire Mario]]. After being hit with three shells or ten fireballs, he will be defeated, and World 8-3 will become accessible.


==Star Coins==
==Star Coins==
*'''Star Coin 1:''' At the very beginning of the level, the player must ride the second moving platform leftwards and grab the coin hidden in a corner.
*'''Star Coin 1:''' At the very beginning of the level, the player must ride the second moving platform leftwards and grab the coin hidden in a corner.
*'''Star Coin 2:''' In the area with Spike Tops; the player must dodge the Spike Tops to reach the coin hidden above the platform.
*'''Star Coin 2:''' In the area with Spike Tops; the player must dodge the Spike Tops to reach the coin hidden above the platform.
*'''Star Coin 3:''' In the very last area; the player must reveal some [[Hidden Block|Invisible Block]]s first, then ride the Flying ? Block in order to get on top of the blocks and reach the coin.
*'''Star Coin 3:''' In the very last area; the player must reveal some [[Hidden Block]]s first, then ride the Flying ? Block in order to get on top of the blocks and reach the coin.


==Enemies==
==Enemies==
{|border=2 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
{|border=2 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center"
|-
|-
!Name
!Name
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{{wide image|NSMB W8-Tower Map.png|400|Map of {{world|8|towern}}}}
{{wide image|NSMB W8-Tower Map.png|400|Map of {{world|8|towern}}}}


{{NSMB levels}}
{{NSMB Levels}}
[[Category:Towers]]
{{NSMB}}
[[Category:New Super Mario Bros. levels]]
[[Category:Towers]] [[Category:New Super Mario Bros. levels]]
[[it:Mondo 8-Torre (New Super Mario Bros.)]]

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