Editing World 2-5 (Super Mario Bros. 3)

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The player starts on a plain with several [[Hard Block|Wood Block]]s and a Chain Chomp, and in one of the two [[? Block]]s nearby is a power-up. Past the stacked [[Semisolid Platform]]s is another Chain Chomp and a [[Koopa Troopa]] walking along a row of [[Brick Block]]s, underneath of which is a Wood Block the player can bump to get a power-up. Across a [[pit]] are more Semisolid Platforms with [[Goomba]]s and another Chain Chomp. In the area afterward with an enclosed space with Brick Blocks at the bottom; the player can kick a Koopa's shell into the narrow area to create a [[Vine]] that leads to a secret room with [[coin]]s and a [[P Switch|Switch Block]], the exit [[Warp Pipe|pipe]] of which will drop the player into a floating Semi Solid Platform area where a power-up can be collected. Afterward is the [[Goal (Super Mario Bros. 3)|goal]] with a Chain Chomp underneath it.
The player starts on a plain with several [[Hard Block|Wood Block]]s and a Chain Chomp, and in one of the two [[? Block]]s nearby is a power-up. Past the stacked [[Semisolid Platform]]s is another Chain Chomp and a [[Koopa Troopa]] walking along a row of [[Brick Block]]s, underneath of which is a Wood Block the player can bump to get a power-up. Across a [[pit]] are more Semisolid Platforms with [[Goomba]]s and another Chain Chomp. In the area afterward with an enclosed space with Brick Blocks at the bottom; the player can kick a Koopa's shell into the narrow area to create a [[Vine]] that leads to a secret room with [[coin]]s and a [[P Switch|Switch Block]], the exit [[Warp Pipe|pipe]] of which will drop the player into a floating Semi Solid Platform area where a power-up can be collected. Afterward is the [[Goal (Super Mario Bros. 3)|goal]] with a Chain Chomp underneath it.


In the NES version, this level uses a palette where green is replaced by light brown; the stem of the Fire Flower in the [[Goal (Super Mario Bros. 3)|goal]] (while it is flashing before Mario collects the card) is affected.
In the NES version, this level uses a palette where green is replaced by light brown; the stem of the Fire Flower (while it is flashing before Mario collects the card) in the [[Goal Panel]] is affected.


==Enemies==
==Enemies==

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