Editing Luigi Cyclone

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{{more images|64 and Ultimate}}
[[File:LuigiCycloneSSB4.jpg|thumb|250px|Luigi Cyclone in ''Super Smash Bros. for Wii U'']]
[[File:LuigiCycloneSSB4.jpg|thumb|250px|Luigi Cyclone in ''Super Smash Bros. for Wii U'']]
'''Luigi Cyclone''' is [[Luigi]]'s down special move in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. When used, Luigi will spin around in a similar fashion to [[Mario]]'s [[Mario Tornado]]. Luigi pulls in nearby opponents, spins them around, and flings them in the air. This move is best used when surrounded, because of its lack of effect on a single opponent. Also, Luigi Cyclone can move faster than Mario Tornado, making it ideal if characters are far from Luigi. In all five games, Luigi can rise with it if the special attack button is pressed repeatedly.
'''Luigi Cyclone''' is [[Luigi]]'s down special move in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. When used, Luigi will spin around in a similar fashion to [[Mario]]'s [[Mario Tornado]]. Luigi pulls in nearby opponents, spin them around, and fling them in the air. This move is best used when surrounded, because of its lack of effect on a single opponent. Also, Luigi Cyclone can move faster than Mario Tornado, making it ideal if characters are far from Luigi. In all five games, Luigi can rise with it, if the special attack button is pressed repeatedly, although it has to be charged on the ground first in ''[[Melee]]''.


In the original ''Super Smash Bros.'', Luigi Cyclone only hits twice, though both hitboxes are powerful, allowing for a total of 33%. In ''[[Super Smash Bros. Melee]]'', both hitboxes are weakened, and the move requires to be charged on the ground in order to travel distances. From ''[[Super Smash Bros. Brawl]]'' onwards, Luigi Cyclone doesn't need to be charged, though it is reworked into a multi-hitting attack; button-mashing allows it to travel very far, both horizontally and vertically. Every subsequent game decreases the distance travelled by Luigi Cyclone, to the point where it grants almost no height in ''[[Super Smash Bros. Ultimate]]''.
In ''Super Smash Bros.'', Luigi Cyclone only hits twice, though both hitboxes are powerful, allowing for a total of 33%. In ''Super Smash Bros. Melee'', both hitboxes are weakened, and the moves requires the aforementioned charge in order to travel distances. From ''Super Smash Bros. Brawl'' onwards, Luigi Cyclone doesn't need to be charged, though it is reworked into a multi-hitting attack; button-mashing allows it to travel very far, both horizontally and vertically. Every subsequent game decreases the distance travelled by Luigi Cyclone, to the point where it grants almost no height in ''Super Smash Bros. Ultimate''.


In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', Luigi Cyclone can be changed into one of the two custom variants, although they are locked by default. The first one is '''Mach Cyclone''', which pops Luigi into the air, making his recovery better. The other one is '''Clothesline Cyclone''', which has increased knockback, at the cost of his ability to trap opponents.
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', Luigi Cyclone can be changed into one of the two custom variants, although they are locked by default. The first one is '''Mach Cyclone''', which pops Luigi into the air, making his recovery better. The other one is '''Clothesline Cyclone''', which has increased knockback, at the cost of his ability to trap opponents.

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