Editing World 16-4 (Super Mario Maker for Nintendo 3DS)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
}}
}}
'''World 16-4''' is the fourth and last level of World 16 of Super Mario Challenge from ''[[Super Mario Maker for Nintendo 3DS]]''.
'''World 16-4''' is the fourth and last level of World 16 of Super Mario Challenge from ''[[Super Mario Maker for Nintendo 3DS]]''.
==Course layout==
==Course layout==
The course starts off in a small area with a [[Semisolid Platform]]. To get to it, the player must either use the Big Parabones on a lit Bob-omb, or use the wall at the end. Above the Semisolid Platform is a [[? Block]] containing a [[Super Mushroom]] on a [[Fire Flower]]. On the right are [[Donut Block]]s and two [[Beanstalk|Vine]]s. Climbing the vine takes the player to an area of [[Ice Block]]s guarded by a Dry Bones and two [[Bumper (Super Mario series)|Bumpers]] on [[track]]s. At the end is a [[Flimsy Lift]] on a track, which is used to get to the top. Alternatively, the player can jump off the Dry Bones and [[Wall Jump]] to the top. After going right a bit, the player needs to drop down onto Donut Blocks. Then, the player needs to climb [[Mushroom Platform]]s guarded by a Dry Bones and a Parabones. Above the Mushroom Platform is another Flimsy Lift on a track, which can help the player get to the [[Warp Door]]. After taking the door, there are six [[Conveyor Belt]]s. After reaching the bottom, there is a hallway containing Semisolid Platforms and Lifts. At the end of the hallway are two Red Koopa Troopas and four Piranha Plants on two [[Warp Pipe]]s. Using a Koopa Troopa shell or a [[Ground Pound]] on a ? Block releases a Vine. At the top, the player needs to go left past Piranha Plants and Winged Piranha Plants. Then, the player can get a [[Buzzy Shell]] either out in the middle or from a Warp Pipe. After the Buzzy Shell, the path splits into two. At the end of both paths are Munchers. However, the lower path can get rid of the Munchers in the top path if the player is [[Super Mario (form)|Super Mario]] or Buzzy Mario due to them being on a [[Brick Block]]. However, if the player is Buzzy Mario, they do not need to go back around. After getting past the Munchers, the player takes the Warp Pipe to the sub area.
The course starts off in a small area with a [[Semisolid Platform]]. To get to it, the player must either use the Big Parabones on a lit Bob-omb, or use the wall at the end. Above the Semisolid Platform is a [[? Block]] containing a [[Super Mushroom]] on a [[Fire Flower]]. On the right are [[Donut Block]]s and two [[Beanstalk|Vine]]s. Climbing the vine takes the player to an area of [[Ice Block]]s guarded by a Dry Bones and two [[Bumper (Super Mario series)|Bumpers]] on [[Track (object)|tracks]]. At the end is a [[Lift|Flimsy Lift]] on a track, which is used to get to the top. Alternatively, the player can jump off the Dry Bones and [[Wall Jump]] to the top. After going right a bit, the player needs to drop down onto Donut Blocks. Then, the player needs to climb [[Mushroom Platform]]s guarded by a Dry Bones and a Parabones. Above the Mushroom Platform is another Flimsy Lift on a track, which can help the player get to the [[Warp Door]]. After taking the door, there are six [[Conveyor Belt]]s. After reaching the bottom, there is a hallway containing Semisolid Platforms and Lifts. At the end of the hallway are two Red Koopa Troopas and four Piranha Plants on two [[Warp Pipe]]s. Using a Koopa Troopa shell or a [[Ground Pound]] on a ? Block releases a Vine. At the top, the player needs to go left past Piranha Plants and Winged Piranha Plants. Then, the player can get a [[Buzzy Shell]] either out in the middle or from a Warp Pipe. After the Buzzy Shell, the path splits into two. At the end of both paths are Munchers. However, the lower path can get rid of the Munchers in the top path if the player is [[Super Mario (form)|Super Mario]] or Buzzy Mario due to them being on a [[Brick Block]]. However, if the player is Buzzy Mario, they do not need to go back around. After getting past the Munchers, the player takes the Warp Pipe to the sub area.


In the sub area, the player can use a [[POW Block]] to take out two Big Munchers and get [[Yoshi (species)|Yoshi]]. Yoshi can help the player cross the [[Spike Trap]]s without taking damage, but the player can also cross them while taking damage. There is a Super Mushroom in a ? Block after the Spike Traps. The path then splits into two. The lower path is filled with [[Grinder]]s, which only Yoshi can cross. At the end of the lower path, the player needs to get to the top by either climbing a vine (which leaves Yoshi behind) or use fire from a [[Burner]] to shot a Mega Bob-omb which drops a [[coin]] into a [[Junior Clown Car]], which comes to [[Mario]]. The player cannot get to the Junior Clown Car manually due to [[One-Way Wall]]s. The upper path is taken via vine, but the player can get back Yoshi by going in the nearby Warp Door. Buzzy Mario is required to get past this section due to the ceiling being made of Spike Traps. After the two paths merge, there is a Dry Bones and a few coins before the Warp Pipe back to the main area. There is also a secret area that can be reached either by using Yoshi or the Junior Clown Car. In the secret area is a [[Hidden Block]] containing a [[1-Up Mushroom]].
In the sub area, the player can use a [[POW Block]] to take out two Big Munchers and get [[Yoshi (species)|Yoshi]]. Yoshi can help the player cross the [[Spike Trap]]s without taking damage, but the player can also cross them while taking damage. There is a Super Mushroom in a ? Block after the Spike Traps. The path then splits into two. The lower path is filled with [[Grinder]]s, which only Yoshi can cross. At the end of the lower path, the player needs to get to the top by either climbing a vine (which leaves Yoshi behind) or use fire from a [[Burner]] to shot a Mega Bob-omb which drops a [[coin]] into a [[Junior Clown Car]], which comes to [[Mario]]. The player cannot get to the Junior Clown Car manually due to [[One-Way Wall]]s. The upper path is taken via vine, but the player can get back Yoshi by going in the nearby Warp Door. Buzzy Mario is required to get past this section due to the ceiling being made of Spike Traps. After the two paths merge, there is a Dry Bones and a few coins before the Warp Pipe back to the main area. There is also a secret area that can be reached either by using Yoshi or the Junior Clown Car. In the secret area is a [[Hidden Block]] containing a [[1-Up Mushroom]].
Line 37: Line 38:
*[[Lava Bubble]]s
*[[Lava Bubble]]s
*[[Giant Bowser]]
*[[Giant Bowser]]
{{SMM levels}}
{{SMM levels}}
[[Category:Super Mario Maker for Nintendo 3DS levels]]
[[Category:Super Mario Maker for Nintendo 3DS levels]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)