Editing The Final Trial: Zip Track Dash

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==Layout==
==Layout==
{{rewrite-expand|section=y|reason=specify layout}}
{{rewrite-expand|section=y|reason=specify layout}}
The players start on a platform, and must ride [[Zip Track]]s to progress through the level. The [[Checkpoint Flag]] then appears, followed by more Zip Tracks. The players must collect the [[Wonder Flower]] on top of a Zip Track. This turns the players into their [[Hoppycat Mario|Hoppycat forms]]. The players must time their jumps correctly to land on Zip Tracks. They then must collect the [[Wonder Seed]] to end the [[Wonder Effect]]. A few more Zip Tracks transport the players to the [[Goal Pole]]. This is the real exit for the course.
The players start on a platform, and must ride [[Zip Track]]s to progress through the level. The [[Checkpoint Flag]] then appears, followed by more Zip Tracks. The players must collect the [[Wonder Flower]] on top of a Zip Track. This turns the players into their [[Hoppycat Mario|their Hoppycat forms]]. The players must time their jumps correctly to land on Zip Tracks. They then must collect the [[Wonder Seed]] to end the [[Wonder Effect]]. A few more Zip Tracks transport the players to the [[Goal Pole]]. This is the real exit for the course.


If the Wonder Flower is avoided, the players will travel along lots of Zip Tracks while dodging [[Smogrin]]s while jumping over gaps. The players will reach a [[Checkpoint Flag]] along the way too. Ultimately, the players will end up at a fake exit, and will not be able to progress onward to Royal Seed Mansion.
If the Wonder Flower is avoided, the players will travel along lots of Zip Tracks while dodging [[Smogrin]]s while jumping over gaps. The players will reach a [[Checkpoint Flag]] along the way too. Ultimately, the players will end up at a fake exit, and will not be able to progress onward to Royal Seed Mansion.

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