Geno Beam: Difference between revisions

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{{SMRPG Moves|[[Geno]]|Magic|40|None|Neutral|One enemy|N/A|[[Image:Geno_Beam.png|256px]]}}
{{SMRPG Moves|[[Geno]]|Magic|40|None|Neutral|One enemy|N/A|[[Image:Geno_Beam.png|256px]]}}


The '''Geno Beam''' is a special attack that [[Geno]] starts with in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. Acording to instruccions To time it correctly, a player must press and hold {{button|snes|Y}} until the third star appears, Unfortunately the American SNES version of the game, the “Geno Beam” special technique has a non-responsive built in game mechanics. To Timing it right, you will have to ignore the given instructions. It requires 3 [[Flower Point]]s.
The '''Geno Beam''' is a special attack that [[Geno]] starts with in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. According to instructions to time it correctly, a player must press and hold {{button|snes|Y}} button until the third star on the '''star meter''' appears, Unfortunately at least in the American SNES version of the game, the “Geno Beam” special technique has a non-responsive built in game mechanics problem. To Timing it right, you will have to ignore the given instructions. It requires 3 [[Flower Point]]s.


Also is one of the few special techniques that does not add a sound effect when done right. So the only way to know if it’s done right is watching the difference in the amount of damage dealt after using it right and the amount of damage inflicted to the same enemy after just using it without trying to press the {{button|snes|Y}}.
Also is one of the few moves in the game that does not add a sound effect when the player '''timed hit''' is done right. So the only way to know if it’s done right is watching the difference in the amount of damage dealt after using it and the amount of damage inflicted to the same enemy after trying it without pressing the {{button|snes|Y}} button looking for a '''timed hit'''.


To time it correctly, a player must just tap once (without holding) the "Y" Button until right after the "instructions" banner at the top of the screen automatically disappears from the screen, which is about a couple of seconds before the “star meter” starts. Beware not to press the Y button too early or instead you will make the instructions banner disappear faster and the timed hit won't work either. In other words, simply allow the instructions to take their time to disappear, which takes about only 3 second and calmly hit the Y button once “Without holding the button”. You will notice you will deliver just a little more damage as if the time hit was done right.
To time it correctly, a player must just tap once (without holding) the {{button|snes|Y}}  Button until right after the "instructions" banner at the top of the screen automatically disappears from sight, which is about a couple of seconds before the '''star meter''' starts charging.
Beware not to press the {{button|snes|Y}} button too early, or instead you will make the instructions banner disappear faster by doing so and the timed hit won't work either. In other words, simply allow the instructions sign to take its time to disappear, (which takes about only 3 seconds) and calmly hit the {{button|snes|Y}} button once '''Without holding'''. You will notice you will deliver a little more damage just as when any '''time hit''' is done right.
A player should try to compare the numbers while using this special move against the same enemy and see for him o herself the amount of hit points delivered while doing the '''timed hit''' and comparing it to the result while not trying to press the button at all. You will discover the star meter is in fact unresponsive for this special move.
This problem is obviously a game glitch that was overlooked by the game creators, and a patch to modify and fix the internal code needs to be written by a programmer to resolve it.


Try to compare the numbers while using this special technique against the same enemy and see for yourself the amount of hit points given without trying to press the button at all. You will discover the star meter is useless for this special move.
This problem is obviously a game glitch that was overlooked by the game creators, and a patch to modify and fix the internal programming will be needed to be written to resolve it.





Revision as of 09:34, August 3, 2015

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The Geno Beam is a special attack that Geno starts with in Super Mario RPG: Legend of the Seven Stars. It is a straightforward beam attack that hits one enemy. Timing it right will increase the amount of damage dealt. According to instructions to time it correctly, a player must press and hold Y Button button until the third star on the star meter appears, Unfortunately at least in the American SNES version of the game, the “Geno Beam” special technique has a non-responsive built in game mechanics problem. To Timing it right, you will have to ignore the given instructions. It requires 3 Flower Points.

Also is one of the few moves in the game that does not add a sound effect when the player timed hit is done right. So the only way to know if it’s done right is watching the difference in the amount of damage dealt after using it and the amount of damage inflicted to the same enemy after trying it without pressing the Y Button button looking for a timed hit.

To time it correctly, a player must just tap once (without holding) the Y Button Button until right after the "instructions" banner at the top of the screen automatically disappears from sight, which is about a couple of seconds before the star meter starts charging. Beware not to press the Y Button button too early, or instead you will make the instructions banner disappear faster by doing so and the timed hit won't work either. In other words, simply allow the instructions sign to take its time to disappear, (which takes about only 3 seconds) and calmly hit the Y Button button once Without holding. You will notice you will deliver a little more damage just as when any time hit is done right. A player should try to compare the numbers while using this special move against the same enemy and see for him o herself the amount of hit points delivered while doing the timed hit and comparing it to the result while not trying to press the button at all. You will discover the star meter is in fact unresponsive for this special move. This problem is obviously a game glitch that was overlooked by the game creators, and a patch to modify and fix the internal code needs to be written by a programmer to resolve it.


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