Boxing arena: Difference between revisions

m
mNo edit summary
Line 49: Line 49:
[[Tiny Kong]] is the fourth character to fight K. Rool. Similar to latter part of Donkey Kong's section of the battle, K. Rool attacks by slamming onto the ground, generating four shockwaves. Instead of staying in the center, K. Rool moves between corners of the arena. After performing two ground pounds, K. Rool hurts his behind. He briefly stops to take in the applause from the audience. K. Rool then performs two more ground pounds. K. Rool hurts his behind and briefly stops fighting. During this, a Tiny Barrel appears for Tiny to perform her [[Mini-Monkey]] ability (which has unlimited fuel for the battle). She must walk into the hole of K. Rool's left shoe. The round timer pauses while she is inside the shoe. In the shoe, Tiny carries out her [[Feather Bow]] (which, like Diddy's [[popgun]]s, has unlimited ammo during the battle). K. Rool wiggles one or two of his toes forward then back a couple of times. When K. Rool lifts up a toe, Tiny must shoot a feather at it (this also causes a high-pitched laughter-like sound effect to play). Tiny runs out the shoe, and K. Rool hops while holding up his left foot in pain, then falls backward. The fight resumes, and like the rounds with the previous three Kongs, the cycle repeats itself three more times.
[[Tiny Kong]] is the fourth character to fight K. Rool. Similar to latter part of Donkey Kong's section of the battle, K. Rool attacks by slamming onto the ground, generating four shockwaves. Instead of staying in the center, K. Rool moves between corners of the arena. After performing two ground pounds, K. Rool hurts his behind. He briefly stops to take in the applause from the audience. K. Rool then performs two more ground pounds. K. Rool hurts his behind and briefly stops fighting. During this, a Tiny Barrel appears for Tiny to perform her [[Mini-Monkey]] ability (which has unlimited fuel for the battle). She must walk into the hole of K. Rool's left shoe. The round timer pauses while she is inside the shoe. In the shoe, Tiny carries out her [[Feather Bow]] (which, like Diddy's [[popgun]]s, has unlimited ammo during the battle). K. Rool wiggles one or two of his toes forward then back a couple of times. When K. Rool lifts up a toe, Tiny must shoot a feather at it (this also causes a high-pitched laughter-like sound effect to play). Tiny runs out the shoe, and K. Rool hops while holding up his left foot in pain, then falls backward. The fight resumes, and like the rounds with the previous three Kongs, the cycle repeats itself three more times.


Upon each hit K. Rool takes, he moves around the ring faster and performs one more ground pound than he previously did (after one hit, K. Rool ground pounds three times, after two hits, he ground pounds four times, and after three hits, he ground pounds. During when K. Rool's behind is hurt, Tiny is given less time to enter into his left shoe under her Mini-Monkey ability. Each of K. Rool's toes become more sore each time he is hit. After wiggling his toes a bit, K. Rool lifts up the next toe. For each hit K. Rool takes, the cycle of Tiny avoiding K. Rool's wiggling toes and then shooting at one of his lifted toes repeats another time. Once all four of K. Rool's toes are injured, K. Rool falls over backward and faints. The countdown starts, and a final scene shows the two Kritters in the press box. As the numbers count down, the two Kritters look at each other, anticipating when the other will hit the bell. When the countdown reaches 7, each Kritter slam both their fists on their respective red button, causing the bell to launch off the contraption and land in front of it right when the countdown reaches 8, where it stops at a fourth time.
Upon each hit K. Rool takes, he moves around the ring faster and performs one more ground pound than he previously did (after one hit, K. Rool ground pounds three times, after two hits, he ground pounds four times, and after three hits, he ground pounds five times). During when K. Rool's behind is hurt, Tiny is given less time to enter into his left shoe under her Mini-Monkey ability. Each of K. Rool's toes become more sore each time he is hit. After wiggling his toes a bit, K. Rool lifts up the next toe. For each hit K. Rool takes, the cycle of Tiny avoiding K. Rool's wiggling toes and then shooting at one of his lifted toes repeats another time. Once all four of K. Rool's toes are injured, K. Rool falls over backward and faints. The countdown starts, and a final scene shows the two Kritters in the press box. As the numbers count down, the two Kritters look at each other, anticipating when the other will hit the bell. When the countdown reaches 7, each Kritter slam both their fists on their respective red button, causing the bell to launch off the contraption and land in front of it right when the countdown reaches 8, where it stops at a fourth time.


===Chunky Kong===
===Chunky Kong===
465

edits