Editing Stage 7-2

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'''Stage 7-2''' is the second level of the [[Iceberg]] of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level has water sections and introduces [[Ottō]], sea creatures that can grab onto [[Mario]], and [[Tododesu]], walrus enemies that charge towards Mario upon sight.
'''Stage 7-2''' is the second level of the [[Iceberg]] of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. The level has water sections and introduces [[Ottō]], sea creatures that can grab onto [[Mario]], and [[Tododesu]], walrus enemies that charge towards Mario upon sight.
==Layout==
==Layout==
[[Mario]] starts off on a icy platform which is very slippery. Mario must enter the water then swim down to reach a [[switch (Donkey Kong)|switch]] while avoiding the Ottō. Mario must flip the switch to the left to activate the moving platforms, then enter the water again and swim back up while avoiding the Ottō. Mario must then [[jump]] along the floating ice towards the moving platforms, then ride them up to the icy platform where the [[key]] can be found on the right side guarded by a Tododesu. Once Mario picks up the key, he can defeat the Tododesu with it, then he must go back to the moving platforms and ride them down to the floating ice, then ride the ice over to the [[Key Door|door]] on the icy platform, making sure he constantly jumps so the ice does not sink into the water causing Mario to start over. Once at the icy platform, Mario can unlock the door to end the level.
[[Mario]] starts off on a icy platform which is very slippery. Mario must enter the water then swim down to reach a [[Direction Switch|switch]] while avoiding the Ottō. Mario must flip the lever to the left to activate the moving platforms, then enter the water again and swim back up while avoiding the Ottō. Mario must then [[jump]] along the floating ice towards the moving platforms, then ride them up to the icy platform where the [[key]] can be found on the right side guarded by a Tododesu. Once Mario picks up the key, he can defeat the Tododesu with it, then he must go back to the moving platforms and ride them down to the floating ice, then ride the ice over to the [[Key Door|door]] on the icy platform, making sure he constantly jumps so the ice does not sink into the water causing Mario to start over. Once at the icy platform, Mario can unlock the door to end the level.


==Enemies==
==Enemies==

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