Editing Running of the Bulb

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{{minigame infobox
{{minigame-infobox
|image=[[File:MP1 Running of the Bulb.png|260px]]
|image=[[File:MP1_RunningOfTheBulb.JPG|260px]]
|appears_in=''[[Mario Party]]''
|appeared_in=''[[Mario Party]]
|type=4-Player mini-game
|type=4-player minigame
|track=Full of Danger
|info='''Game Rules'''<br>''Run the bulb down to the socket. Punch the Boos before they grab you.
|sample=[[File:MP Full of Danger.oga]]
|info2='''Advice'''<br>If somebody gets caught by a Boo, attack to free them.
|controls={{button|n64|Stick}} Move<br>{{button|n64|A}} Jump<br>{{button|n64|B}} Attack (player without the bulb only)
}}
}}
'''Running of the Bulb''' is a 4-Player [[minigame]] in ''[[Mario Party]]''. Its name is most likely derived from the name of the traditional Spanish event called a {{wp|running of the bulls}}. This is one of the two ''Mario Party'' minigames requiring four-way cooperation, the other being [[Key-pa-Way]].
'''Running of the Bulb''' is a 4-player minigame in ''[[Mario Party]]''. Its name is most likely derived from the traditional Spanish [[Wikipedia:Running of the Bulls|Running of the Bulls]] event. This is one of the only two ''Mario Party'' minigames requiring four-way cooperation, the other being [[Key-pa-Way]].


==Introduction==
==Introduction==
The minigame takes place in a [[fortress]] or [[castle]], notably a hallway, where oil torches hanging on the wall are lit. The player who holds the lightbulb is positioned at the front, while the other three players stand beside the front player. The minigame then starts.
The minigame takes place in a fortress or castle, notably a hallway, where light sources hanging on the wall are lit. The player who holds the light bulb is positioned at the front, while the three other players stand beside the front player. The minigame then starts.


==Gameplay==
==Gameplay==
The objective of the minigame consists of all four players working together to reach the socket at the end of the hallway, with one player holding the lightbulb while the other three players act as bodyguards for them. The hallway is full of [[Boo]]s, which attempt to engulf and hypnotize the players. The [[Big Boo (character)|Big Boo]] makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. The Boos can be eliminated by [[punch]]ing them when they get close enough, but if they get too close to a player, they become possessed by the Boos. Players under the control of the Boos usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed player has the lightbulb, they walk into the Big Boo, forfeiting the minigame for the players. Either situation is easily remedied, however, as a punch from an ally snaps a hypnotized player back to reality. Players must also be aware of [[Thwomp]]s, which appear as obstacles and attempt to fall on players, stunning them and opening them to attack from a Boo. If the player with the bulb reaches the end of the hallway, all players who survive win ten [[Coin]]s as the bulb illuminates the room and eradicates the infestation of the Boos. Players who did not make it to the end do not win or lose Coins. However, if the Big Boo consumes the player with the lightbulb, all players lose and they each must forfeit five Coins.
The objective of the minigame consists of all four players working together to reach the end of the hallway, with one player holding the light bulb while the other three players act as bodyguards for him or her.


The minigame can be purchased from the [[Mini-Game House]] for 400 Coins when it is available for purchase.
The hallway is full of [[Boo]]s, which attempt to engulf and hypnotize the players. A [[Big Boo]] makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. They can be eliminated by [[punch]]ing them when they get close enough, but if they get too close to the player, they will become possessed by the Boo(s). Players under the control of the Boos will usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed has the light bulb, they will walk into the Big Boo, forfeiting the game for the players. Either situation is easily remedied, however, as a punch from an ally will snap a hypnotized player back to reality. Players must also be aware of [[Thwomp]]s, who appear as obstacles and attempt to fall on players, stunning them and opening them up to attack from a Boo.  


==Controls==
If the player with the bulb reaches the end of the hallway, all the players win, including those lost to the Boos, as the bulb illuminates the room and eradicates the infestation of Boos. Failing to reach the end of the hallway or losing possession of the bulb, loses the game for the players, and they each must forfeit five [[Coin]]s.
* {{button|n64|Stick}} &ndash; Move
* {{button|n64|A}} &ndash; [[Jump]]
* {{button|n64|B}} &ndash; Attack


==In-game text==
The minigame can be purchased from the [[Mini-Game House]] for 400 Coins.
* '''Game Rules''' &ndash; ''"Run the bulb down to the socket. Punch the Boos before they grab you."''
<br clear=all>
*'''Game Rules ([[Mini-Game Island]])''' – ''"Carry the light bulb all the way to the socket. <font color="green">Put the bulb in the socket to clear the game.</font>"''
{{Mario Party 1}}
* '''Advice''' &ndash; ''"If somebody gets caught by a Boo, attack to free them."''
[[Category:4-player Minigames]]
 
[[Category:Mario Party Minigames]]
==Names in other languages==
{{foreign names
|Jap=てらせ!テレサのやかた
|JapR=Terase! Teresa no Yakata
|JapM=Illuminate! Boo's Mansion
|Fre=Course allumée
|FreM=Can both mean "Lit race" and "Crazy race"
|Ger=Glühbirnen-Tanz
|GerM=Light Bulb Dance
|Ita=Running of the Bulb<ref>''[[Mario Party]]'' European manual, pag. 141</ref>
}}
==References==
<references/>
{{MP minigames}}
[[Category:4-player minigames]]
[[Category:Mario Party minigames]]
[[de:Glühbirnen-Tanz]]

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