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{{world infobox
{{world infobox
|image=[[File:MvsDK2 Tropical Island.png|256px]]
|image=[[File:MvsDK2_Tropical_Island.png|256px]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|before=[[Mushroom Mayhem|<<]]
|before=[[Mushroom Mayhem|<<]]
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{{about|the second floor in Mario vs. Donkey Kong 2: March of the Minis|the board from [[Mario Party]]|[[Yoshi's Tropical Island]]}}
{{about|the second floor in Mario vs. Donkey Kong 2: March of the Minis|the board from [[Mario Party]]|[[Yoshi's Tropical Island]]}}
'''Tropical Island''' (called '''Tropical Turmoil''' in the British English version) is the second floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor's ground tiles have a purple lining along their top, rather than a green lining as in [[Mushroom Mayhem]]. The background features a [[Shine Sprite]] without eyes. The music tracks on this floor are arrangements of one of the level themes that play in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] from ''[[Mario vs. Donkey Kong]]''.
'''Tropical Island''' (called '''Tropical Turmoil''' in the British English version) is the second floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor's ground tiles have a purple lining along their top, rather than a green lining as in [[Mushroom Mayhem]]. The background features a [[Shine Sprite]] without eyes. The music tracks on this floor are remixes of the themes that play in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] from ''[[Mario vs. Donkey Kong]]''.


This floor introduces several new objects, including [[Color Switch]]es, sliding doors, sliding bridges, [[Blue Spring]]s, [[raft]]s, [[Warp Pipe]]s, [[Crumble Block]]s, and [[? Block]]s, which spawn a [[Fire Flower]] that can turn [[Mini Mario (toy)|Mini Mario]] into [[Fire Mario|Fire Mini Mario]]. Newly introduced enemies that appear on this floor include [[Blooper]]s, [[Cuttacutta]]s, and [[Capture Kong]]s, while [[Fire Piranha Plant|Piranha Plant]]s and [[Shy Guys]] return from [[Mushroom Mayhem]]. Starting on this floor, [[Bob-omb]]s appear alongside Shy Guys in [[Shy Guy Smash!]].
This floor introduces several new objects, including [[Color Switch]]es, {{conjectural|floats}}, [[Warp Pipe]]s, {{conjectural|cracked blocks}}, and the [[? Block]], which spawns a [[Fire Flower]] that can turn [[Mini Mario (toy)|Mini Mario]] into [[Fire Mario|Fire Mini Mario]]. Newly introduced enemies that appear on this floor include [[Blooper]]s, [[Cuttacutta]]s, and [[Capture Kong]]s, while [[Fire Piranha Plant|Piranha Plant]]s and [[Shy Guys]] return from [[Mushroom Mayhem]]. Starting on this floor, [[Bob-omb]]s appear alongside Shy Guys in [[Shy Guy Smash!]]


Upon completing [[Boss Game 2]], the Tropical Island construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 2, Donkey Kong flees to [[Pipe Works]].
During the Mini Marios' second encounter with [[Donkey Kong]] in [[Room 2-DK]], referred to as '''Boss Game 2''', Donkey Kong floats on a spiked platform and attacks by throwing bananas. To defeat him, the player must shoot Mini Marios from a cannon. When shot, a Mini Mario can bounce off the walls to hit Donkey Kong directly; however, if it instead hits the spiked platform or bananas, it will be destroyed. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. If the Mini Mario reaches the top of the screen, it will activate one of four platforms, causing the coconut hanging from it to fall. With the right timing, these coconuts can fall on Donkey Kong and damage him. After Donkey Kong takes 6 hits, he is defeated and flees to [[Pipe Works]].
 
Upon completing Room 2-DK, the Tropical Island construction kit is unlocked for the [[Construction Zone]].


