Editing Talk:Big Blooper (Super Paper Mario)

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*''Paper Mario'' - The Super Blooper is described by Goombario as a large-sized Blooper in relation to the other two Blooper bosses. However, given that it is shown directly spawning Blooper Babies on-screen (as opposed to the above game, where they just show up as two-dimensional images from the bottom of the screen), the Super Blooper can be considered a type of Blooper Nanny. As such, a big Blooper Nanny from the ''Super Mario Maker'' series can potentially be treated as a Super Blooper.
*''Paper Mario'' - The Super Blooper is described by Goombario as a large-sized Blooper in relation to the other two Blooper bosses. However, given that it is shown directly spawning Blooper Babies on-screen (as opposed to the above game, where they just show up as two-dimensional images from the bottom of the screen), the Super Blooper can be considered a type of Blooper Nanny. As such, a big Blooper Nanny from the ''Super Mario Maker'' series can potentially be treated as a Super Blooper.
*''Paper Mario: The Thousand-Year Door'' - The Blooper boss fought by Mario is only known as a "Blooper" in this game, despite its large size. However, regular-sized Bloopers are later encountered in Bowser's underwater platforming section. Additionally, a large-sized Blooper appears in the Paper Mario stage in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. Ultimate'', and while the whale from the first game also makes a cameo in the S.S. Flavion section, its design most closely points to this particular Blooper. In all languages, it is identified as a "Big Blooper" via tips.
*''Paper Mario: The Thousand-Year Door'' - The Blooper boss fought by Mario is only known as a "Blooper" in this game, despite its large size. However, regular-sized Bloopers are later encountered in Bowser's underwater platforming section. Additionally, a large-sized Blooper appears in the Paper Mario stage in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. Ultimate'', and while the whale from the first game also makes a cameo in the S.S. Flavion section, its design most closely points to this particular Blooper. In all languages, it is identified as a "Big Blooper" via tips.
*''Super Paper Mario'' - This one is a bit of an anomaly and not as clear-cut as one might expect. This boss is named the "Big Blooper" and appears to be a standard giant at first glance; however, it has ten marked tentacles. In French, it has a name also used for Gooper Blooper, and in Japanese, its name instead appears to be unique. So that must mean that the English name is a goof, right? Well as it turns out, the internal filename of this creature is <tt>e_big_gesso</tt>. This most likely means that it was conceptualized as a Big Blooper all along, and the English localization is a translation of an earlier version of the Japanese script. Note that size is still implied in its final Japanese name, 「ダイオーゲッソー」(''Daiō Gessō'', in which "''dai''" can mean "big" and "''ō''" may have been meant to evoke the word "''ōkina''", making wordplay not present in a literal translation). As the Big Blooper in the ''Super Smash Bros.'' series is probably named after it, and the tentacles of that design are also different from standard Bloopers (at least until its whole body appears on-screen in ''The Thousand-Year Door''), the simplest solution is to include this Blooper in the same space as that Blooper.
*''Super Paper Mario'' - This one is a bit of an anomaly and not as clear-cut as one might expect. This boss is named the "Big Blooper" and appears to be a standard giant at first glance; however, it has ten marked tentacles. In French, it has a name also used for Gooper Blooper, and in Japanese, its name instead appears to be unique. So that must mean that the English name is a goof, right? Well as it turns out, the internal filename of this creature is <tt>e_big_gesso</tt>. This most likely means that it was conceptualized as a Big Blooper all along, and the English localization is a translation of an earlier version of the Japanese script. Note that size is still implied in its final Japanese name, 「ダイオーゲッソー」(''Daiō Gessō'', in which "''dai""' can mean "big" and "''ō''" may have been meant to evoke the word "''ōkina''", making wordplay not present in a literal translation). As the Big Blooper in the ''Super Smash Bros.'' series is probably named after it, and the tentacles of that design are also different from standard Bloopers (at least until its whole body appears on-screen in ''The Thousand-Year Door''), the simplest solution is to include this Blooper in the same space as that Blooper.
Given the preceding information, I propose the following action: '''Merge Mega Blooper with Big Blooper and add the ''Paper Mario: The Thousand-Year Door'' boss along with its ''Super Smash Bros.'' series cameos, and possibly retool "Super Blooper" to cover big Blooper Nannies from the ''Super Mario Maker'' series.''' [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 16:03, February 20, 2020 (EST)
Given the preceding information, I propose the following action: '''Merge Mega Blooper with Big Blooper and add the ''Paper Mario: The Thousand-Year Door'' boss along with its ''Super Smash Bros.'' series cameos, and possibly retool "Super Blooper" to cover big Blooper Nannies from the ''Super Mario Maker'' series.''' [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 16:03, February 20, 2020 (EST)
:Another thing to note: Super Blooper in PM literally uses the same sprite as normal Blooper in the same game, just at different sizes. This is the only enemy/boss I can think of that does so outside of "powering up" type situations, but there might be other examples I'm forgetting. Anyways, aside from the presence of tentacles, SPM Big Blooper also has that somewhat tiled design, which most other recurring things lack. As yet another note on PM, at least a few enemies are given qualities that variants typically have, notably with the "Spear Dancer" being essentially a combination of Spear Guy and Dancing Spear Guy and Shy Guy's main attack resembling Woozy Guy's. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:10, February 20, 2020 (EST)
:Another thing to note: Super Blooper in PM literally uses the same sprite as normal Blooper in the same game, just at different sizes. This is the only enemy/boss I can think of that does so outside of "powering up" type situations, but there might be other examples I'm forgetting. Anyways, aside from the presence of tentacles, SPM Big Blooper also has that somewhat tiled design, which most other recurring things lack. As yet another note on PM, at least a few enemies are given qualities that variants typically have, notably with the "Spear Dancer" being essentially a combination of Spear Guy and Dancing Spear Guy and Shy Guy's main attack resembling Woozy Guy's. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:10, February 20, 2020 (EST)

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