Audience: Difference between revisions

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[[File:PMTTYD2.png|thumb|500px|All possible Audience members in ''[[Paper Mario: The Thousand-Year Door]]'']]
[[File:PMTTYD2.png|thumb|500px|All possible audience members in ''[[Paper Mario: The Thousand-Year Door]]'']]
The '''Audience''' (or '''Crowd''') are minor characters that appear in every battle sequence in ''[[Paper Mario: The Thousand-Year Door]]'', in ''[[Super Paper Mario]]'' when the player performs a [[Stylish Move]] and all battles in ''[[Paper Mario: The Origami King]]''.
The '''audience''' (or '''crowd''') are minor characters that appear in every battle sequence in ''[[Paper Mario: The Thousand-Year Door]]'', in ''[[Super Paper Mario]]'' when the player performs a [[stylish move]], and all battles in ''[[Paper Mario: The Origami King]]''.


In ''Paper Mario: The Thousand-Year Door'', every battle is performed on a stage in front of the Audience. They can either be allies or enemies during the battles. The Audience appears in the bottom of the screen, giving Mario [[Star Power|SP]] when he attacks enemies, except when they are made up of [[Dull Bones]]. SP is used to refill Mario's Star Power which he needs to use [[Crystal Stars|Crystal Star]] moves.
In ''Paper Mario: The Thousand-Year Door'', every battle is performed on a stage in front of the audience. They can either be allies or enemies during the battles. The audience appears in the bottom of the screen, giving Mario [[Star Power|SP]] when he attacks enemies, except when they are made up of [[Dull Bones]]. SP is used to refill Mario's Star Power which he needs to use [[Crystal Stars|Crystal Star]] moves.


However, audience members are not only useful for restoring Star Power. Some will interact with the combatants or other members. Additionally, bosses such as [[Hooktail]] may use the members as a power source, restoring [[Heart Point|HP]] upon eating the members. [[Magnus von Grapple 2.0]] will even suck up members of the Audience and launch them at Mario and his partners.
However, audience members are not only useful for restoring Star Power. Some will interact with the combatants or other members. Additionally, bosses such as [[Hooktail]] may use the members as a power source, restoring [[Heart Point|HP]] upon eating the members. [[Magnus von Grapple 2.0]] will even suck up members of the audience and launch them at Mario and his partners.


The Audience may also throw objects at Mario. It can either be an item that will assist him or injure him. The items that will aid Mario can range from one [[Coin]] to items such as the [[Boo's Sheet]]. Even powerful items such as [[Jammin' Jelly|Jammin' Jellies]] can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item will simply fall on the stage and disappear. The items that will hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning will flash before an Audience member is about to throw something at Mario. The player has a few seconds to press {{button|gcn|X}} to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an Audience member offering a helpful item. When this happens, not only will this member flee, but several others will as well, but it is temporary. The player can also attack the Audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.
The audience may also throw objects at Mario. It can either be an item that will assist him or injure him. The items that will aid Mario can range from one [[coin]] to items such as the [[Boo's Sheet]]. Even powerful items such as [[Jammin' Jelly|Jammin' Jellies]] can be received, albeit rarely. In any case, if an item is thrown onstage and his inventory is full, the item will simply fall on the stage and disappear. The items that will hurt him range from rocks to crushed soda cans, never doing more than a few points of damage. In either case, a warning will flash before an audience member is about to throw something at Mario. The player has a few seconds to press {{button|gcn|X}} to attack the offending member and have them temporarily flee the theater. Alternatively, the player can choose to do nothing to receive the item. The warning does not differentiate between good and bad items, so it is possible to attack an audience member offering a helpful item. When this happens, not only will this member flee, but several others will as well, but it is temporary. The player can also attack the audience member while the object has already been thrown. If the item is harmful, Mario can also switch places with his partner just before the item hits him, successfully dodging the item.


