Editing List of Super Mario World 2: Yoshi's Island pre-release and unused content
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{{italic title|List of ''Super Mario World 2: Yoshi's Island'' pre-release and unused content}} | {{italic title|List of ''Super Mario World 2: Yoshi's Island'' pre-release and unused content}} | ||
{{rewrite-expand| | {{rewrite-expand|reason=Some or all parts are badly written, badly sourced and/or contain misinformation}} | ||
This is a list of pre-release and unused content for the game ''[[Super Mario World 2: Yoshi's Island]]''. | This is a list of pre-release and unused content for the game ''[[Super Mario World 2: Yoshi's Island]]''. | ||
==Early iteration== | ==Early iteration== | ||
[[Nintendo]] | [[Nintendo]] marketing department initially pressured [[Shigeru Miyamoto]] to have the game use prerendered 3D sprites similar to ''[[Donkey Kong Country]]''.<ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> The 3D models of [[Baby Mario]] and [[Yoshi]] used in the introduction are leftovers of this period of development.<ref>"''Due to the success of Donkey Kong Country, a similar CG visual style was considered for Yoshi’s Island before swinging the completely opposite direction. Early CG graphics can still be seen in some of the game’s cinematics.''" - ''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World 2: Yoshi's Island'' 16 Bits Tab.</ref> | ||
==Early concepts== | ==Early concepts== | ||
*The developers experimented with several concepts for two of five years of development before settling with the final idea of "a game where even though you hit enemies, you don’t die".<ref>"''Yoshi’s Island was in development for five years. The first two years were spent experimenting with different ideas, including a concept that would have seen Yoshi guiding Baby Mario through stages instead of giving him a ride.''" - ''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World 2: Yoshi's Island'' 16 Bits Tab.</ref> One of them was to have Yoshi move independently from Baby Mario and guide him around the levels.<ref name="Shmuplations">Haou Magazine, September 1995 issue interview with [[Shigeru Miyamoto]]. ([http://shmuplations.com/yoshi/ English translation] by Blackoak, retrieved March 08, 2016)</ref> | *The developers experimented with several concepts for two of five years of development before settling with the final idea of "a game where even though you hit enemies, you don’t die".<ref>"''Yoshi’s Island was in development for five years. The first two years were spent experimenting with different ideas, including a concept that would have seen Yoshi guiding Baby Mario through stages instead of giving him a ride.''" - ''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World 2: Yoshi's Island'' 16 Bits Tab.</ref> One of them was to have Yoshi move independently from Baby Mario and guide him around the levels.<ref name="Shmuplations">Haou Magazine, September 1995 issue interview with [[Shigeru Miyamoto]]. ([http://shmuplations.com/yoshi/ English translation] by Blackoak, retrieved March 08, 2016)</ref> | ||
*The [[Superstar Mario|Powerful Mario]] form was | *The [[Superstar Mario|Powerful Mario]] form was initially supposed to transform Baby Mario into an adult, mustachioed Mario but it was pointed out this concept would seem strange. Shigeru Miyamoto joked he still prefers this early idea to the final version.<ref name="Shmuplations"></ref> | ||
==Unused graphics== | ==Unused graphics== | ||
<gallery> | <gallery> | ||
Smw2earlyyoshi.png|An early sprite of Yoshi spitting out seeds | Smw2earlyyoshi.png|An early sprite of Yoshi spitting out seeds | ||
SMW2Magnets.png|An unused sprite of Yoshi and | SMW2Magnets.png|An unused sprite of Yoshi and some magnets. Possibly indicative of a scrapped transformation | ||
SMW2YoshiSkis.png|Early sprites of Yoshi skiing | SMW2YoshiSkis.png|Early sprites of Yoshi skiing | ||
SMW2YoshiSkiJump.gif | SMW2YoshiSkiJump.gif | ||
Line 40: | Line 25: | ||
SMW2LittleTrainEarly.gif|An early Train crossing the rails. The final version has a red "nose" instead of matching the Yoshi's color | SMW2LittleTrainEarly.gif|An early Train crossing the rails. The final version has a red "nose" instead of matching the Yoshi's color | ||
SMW2BabyMario.png|Several unused Baby Mario sprites. The kanji is 仮, meaning "temporary" | SMW2BabyMario.png|Several unused Baby Mario sprites. The kanji is 仮, meaning "temporary" | ||
