Editing Running of the Bulb

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==Gameplay==
==Gameplay==
The objective of the minigame consists of all four players working together to reach the socket at the end of the hallway, with one player holding the lightbulb while the other three players act as bodyguards for them. The hallway is full of [[Boo]]s, which attempt to engulf and hypnotize the players. A [[Big Boo]] makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. The Boos can be eliminated by [[punch]]ing them when they get close enough, but if they get too close to a player, they become possessed by the Boos. Players under the control of the Boos usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed player has the lightbulb, they walk into the Big Boo, forfeiting the minigame for the players. Either situation is easily remedied, however, as a punch from an ally snaps a hypnotized player back to reality. Players must also be aware of [[Thwomp]]s, which appear as obstacles and attempt to fall on players, stunning them and opening them to attack from a Boo. If the player with the bulb reaches the end of the hallway, all players who survive win ten [[Coin]]s as the bulb illuminates the room and eradicates the infestation of the Boos. Players who did not make it to the end do not win or lose Coins. However, if the Big Boo consumes the player with the lightbulb, all players lose and they each must forfeit five Coins.
The objective of the minigame consists of all four players working together to reach the socket at the end of the hallway, with one player holding the lightbulb while the other three players act as bodyguards for them. The hallway is full of [[Boo]]s, which attempt to engulf and hypnotize the players. A [[Big Boo]] makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. The Boos can be eliminated by [[punch]]ing them when they get close enough, but if they get too close to a player, they will become possessed by the Boos. Players under the control of the Boos will usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed player has the lightbulb, they will walk into the Big Boo, forfeiting the minigame for the players. Either situation is easily remedied, however, as a punch from an ally will snap a hypnotized player back to reality. Players must also be aware of [[Thwomp]]s, which appear as obstacles and attempt to fall on players, stunning them and opening them to attack from a Boo. If the player with the bulb reaches the end of the hallway, all players who survive win ten [[Coin]]s as the bulb illuminates the room and eradicates the infestation of the Boos. Players who did not make it to the end do not win or lose Coins. However, if the Big Boo consumes the player with the lightbulb, all players lose and they each must forfeit five Coins.


The minigame can be purchased from the [[Mini-Game House]] for 400 Coins when it is available for purchase.
The minigame can be purchased from the [[Mini-Game House]] for 400 Coins when it is available for purchase.

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