Editing Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)

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'''Snapjaws''' are rare, invulnerable piranha fish enemies that are a variant of [[Lockjaw]]s. They appear only in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. A Snapjaw appears only in two levels, [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]], both featuring it as the main enemy. Snapjaw follows the [[Kong]]s while swimming along the water surface. If [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] fall into the water, the Snapjaw bites them, so they have to avoid it. Snapjaws cannot be defeated, even from the [[Invincible Mario|invincibility]] effects provided by an [[Invincibility Barrel]]. However, while Diddy and Dixie are invincible, Snapjaw does not attempt to bite the Kongs, and when the Kongs into the Snapjaw while in such a state several small, orange sparks are displayed around the Snapjaw for effect. If the Kongs are idle on land, the Snapjaw swims directly below them back and forth. In Slime Climb, a Snapjaw chases Diddy and Dixie up a rapidly sinking ship, while in Clapper's Cavern, one follows them for a majority of the level. In Clapper's Cavern, the Snapjaw can often only be safely avoided by jumping on several of the [[Clapper]]s along the way so that the water temporarily freezes into ice.
'''Snapjaws''' are rare, invulnerable piranha fish enemies that are a variant of [[Lockjaw]]s. They only appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.


There is a glitch in Slime Climb that makes it possible to defeat the Snapjaw. First, Diddy and Dixie must jump into the water at the beginning, then swim to the bottom as quickly as possible, but not too low, otherwise the Kongs lose a life. The Snapjaw must then bite either of the Kongs, which causes it to be stuck. The surviving Kong can then safely continue without the Snapjaw.
A Snapjaw appears only in two levels, [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]], both featuring it as the main enemy. Snapjaw follows the [[Kong]]s while swimming along the water surface. If [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] fall into the water, the Snapjaw bites them, so they have to avoid it. Snapjaws cannot be defeated, even from the [[Invincible Mario|invincibility]] effects provided by an [[Invincibility Barrel]]. However, while Diddy and Dixie are invincible, Snapjaw does not attempt to bite the Kongs, and when the Kongs into the Snapjaw while in such a state several small, orange sparks are displayed around the Snapjaw for effect. If the Kongs are idle on land, the Snapjaw swims directly below them back and forth. In Slime Climb, Diddy and Dixie have to climb up a rapidly sinking ship while the Snapjaw swims after them. In Clapper's Cavern, another Snapjaw follows the Kongs throughout the entire level. In most parts of the stage, the Kongs cannot swim across because of the Snapjaw. Rather, Diddy and Dixie must jump onto [[Clapper the Seal]]s, which appear throughout the level, to temporarily freeze the water into ice so they can get across safely.
 
While they cannot be defeated normally, Snapjaws can be defeated from a glitch in Slime Climb. First, Diddy and Dixie must jump into the water at the beginning, then swim to the bottom as quickly as possible, but not too low, otherwise the Kongs lose a life. The Snapjaw must then bite either of the Kongs, which causes it to be stuck. The surviving Kong can then safely continue without the Snapjaw.


Snapjaws do not appear in ''[[Donkey Kong Land 2]]''. Instead, the game's level equivalents, [[Slime Climb (Donkey Kong Land 2)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]], have harmful water in place of the Snapjaws. The Kongs must avoid touching the water.
Snapjaws do not appear in ''[[Donkey Kong Land 2]]''. Instead, the game's level equivalents, [[Slime Climb (Donkey Kong Land 2)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]], have harmful water in place of the Snapjaws. The Kongs must avoid touching the water.

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