Editing Pit

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 27: Line 27:
In ''[[Super Mario Maker]]'', the game may play an [[Easter egg]] sound effect upon the player falling into a bottomless pit, with a landing noise suggesting that the pit apparently has a bottom. In these sound effects, Mario is heard to be doing something offscreen. On some occasions, the sound effect is accompanied by other objects such as a car and several other Marios.
In ''[[Super Mario Maker]]'', the game may play an [[Easter egg]] sound effect upon the player falling into a bottomless pit, with a landing noise suggesting that the pit apparently has a bottom. In these sound effects, Mario is heard to be doing something offscreen. On some occasions, the sound effect is accompanied by other objects such as a car and several other Marios.


In ''[[Super Mario Odyssey]]'', once Mario hits the void's event horizon, several [[coin]]s spill out in each direction and he loses them before respawning; this is due to the game lacking a life system. If the player falls into the void in Assist Mode, a [[bubble]] brings them back out and they lose one [[Heart Point|Health Point]].
In ''[[Super Mario Odyssey]]'', once Mario hits the pit's event horizon, several [[coin]]s spill out in each direction and he loses them before respawning; this is due to the game lacking a life system. If the player falls into a pit in Assist Mode, a [[bubble]] brings them back out and they lose one [[Heart Point|Health Point]].


In ''[[Super Mario Bros. Wonder]]'', for the first time in a sidescrolling ''Super Mario'' game, lethal pits are visually indicated as such, featuring a darkened gradient texture acoss the bottom.
In ''[[Super Mario Bros. Wonder]]'', for the first time in a sidescrolling ''Super Mario'' game, lethal pits are visually indicated as such, featuring a darkened gradient texture acoss the bottom.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)