Editing Tetris Attack
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==Single-player mode== | ==Single-player mode== | ||
===Endless=== | ===Endless=== | ||
[[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby | [[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby Yoshi]] in ''Tetris Attack''.]] | ||
In Endless mode, players play to try to achieve the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise. If the player manages to reach a score of 99,999, the credits sequence will play. | In Endless mode, players play to try to achieve the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise. If the player manages to reach a score of 99,999, the credits sequence will play. | ||
{{br|left}} | {{br|left}} | ||
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===VS.=== | ===VS.=== | ||
[[File:TA Shock Panel.png|thumb]] | [[File:TA Shock Panel.png|thumb|right]] | ||
Single player VS. is a game where players can battle the computer in a fight to free the players' allies from a spell cast by [[Kamek]]. One by one, the players and [[Yoshi]] must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump [[garbage block]]s, which resemble the ceiling from ''[[Wario's Woods]]'', on their stack. There are special panels called [[Shock Panel]]s. When three or more of these align, this creates a [[Shock Block]], a special garbage block, which makes clearing garbage blocks more difficult. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well. | Single player VS. is a game where players can battle the computer in a fight to free the players' allies from a spell cast by [[Kamek]]. One by one, the players and [[Yoshi]] must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump [[garbage block]]s, which resemble the ceiling from ''[[Wario's Woods]]'', on their stack. There are special panels called [[Shock Panel]]s. When three or more of these align, this creates a [[Shock Block]], a special garbage block, which makes clearing garbage blocks more difficult. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well. | ||
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===Super Game Boy=== | ===Super Game Boy=== | ||
[[File:TASGB.PNG|thumb|Default border.]] | [[File:TASGB.PNG|thumb|right|Default border.]] | ||
When the Game Boy version is played on a [[Super Game Boy]], certain button codes, if "1P" is selected at the title screen, trigger six secret borders, which are based on the background designs used for Yoshi's and his pals' stages in the SNES version. The borders and their corresponding codes are as follows: | When the Game Boy version is played on a [[Super Game Boy]], certain button codes, if "1P" is selected at the title screen, trigger six secret borders, which are based on the background designs used for Yoshi's and his pals' stages in the SNES version. The borders and their corresponding codes are as follows: | ||
{|class="wikitable" | {|class="wikitable" | ||
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====Audio==== | ====Audio==== | ||
*All voice clips were changed to accommodate the character replacements. | *All voice clips were changed to accommodate the character replacements. | ||
*''Tetris Attack'' replaces the title theme from ''Panel de Pon'' with an arrangement of the title theme from ''Super Mario World 2: Yoshi's Island''. | *''Tetris Attack'' replaces the title theme from ''Panel de Pon'' with the an arrangement of the title theme from ''Super Mario World 2: Yoshi's Island''. | ||
*Yoshi's stage theme is an arrangement of the intro story theme from ''Super Mario World 2: Yoshi's Island'', replacing Lip's theme. Lip's theme still plays during the game's tutorials. | *Yoshi's stage theme is an arrangement of the intro story theme from ''Super Mario World 2: Yoshi's Island'', replacing Lip's theme. Lip's theme still plays during the game's tutorials. | ||
*''Tetris Attack'' has victory and loss themes in VS. mode and 2-player mode, while in ''Panel de Pon'', the stage's "panic" theme continues to play even after the match ends. 2-player matches and losses in VS. mode play the same theme that plays at the end of stages in other modes, while victories in VS. mode use a completely new theme. | *''Tetris Attack'' has victory and loss themes in VS. mode and 2-player mode, while in ''Panel de Pon'', the stage's "panic" theme continues to play even after the match ends. 2-player matches and losses in VS. mode play the same theme that plays at the end of stages in other modes, while victories in VS. mode use a completely new theme. | ||
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====Miscellaneous==== | ====Miscellaneous==== | ||
*''Tetris Attack'' added a password system for VS. mode. | *''Tetris Attack'' added a password system for VS. mode. | ||
*The options menu in ''Tetris Attack'' is not | *The options menu in ''Tetris Attack'' is not present in ''Panel de Pon''. | ||
*After seeing the endings in ''Panel de Pon'', players have to reset the game to return to the title screen. In ''Tetris Attack'', players are taken back to the title screen after the endings are finished. | *After seeing the endings in ''Panel de Pon'', players have to reset the game to return to the title screen. In ''Tetris Attack'', players are taken back to the title screen after the endings are finished. | ||
===References in '' | ===References in ''Mario''-related games=== | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Lip's Stick]], an item used by Lip, is an item throughout the series. [[Kirby]]'s [[Kirby#Stone|Stone]] move can turn him into many objects, including a garbage block from ''Panel de Pon''. ''Panel de Pon'' music also appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. The fairy Lip herself appears as an important character in ''[[Captain Rainbow]]''. She also appears as a spirit and [[Mii Swordfighter]] costume in ''Super Smash Bros. Ultimate''. | In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Lip's Stick]], an item used by Lip, is an item throughout the series. [[Kirby]]'s [[Kirby#Stone|Stone]] move can turn him into many objects, including a garbage block from ''Panel de Pon''. ''Panel de Pon'' music also appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. The fairy Lip herself appears as an important character in ''[[Captain Rainbow]]''. She also appears as a spirit and [[Mii Swordfighter]] costume in ''Super Smash Bros. Ultimate''. | ||
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==Development== | ==Development== | ||
After the Japanese release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo of Japan, announced that [[Rare Ltd.|Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>''Nintendo Magazine System'' (UK) #40, {{media link|NMS UK I40 P88.jpg|page 88}}.</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[ | After the Japanese release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo of Japan, announced that [[Rare Ltd.|Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>''Nintendo Magazine System'' (UK) #40, {{media link|NMS UK I40 P88.jpg|page 88}}.</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[Mario (franchise)|Mario]]'' theme.<ref>''Nintendo Magazine System'' (UK) #42, {{media link|NMS UK I42 P8.jpg|page 8}}.</ref> | ||
==Reception== | ==Reception== | ||
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==Trivia== | ==Trivia== | ||
*A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star (Mario Party series)|Block Star]], resembles the stack of blocks but plays differently. | *A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star (Mario Party series)|Block Star]], resembles the stack of blocks but plays differently. | ||
*In the years following ''Tetris Attack''{{'}}s release, | *In the years following ''Tetris Attack''{{'}}s release, Henk Rodgers of The Tetris Company has stated that he regrets granting Nintendo permission to use the term "Tetris" in the game's title.<ref name="Interview with Alexey Pajitnov and Henk Rogers on Tetris">[https://www.destructoid.com/interview-with-alexey-pajitnov-and-henk-rogers-on-tetris-135296.phtml "Interview with Alexey Pajitnov and Henk Rogers on Tetris"]</ref> | ||
==References== | ==References== |