Editing List of Super Smash Bros. pre-release and unused content

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==Early ideas==
==Early ideas==
Several more characters were planned to be in the game ([[Bowser]], [[King Dedede]], [[Mewtwo]]<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html Character popularity poll on Smash 64's official Japanese website], ''Nintendo''. Retrieved March 30, 2015</ref>, and [[Marth]]<ref>Soma (December 13, 2015). [http://www.sourcegaming.info/2015/12/13/sakurai-fe25/#more-4331Sakurai Interview: Fire Emblem 25th Anniversary]. Source Gaming. Retireved December 13, 2015.</ref> being the only characters that have been specifically mentioned), but were cut due to time constraints. Of these, it is known that Bowser and King Dedede were worked on before being cut.<ref>PushDustIn (May 9, 2015). [http://sourcegaming.info/2015/04/09/smash-reader-response-page-75/ Smash Reader Response Page 75: Bowser, Dedede]. Source Gaming. Retrieved July 21, 2016.</ref> Sakurai also considered adding a brand new character as well as using some unfamiliar characters, but instead decided to focus on more popular Nintendo characters.<ref name="Source Gaming">[http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/ Shigesato Itoi’s Smash 64 Interview Highlights: [Smash 64 Development<nowiki>]</nowiki>]. Source Gaming (April 29, 2015). Retrieved December 7, 2015.</ref>
Several more characters were planned to be in the game ([[Bowser]], [[King Dedede]], [[Mewtwo]]<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html Character popularity poll on Smash 64's official Japanese website], ''Nintendo''. Retrieved March 30, 2015</ref>, and [[Marth]]<ref>Soma (December 13, 2015). [http://www.sourcegaming.info/2015/12/13/sakurai-fe25/#more-4331Sakurai Interview: Fire Emblem 25th Anniversary]. Source Gaming. Retireved December 13, 2015.</ref> being the only characters to be specifically mentioned), but were cut due to time constraints. Sakurai also considered adding a brand new character as well as using some unfamiliar characters, but instead decided to focus on more popular Nintendo characters.<ref name="Source Gaming">[http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/ Shigesato Itoi’s Smash 64 Interview Highlights: [Smash 64 Development<nowiki>]</nowiki>]. Source Gaming (April 29, 2015). Retrieved December 7, 2015.</ref>
 
Link would have been able to use his shield, and while the feature was almost complete it was scrapped.<ref>PushDustIn (March 30, 2015). [http://sourcegaming.info/2015/03/30/smash-reader-response-page-6/ Smash Reader Response Page 6: Doctor Mario and Link’s Shield (Incomplete)]. Source Gaming. Retrieved July 21, 2016</ref> Link being able to block projectiles with his shield was implemented in ''[[Super Smash Bros. Melee]]''.


At one point in development, Sakurai wanted to put in a "time attack" mode, but it was scrapped.<ref name="Source Gaming"/>
At one point in development, Sakurai wanted to put in a "time attack" mode, but it was scrapped.<ref name="Source Gaming"/>

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