SMW2MarioCrawl.gif|An unused sprite of Baby Mario crawling | SMW2MarioCrawl.gif|An unused sprite of Baby Mario crawling | ||
SMW2MarioPose.png|An unused sprite of Baby Mario striking a victory pose | SMW2MarioPose.png|An unused sprite of Baby Mario striking a victory pose | ||
SMW2BonusMario.png|A sprite of Baby Mario sitting in a different | SMW2BonusMario.png|A sprite of Baby Mario sitting in a different artstyle than the used Baby Mario sprites | ||
BitingBulletBill SMW2.png|An unused but fully coded [[Bull's-Eye Bill|Missile Bill]], but it appears in the level [[Endless World of Yoshis]] in the [[Yoshi's Island: Super Mario Advance 3|GBA port]] | BitingBulletBill SMW2.png|An unused but fully coded [[Bull's-Eye Bill|Missile Bill]], but it appears in the level [[Endless World of Yoshis]] in the [[Yoshi's Island: Super Mario Advance 3|GBA port]] | ||
SMW2Bobomb2.png|An unused [[Bob-omb]] | SMW2Bobomb2.png|An unused [[Bob-omb]] | ||
Bob-omb YI.gif | Bob-omb YI.gif | ||
SMW2BigBooEarly.gif|An early sprite of a [[Big Boo]] | SMW2BigBooEarly.gif|An early sprite of a [[Big Boo]] | ||
Line 51: | Line 36: | ||
Yi spotted nipper.gif|Either an early [[Nipper Plant]], a [[Muncher]], or an early [[Piranha Plant]] bud | Yi spotted nipper.gif|Either an early [[Nipper Plant]], a [[Muncher]], or an early [[Piranha Plant]] bud | ||
Yi sluggy.gif|An early [[Sluggy]] | Yi sluggy.gif|An early [[Sluggy]] | ||
SMW2Wrench.gif|A spinning wrench, indicative of [[Rocky Wrench]]es | SMW2Wrench.gif|A spinning wrench, possibly indicative of [[Rocky Wrench]]es being planned as enemies | ||
SMW2Mole.gif| | SMW2Mole.gif|Possibly the lower half of a Rocky Wrench | ||
SMW2ShyLift.gif|An unused animation of a [[Shy Guy|Shy-Guy]] | SMW2ShyLift.gif|An unused animation of a [[Shy Guy|Shy-Guy]] lifting an object. The feet are missing due to being separate graphics from Shy-Guys' bodies. | ||
SMW2BonusShy.gif|What appears to be early versions of [[Woozy Guy]]'s sprites with orange highlighting | SMW2BonusShy.gif|What appears to be early versions of [[Woozy Guy]]'s sprites with orange highlighting. | ||
SMW2SnifitEarly.png| | SMW2SnifitEarly.png|An early, smaller [[Snifit]] closer resembling the Shy-Guy design. It also lacks feet, and would likely share shoe graphics with Shy-Guys. | ||
SMW2 Snifit unused.gif|A mockup of the Snifit | SMW2 Snifit unused.gif|A mockup of the Snifit using the same walk cycle as Shy-Guys do in the final | ||
SMW2AllStars.png|Sprites of a Shy-Guy and [[Tweeter]] from ''[[Super Mario All-Stars]]'' | SMW2AllStars.png|Sprites of a Shy-Guy and [[Tweeter]] from ''[[Super Mario All-Stars]]'' | ||
Smw2banditshocked.png| | Smw2banditshocked.png|An unused sprite of a [[Bandit]], likely intended for minigames | ||
Smw2 dk2.png|A large [[Ukiki|Grinder]] resembling [[Donkey Kong]] | Smw2 dk2.png|A large [[Ukiki|Grinder]] resembling [[Donkey Kong]] | ||
SMW2DragonCoin.png|A [[Dragon Coin]], which may have possibly been replaced with [[Smiley Flower | SMW2DragonCoin.png|A [[Dragon Coin]], which may have possibly been replaced with [[Smiley Flower]]s | ||
SMW2QuestionBlock.png|A [[? Block]] | SMW2QuestionBlock.png|A [[? Block]] | ||
SMW2OldCrate.png|An alternate sprite of a [[ | SMW2OldCrate.png|An alternate sprite of a [[Crate]] found in the stone bridge tileset, as the final one is depicted on it front side, and lacks the question mark | ||
</gallery> | </gallery> | ||
==Unused | ==Unused Music== | ||
The following | The following music sounds distorted in places. They are related to the main theme, which suggests that they might have been used at one point during development but were scrapped. The MIDI data contained might have had parameters changed.{{ref needed}} | ||
{{media table | {{media table | ||
| | |type1=audio | ||
| | |name1=SMW2YI Unused Song | ||
| | |pipe1=Unused Song | ||
| | |type2=audio | ||
|name2=YI Unused Song No Intro | |||
|pipe2=Unused Song (No Intro) | |||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} | ||
{{ | {{Morphs}} | ||
[[Category:Pre-release and unused content|Super Mario World 2: Yoshi's Island]] | [[Category:Pre-release and unused content|Super Mario World 2: Yoshi's Island]] | ||
[[Category:Super Mario World 2: Yoshi's Island|*]] | [[Category:Super Mario World 2: Yoshi's Island|*]] | ||
[[de:Super Mario World 2: Yoshi's Island/Beta-Elemente]] | [[de:Super Mario World 2: Yoshi's Island/Beta-Elemente]] | ||
[[it: | [[it:Elementi beta di Super Mario World 2: Yoshi's Island]] |