Editing Room 4-Key+
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The course features five [[Mini Mario (toy)|Mini Mario]] toys, one of which carries a [[key]] needed to unlock the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. | The course features five [[Mini Mario (toy)|Mini Mario]] toys, one of which carries a [[key]] needed to unlock the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. | ||
==Overview== | ==Overview== | ||
The four keyless Mini Marios start in the top left, in the same area as the locked Goal Door. The Key Mini Mario starts lower to the right inside a passage. The Key Mini Mario must be brought to a blue [[Box Spring]] on the right side of the course, in such a way that the toy walks onto it from the right. The Box Spring should be used to bounce the Key Mini Mario to the upper platform on the left. To lead the Key Mini Mario to the door from here, the player can use either Pink Blocks or a yellow Box Spring. After the Key Mini Mario unlocks the door, all the other minis have to quickly follow and enter the door to clear the level. | The four keyless Mini Marios start in the top left, in the same area as the locked Goal Door. The Key Mini Mario starts lower to the right inside a passage. The Key Mini Mario must be brought to a blue [[Box Spring]] on the right side of the course, in such a way that the toy walks onto it from the right. To do this, the mini can be brought with Pink Blocks to the [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] in the bottom area and warp to the Box Spring, or the player can simply change the toy's direction a level lower with Pink Blocks and then bring it back up. The Box Spring should be used to bounce the Key Mini Mario to the upper platform on the left. To lead the Key Mini Mario to the door from here, the player can use either Pink Blocks or a yellow Box Spring. After the Key Mini Mario unlocks the door, all the other minis have to quickly follow and enter the door to clear the level. | ||
There is a [[Capture Kong]] on the left side of the level. If any Mini Mario ends up captured by it, the Capture Kong can be brought past a bed of [[Spike Trap|spike]]s to a platform on the right and stunned by a Mini Mario with the Hammers located in the bottom right area. | There is a [[Capture Kong]] on the left side of the level. If any Mini Mario ends up captured by it, the Capture Kong can be brought past a bed of [[Spike Trap|spike]]s to a platform on the right and stunned by a Mini Mario with the Hammers located in the bottom right area. |