Editing Spiny Shell (blue)
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ||
[[File:SpinyShellMK8.png|thumb|upright=0.8|Artwork from ''Mario Kart 8'']] | [[File:SpinyShellMK8.png|thumb|upright=0.8|Artwork from ''Mario Kart 8'']] | ||
The Spiny Shell returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. It retains the ''Mario Kart 7'' design but has a brighter, royal blue color. Like in previous games, it can be avoided by using a [[Mushroom]], in the same way as ''Mario Kart 7''. It can also be avoided by getting hit with another item, outrunning it (which is most possible on 200cc in ''Mario Kart 8 Deluxe''<ref>Czab. (May 8, 2017). [https://www.youtube.com/watch?v=nOeyyGDpjEo Outrunning Blue Shells in Mario Kart 8 Deluxe!]. ''YouTube''. Retrieved June 7, 2021.</ref>), or using the rarely-obtained [[Super Horn]], which is capable of destroying Spiny Shells in their path. Like in ''Mario Kart 7'', Spiny Shells also cannot travel further than a set distance and disappears if they exceed that distance. This can easily be demonstrated by playing on {{classic-link|N64|Yoshi Valley}}, where the Spiny Shell can easily miss the player if it takes a path different than the player's; it continues on its path and does not go another lap in attempt to hit the player again. | The Spiny Shell returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. It retains the ''Mario Kart 7'' design but has a brighter, royal blue color. Unlike in ''Mario Kart 7'', the shell now once again flies, although much lower to the ground and it is still able to hit racers on its path. Like in previous games, it can be avoided by using a [[Mushroom]], in the same way as ''Mario Kart 7''. It can also be avoided by getting hit with another item, outrunning it (which is most possible on 200cc in ''Mario Kart 8 Deluxe''<ref>Czab. (May 8, 2017). [https://www.youtube.com/watch?v=nOeyyGDpjEo Outrunning Blue Shells in Mario Kart 8 Deluxe!]. ''YouTube''. Retrieved June 7, 2021.</ref>), or using the rarely-obtained [[Super Horn]], which is capable of destroying Spiny Shells in their path. Like in ''Mario Kart 7'', Spiny Shells also cannot travel further than a set distance and disappears if they exceed that distance. This can easily be demonstrated by playing on {{classic-link|N64|Yoshi Valley}}, where the Spiny Shell can easily miss the player if it takes a path different than the player's; it continues on its path and does not go another lap in attempt to hit the player again. | ||
It is also much less powerful in this game, with the explosion now only stopping the target in the spot they were hit, instead of causing them to crash or tumble, and they flip once instead of twice. This is notably similar to that of ''Mario Kart: Super Circuit''. | It is also much less powerful in this game, with the explosion now only stopping the target in the spot they were hit, instead of causing them to crash or tumble, and they flip once instead of twice. This is notably similar to that of ''Mario Kart: Super Circuit''. |