Greninja: Difference between revisions

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{{main-external|SmashWiki|Water Shuriken}}
{{main-external|SmashWiki|Water Shuriken}}
'''[[bulbapedia:Water Shuriken (move)|Water Shuriken]]''' is Greninja's standard special move, originally appearing as one of Greninja's [[bulbapedia:Signature move|signature moves]] (prior to ''[[bulbapedia:Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby and Alpha Sapphire]]'') that it can learn at levels 36 and 75. Greninja throws a shuriken of water directly ahead. By holding down the button before releasing the Shuriken can be charged, making it larger and more powerful; at its most powerful, the shuriken can push opponents and deal multiple hits.
'''[[bulbapedia:Water Shuriken (move)|Water Shuriken]]''' is Greninja's standard special move, originally appearing as one of Greninja's [[bulbapedia:Signature move|signature moves]] (prior to ''[[bulbapedia:Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby and Alpha Sapphire]]'') that it can learn at levels 36 and 75. Greninja throws a shuriken of water directly ahead. By holding down the button before releasing the Shuriken can be charged, making it larger and more powerful; at its most powerful, the shuriken can push opponents and deal multiple hits.
In the Pokemon series, Water Shuriken is Greninja's signature move.


In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', the first custom variation of this move is '''Stagnant Shuriken''' (known as '''Still Water Shuriken''' in PAL regions), in which Greninja throws a shuriken that stays in place to damage foes for multiple hits. The second variation is '''Shifting Shuriken''', which has Greninja throw one of two types of Water Shuriken depending on whether the button is tapped or held. When the button is tapped, a smaller shuriken that travels a short distance and deals greater knockback is thrown; when the button is held, a larger one that travels farther and through opponents is thrown, though it has less knockback.
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', the first custom variation of this move is '''Stagnant Shuriken''' (known as '''Still Water Shuriken''' in PAL regions), in which Greninja throws a shuriken that stays in place to damage foes for multiple hits. The second variation is '''Shifting Shuriken''', which has Greninja throw one of two types of Water Shuriken depending on whether the button is tapped or held. When the button is tapped, a smaller shuriken that travels a short distance and deals greater knockback is thrown; when the button is held, a larger one that travels farther and through opponents is thrown, though it has less knockback.
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