Editing Talk:Meteor

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::::The problem is, this can also be expanded to include Lava. Lava in the Marioverse acts different from lava here on earth, at least in one game: Super Mario 64. Here, lava doesn't kill you upon contact, it sends you rocketing upwards with a burning behind. I don't recall lava doing that in reality. In Super Mario Sunshine, there are fish living in the lava, and it can be traversed in a wooden boat. Though it may be not that manifold if compared to water, these are features unique to the Marioverse. A similar thing applies for Meteors. Getting hit by a meteor is lethal, but in the Marioverse you can simply shrug it off and continue saving the princess without any resulting detriments. Therefore you can not really compare Water, Lava and even Meteors with something as simple as floors and walls. If you want to do that for the sake of drawing a line somewhere, you have to forcefully look away from these vital facts. To neglect them, or to embrace them... your decision. - {{User:Edofenrir/sig}} 12:46, 23 October 2009 (EDT)
::::The problem is, this can also be expanded to include Lava. Lava in the Marioverse acts different from lava here on earth, at least in one game: Super Mario 64. Here, lava doesn't kill you upon contact, it sends you rocketing upwards with a burning behind. I don't recall lava doing that in reality. In Super Mario Sunshine, there are fish living in the lava, and it can be traversed in a wooden boat. Though it may be not that manifold if compared to water, these are features unique to the Marioverse. A similar thing applies for Meteors. Getting hit by a meteor is lethal, but in the Marioverse you can simply shrug it off and continue saving the princess without any resulting detriments. Therefore you can not really compare Water, Lava and even Meteors with something as simple as floors and walls. If you want to do that for the sake of drawing a line somewhere, you have to forcefully look away from these vital facts. To neglect them, or to embrace them... your decision. - {{User:Edofenrir/sig}} 12:46, 23 October 2009 (EDT)


Both lava and water have a few minor differences  in the Marioverse. I can also argue about various real-life objects having unique features to the Marioverse. For example, walls can be traveled through by Boos and walls can be suspended in mid-air (SMB3). Clouds are apparently solid and can be walked on. Wood doesn't melt when crossing lava (SMS). Paintings can transport Mario to different levels (SM64). It is impossible for a black hole to be directly beneath a planet (SMG). Explosions only harm characters, not killing them. Magic itself is only possible in the Marioverse. I can keep listing examples all day. By your definition, all those examples deserve articles. But we need to establish a limit. Also, water has healing properties in Super Mario 64 because there was no separate gauge for air.  
Both lava and water have a few minor differences  inO the Marioverse. I can also argue about various real-life objects having unique features to the Marioverse. For example, walls can be traveled through by Boos and walls can be suspended in mid-air (SMB3). Clouds are apparently solid and can be walked on. Wood doesn't melt when crossing lava (SMS). Paintings can transport Mario to different levels (SM64). It is impossible for a black hole to be directly beneath a planet (SMG). Explosions only harm characters, not killing them. Magic itself is only possible in the Marioverse. I can keep listing examples all day. By your definition, all those examples deserve articles. But we need to establish a limit. Also, water has healing properties in Super Mario 64 because there was no separate gauge for air.  


[[:Category: Traps and Obstacles]] needs major clean-up. Why don't we go ahead and discuss a limit to creating articles on generic things? We might need to add a policy to clarify what generic things needs articles what generic things don't. I believe that if something has a direct effect on the story (like Anvil), it deserves an article. As for effects on gameplay, I'm not so sure.--{{User:Knife/sig}} 14:28, 23 October 2009 (EDT)
[[:Category: Traps and Obstacles]] needs major clean-up. Why don't we go ahead and discuss a limit to creating articles on generic things? We might need to add a policy to clarify what generic things needs articles what generic things don't. I believe that if something has a direct effect on the story (like Anvil), it deserves an article. As for effects on gameplay, I'm not so sure.--{{User:Knife/sig}} 14:28, 23 October 2009 (EDT)

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