==Levels==
==Levels==
{| cellspacing=0 border=2 cellpadding=3 style="text-align: center;"
{| cellspacing=0 border=2 cellpadding=3 style="text-align: center;"
|-style="background: #0096ff;"
|-style="background: #0096ff;"
!width="7%"|Level
!width="6%"|Level
!width="1%"|Preview
!width="1%"|Preview
!width="3%"|Mini count
!width="3%"|Mini count
!width="7%"|Color Blocks
!width="6%"|Color Blocks
!width="25%"|Description
!width="30%"|Description
!width="10%"|Enemies and obstacles encountered
!width="10%"|Enemies and obstacles encountered
|-
|-
|[[Room 2-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-1]]
|[[Room 2-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-1]]
|[[File:MvDK2 Room 2-1.png]]
|[[File:MvDK2_Room_2-1.png]]
|2
|2
|None
|None
|This level introduces Color Switches, sliding doors, and Blue Springs.
|This level introduces Color Switches.
|None
|None
|-
|-
|[[Room 2-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-2]]
|[[Room 2-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-2]]
|[[File:MvDK2 Room 2-2.png]]
|[[File:MvDK2_Room_2-2.png]]
|3
|3
|None
|None
|This level features Color Switches, [[girder]]s, [[Yellow Spring]]s, and Blue Springs.
|This level features Color Switches, [[girder]]s, [[Yellow Spring]]s, and [[Blue Spring]]s.
|Piranha Plant
|Piranha Plant
|-
|-
|[[Room 2-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-3]]
|[[Room 2-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-3]]
|[[File:MvDK2 Room 2-3.png]]
|[[File:MvDK2_Room_2-3.png]]
|3
|3
|[[Pink Block]]s
|[[Pink Block]]s
|This level introduces Bloopers, as well as rafts, which can carry a Mini to protect them from drowning in water. This level also features a [[Gold Mini Mario]].
|This level introduces Bloopers, as well as {{conjectural|floats}}, which can carry a Mini to protect them from drowning in water. This level also features a [[Gold Mini Mario]].
|Bloopers
|Bloopers
|-
|-
|[[Room 2-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-4]]
|[[Room 2-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-4]]
|[[File:MvDK2 Room 2-4.png]]
|[[File:MvDK2_Room_2-4.png]]
|3
|3
|None
|None
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|-
|-
|[[Room 2-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-5]]
|[[Room 2-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-5]]
|[[File:MvDK2 Room 2-5.png]]
|[[File:MvDK2_Room_2-5.png]]
|2
|2
|None
|None
|This level introduces Cuttacuttas, with one being present near [[Goal Door (Mario vs. Donkey Kong series)|the exit]]. The player must use the [[Lift|elevator]] to direct the Cuttacutta away from the exit, so it does not harm the Mini Marios.
|This level introduces Cuttacuttas, with one being present near [[Goal Door (Mario vs. Donkey Kong series)|the goal]]. The player must use the [[Lift|elevator]] to direct the Cuttacutta away from the goal, so it does not harm the Mini Marios.
|Bloopers, Cuttacutta
|Bloopers, Cuttacutta
|-
|-
|[[Room 2-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-6]]
|[[Room 2-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-6]]
|[[File:MvDK2 Room 2-6.png]]
|[[File:MvDK2_Room_2-6.png]]
|3
|3
|None
|None
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|-
|-
|[[Room 2-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-7]]
|[[Room 2-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 2-7]]
|[[File:MvDK2 Room 2-7.png]]
|[[File:MvDK2_Room_2-7.png]]
|3
|3
|Pink Blocks
|Pink Blocks
|This level features several Warp Pipes, four rafts, and a Gold Mini Mario.
|This level features several Warp Pipes, four {{conjectural|floats}}, and a Gold Mini Mario.
|Piranha Plants
|Piranha Plants
|-
|-
|[[Room 2-8]]
|[[Room 2-8]]
|[[File:MvDK2 Room 2-8.png]]
|[[File:MvDK2_Room_2-8.png]]
|3
|3
|None
|None
|This level introduces sliding bridges and features four Warp Pipes and red and yellow Colored Switches.
|This level features four Warp Pipes and red and yellow Colored Switches.
|Cuttacuttas
|Cuttacuttas
|-
|-
|[[Room 2-9]]
|[[Room 2-9]]
|[[File:MvDK2 Room 2-9.png]]
|[[File:MvDK2_Room_2-9.png]]
|3
|3
|Pink Blocks
|Pink Blocks
|This level features [[Pink Block]]s, an elevator, Yellow Springs, ? Blocks, and Crumble Blocks, which break if a Mini Mario or a Cuttacutta moves over them.
|This level features [[Pink Block]]s, an elevator, Yellow Springs, ? Blocks, and {{conjectural|cracked blocks}}, which break if a Mini Mario or a Cuttacutta moves over them.
|Spikes, Cuttacuttas, Capture Kong
|Spikes, Cuttacuttas, Capture Kong
|-
|-
|[[Boss Game 2]]
|[[Room 2-DK]]
|[[File:MvDK2 Room 2-DK.png]]
|[[File:MvDK2_Room_2-DK.png]]
|10 to 25
|10 to 25
|None
|None
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<gallery>
<gallery>
EnteringTropicalIsland.png|Mario, Donkey Kong, and the Mini Marios enter Tropical Island
EnteringTropicalIsland.png|Mario, Donkey Kong, and the Mini Marios enter Tropical Island
Tropical Island.png|A Mini Mario captured by a Capture Kong in Room 2-9
Tropical_Island.png|A Mini Mario captured by a Capture Kong in Room 2-9
ShyGuySmashTropicalIsland.png|Shy Guy Smash!
ShyGuySmashTropicalIsland.png|Shy Guy Smash!
MvDK2 Room 2-DK Intro.png|Intro screen shown before Boss Game 2
MvDK2_Room_2-DK_Intro.png|Intro screen shown before Room 2-DK
MvDK2 Room 2-DK Intro (No Text).png|Intro screen shown before Boss Game 2 (no text)
MvDK2_Room_2-DK_Victory.png|Victory screen shown after completing Room 2-DK
MvDK2 Room 2-DK Victory.png|Victory screen shown after completing Boss Game 2
MvDK2 Room 2-DK Victory (No Text).png|Victory screen shown after completing Boss Game 2 (no text)
TropicalIslandKitUnlocked.png|Unlocking the Tropical Island construction kit for the Construction Zone
TropicalIslandKitUnlocked.png|Unlocking the Tropical Island construction kit for the Construction Zone
</gallery>
</gallery>
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|Spa=Isla Tropical
|Spa=Isla Tropical
|SpaM=Tropical Island
|SpaM=Tropical Island
|Ita=Isola tropicale
|Ita=Isola Tropicale
|ItaM=Tropical island
|ItaM=Tropical Island
}}
}}


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[[Category:Islands]]
[[Category:Islands]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[it:Isola tropicale]]
[[it:Isola Tropicale]]

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