Editing List of Super Mario Bros. 3 pre-release and unused content
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This is a list of pre-release and unused content for the game ''[[Super Mario Bros. 3]]''. For pre-release and unused content pertaining to the remake, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', see [[List of Super Mario Advance 4: Super Mario Bros. 3 pre-release and unused content|List of ''Super Mario Advance 4: Super Mario Bros. 3'' pre-release and unused content]]. | This is a list of pre-release and unused content for the game ''[[Super Mario Bros. 3]]''. For pre-release and unused content pertaining to the remake, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', see [[List of Super Mario Advance 4: Super Mario Bros. 3 pre-release and unused content|List of ''Super Mario Advance 4: Super Mario Bros. 3'' pre-release and unused content]]. | ||
==Early ideas== | ==Early ideas== | ||
At the beginning of production, the development team of ''Super Mario Bros. 3'' wanted the game to use an overhead, isometric view<ref name="Nintendo Topics">Brian (November 06, 2016). [http://nintendoeverything.com/miyamoto-tezuka-kondo-on-super-mario-bros-3-scrapped-overhead-perspective-power-ups-music-more/2/ Miyamoto, Tezuka, Kondo on Super Mario Bros. 3 – scrapped overhead perspective, power-ups, music, more]. ''Nintendo Everything''. Retrieved June 09, 2017</ref>. The developers found that it was difficult to balance the platforming gameplay around this perspective, leading them to abandon the idea. Several graphical elements of the final ''Super Mario Bros. 3'' were influenced by the original direction, such as the black and white checkered floor on the title screen<ref name="Nintendo Topics"></ref>. | At the beginning of production, the development team of ''Super Mario Bros. 3'' wanted the game to use an overhead, isometric view<ref name="Nintendo Topics">Brian (November 06, 2016). [http://nintendoeverything.com/miyamoto-tezuka-kondo-on-super-mario-bros-3-scrapped-overhead-perspective-power-ups-music-more/2/ Miyamoto, Tezuka, Kondo on Super Mario Bros. 3 – scrapped overhead perspective, power-ups, music, more]. ''Nintendo Everything''. Retrieved June 09, 2017</ref>. The developers found that it was difficult to balance the platforming gameplay around this perspective, leading them to abandon the idea. Several graphical elements of the final ''Super Mario Bros. 3'' were influenced by the original direction, such as the black and white checkered floor on the title screen<ref name="Nintendo Topics"></ref>. | ||
Designers considered a power-up to turn [[Mario]] into a [[Wikipedia:Centaur|Centaur]] (half-man, half-horse), although this was rejected before being implemented into the game. | Designers considered a power-up to turn [[Mario]] into a [[Wikipedia:Centaur|Centaur]] (half-man, half-horse), although this was rejected before being implemented into the game.{{ref needed}} | ||
==Early builds== | ==Early builds== |