The maximum capacity of the Audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.
The maximum capacity of the audience depends on Mario's level. The bigger the crowd, the more Star Power he and his party can restore each turn. Mario rises one rank every ten levels, beginning the game with the Rising Star level.
*Rising Star: 50
*Rising Star: 50
*B-List Star: 100
*B-List Star: 100
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*On the A-List Star stage, pyrotechnics are introduced, and randomly be selected as the battle's special effect, although the original special effect can still appear equally. More falling objects are added, such as one large grub insect doing 1 damage and possibly giving confusion if it is not guarded against, as well a torrent of smaller versions of said insect falling on the target that will do no damage but possibly cause confusion if not guarded against, and a giant fork that deals 2 damage and will remove any positive status effects if it is not guarded against.
*On the A-List Star stage, pyrotechnics are introduced, and randomly be selected as the battle's special effect, although the original special effect can still appear equally. More falling objects are added, such as one large grub insect doing 1 damage and possibly giving confusion if it is not guarded against, as well a torrent of smaller versions of said insect falling on the target that will do no damage but possibly cause confusion if not guarded against, and a giant fork that deals 2 damage and will remove any positive status effects if it is not guarded against.
*On the Superstar stage, fire is added as a special effect, doing damage and also causing the burn status if the player does not guard. An enormous statue of [[Bowser]] can fall, very likely causing dizziness or confusion if it not guarded, though unfortunately, it is difficult to do so. A large rock resembling the moon may roll across the stage, functioning the same way as the giant Bowser statue does.
*On the Superstar stage, fire is added as a special effect, doing damage and also causing the burn status if the player does not guard. An enormous statue of [[Bowser]] can fall, very likely causing dizziness or confusion if it not guarded, though unfortunately, it is difficult to do so. A large rock resembling the moon may roll across the stage, functioning the same way as the giant Bowser statue does.
Getting a [[Shine Sprite]] "[[Bingo!]]" will cause every seat in the Audience to fill. Any other "Bingo!" with the exception of the [[Poison Mushroom]] one will fill half the capacity of the crowd. If three Poison Mushrooms are matched, every Audience member will run away and Mario and his current partners' HP, [[Flower Point|FP]], and SP will be cut in half. Players can always attract Audience members again by doing well in the battle, and the next battle will always have a new crowd with other characters and usually the same species of characters.
Getting a [[Shine Sprite]] "[[Bingo!]]" will cause every seat in the audience to fill. Any other "Bingo!" with the exception of the [[Poison Mushroom]] one will fill half the capacity of the crowd. If three Poison Mushrooms are matched, every audience member will run away and Mario and his current partners' HP, [[Flower Point|FP]], and SP will be cut in half. Players can always attract audience members again by doing well in the battle, and the next battle will always have a new crowd with other characters and usually the same species of characters.


[[File:SPM Blobule Stylish.png|thumb|250px|''Super Paper Mario''{{'}}s audience.]]
[[File:SPM Blobule Stylish.png|thumb|250px|''Super Paper Mario''{{'}}s audience.]]
In ''Super Paper Mario'', an Audience of sorts will appear whenever Mario or another playable character attacks an enemy and does a Stylish Move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when [[stomp]]ing on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the Audience gives the player a higher [[Point|score]] than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.
In ''Super Paper Mario'', an audience of sorts will appear whenever Mario or another playable character attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when [[stomp]]ing on an enemy. They appear along the edges of the screen as paper cutouts. This approval of the audience gives the player a higher [[Point|score]] than if they have just jumped on an enemy. The crowd in this game only has a handful of species from the previous game, taking out most of the species.


The Audience plays a more active role in ''Paper Mario: The Origami King''. As Mario rescues Toads folded up throughout the world, more of them will fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solves puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario will take in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects will be. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.
The audience plays a more active role in ''Paper Mario: The Origami King''. As Mario rescues Toads folded up throughout the world, more of them will fill the stands in each battle. Mario can pay the audience up to 999 coins a turn for assistance. In regular battles, they can automatically solves puzzles, damage enemies, and provide items and healing. For boss battles, they can scatter items across the ring grid, show the path that Mario will take in the ring's current configuration, and provide items and healing. The more audience members that Mario has recruited and the more he pays them, the greater these effects will be. The Toads also make comments on the enemies Mario is currently facing or on the attack Mario is currently using.


==Characters in the audience==
==Characters in the audience==
===''Paper Mario: The Thousand Year Door''===
===''Paper Mario: The Thousand Year Door''===
In this game, characters will not appear in the Audience until the Chapter they are introduced in. For example, Punies will not appear until [[Paper Mario: The Thousand-Year Door#Chapter 2: The Great Boggly Tree|Chapter 2]], Bulky Bob-ombs will not appear until [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]] (with the exception of the [[Macho Grubba]] fight), and so on. The only exception is inside the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], where all possible types of members can appear in the lower floors. Upon returning to previous areas, the battles there can still only have the types of Audience members they originally had - for example, the lone [[Spiked Goomba|Spiky Goomba]] in [[Rogueport Sewers]] can only ever have Toads, Goombas, Shy Guys, and/or Luigi in its battles' audiences.<br><br>* means they always help the player<br>** means they always harm the player.<br>*** means they can do both.<br>**** means they throw nothing.
In this game, characters will not appear in the audience until the Chapter they are introduced in. For example, Punies will not appear until [[Paper Mario: The Thousand-Year Door#Chapter 2: The Great Boggly Tree|Chapter 2]], Bulky Bob-ombs will not appear until [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]] (with the exception of the [[Macho Grubba]] fight), and so on. The only exception is inside the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], where all possible types of members can appear in the lower floors. Upon returning to previous areas, the battles there can still only have the types of audience members they originally had - for example, the lone [[Spiked Goomba|Spiky Goomba]] in [[Rogueport Sewers]] can only ever have Toads, Goombas, Shy Guys, and/or Luigi in its battles' audiences.<br><br>* means they always help the player<br>** means they always harm the player.<br>*** means they can do both.<br>**** means they throw nothing.


*[[Boo]]s *** (May turn a character in the battle [[Invisible]] for 1 turn.)
*[[Boo]]s *** (May turn a character in the battle [[Invisible]] for 1 turn.)
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