Editing Pit
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In ''[[Super Mario Maker]]'', the game may play an [[Easter egg]] sound effect upon the player falling into a bottomless pit, with a landing noise suggesting that the pit apparently has a bottom. In these sound effects, Mario is heard to be doing something offscreen. On some occasions, the sound effect is accompanied by other objects such as a car and several other Marios. | In ''[[Super Mario Maker]]'', the game may play an [[Easter egg]] sound effect upon the player falling into a bottomless pit, with a landing noise suggesting that the pit apparently has a bottom. In these sound effects, Mario is heard to be doing something offscreen. On some occasions, the sound effect is accompanied by other objects such as a car and several other Marios. | ||
In ''[[Super Mario Odyssey]]'', once Mario hits the | In ''[[Super Mario Odyssey]]'', once Mario hits the pit's event horizon, several [[coin]]s spill out in each direction and he loses them before respawning; this is due to the game lacking a life system. If the player falls into a pit in Assist Mode, a [[bubble]] brings them back out and they lose one [[Heart Point|Health Point]]. | ||
In ''[[Super Mario Bros. Wonder]]'', for the first time in a sidescrolling ''Super Mario'' game, lethal pits are visually indicated as such, featuring a darkened gradient texture acoss the bottom. | In ''[[Super Mario Bros. Wonder]]'', for the first time in a sidescrolling ''Super Mario'' game, lethal pits are visually indicated as such, featuring a darkened gradient texture acoss the bottom. |