Editing List of Donkey Kong 64 pre-release and unused content

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===Early builds===
===Early builds===
====General====
====General====
*Early in development, the developers were asked by management to use the Expansion Pak with ''Donkey Kong 64'' and find ways to justify its usage in the game.<ref name=Expansion>[https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap Interview with the devs talking about the expansion pak.]</ref>
*Early in development, the developers were asked by management to use the Expansion Pak with DK64 and find ways to justify it's usage in the game. <ref>[https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap Interview with the devs talking about the expansion pak.]</ref>
*Early screenshots of ''[[Donkey Kong 64]]'' showed that [[DK's Tree House]] originally had what appears to be a fridge or locker of some sort in it with a poster of [[Banjo]] and [[Kazooie]] on it. Also, the boss [[Mad Jack]] was originally known as "Junk-in-the-Box" and was also drastically different in appearance. He was also originally a mini-boss fought by [[Tiny Kong]]<ref>Tiny's hint from Wrinkly for Frantic Factory:''"Cranky can help Tiny beat the giant springy box."''</ref> in the R&D Room in [[Frantic Factory]] instead of being a full boss fought at the area's end. The [[Toy Monster]] is the mini-boss in the final version, and it is fought by [[Chunky Kong]].
*Early screenshots of ''[[Donkey Kong 64]]'' showed that [[DK's Tree House]] originally had what appears to be a fridge or locker of some sort in it with a poster of [[Banjo]] and [[Kazooie]] on it. Also, the boss [[Mad Jack]] was originally known as "Junk-in-the-Box" and was also drastically different in appearance. He was also originally a mini-boss fought by [[Tiny Kong]]<ref>Tiny's hint from Wrinkly for Frantic Factory:''"Cranky can help Tiny beat the giant springy box."''</ref> in the R&D Room in [[Frantic Factory]] instead of being a full boss fought at the area's end. The [[Toy Monster]] is the mini-boss in the final version, and it is fought by [[Chunky Kong]].
*The weapons the [[Kong]]s wielded in earlier builds looked like real-world firearms instead of the wooded, cartoonish ones seen in the final version of the game.<ref>[https://www.youtube.com/watch?v=wur1OxnYUzo Promotional footage of the game included in an issue of the Spanish gaming magazine ''Hobby Consolas'']. Retrieved November 12, 2014</ref> [[Donkey Kong]]'s [[Coconut Shooter]] resembled a double-barreled shotgun while [[Diddy Kong]]'s [[Peanut Popgun]]s resembled actual pistols, and reportedly shot bullets with realistic sound effects. The stylization to cartoonish weapons was soon suggested by [[Shigeru Miyamoto]] during a test build session by creative director George Andreas,<ref>[https://i.imgur.com/6c1osMI.png Retro Gamer #84, pg. 36]</ref> who indicated that it was initially a placeholder that he had simply gotten used to in development.<ref>Power, Tom (December 6, 2019). [https://www.gamesradar.com/uk/making-of-donkey-kong-64/ As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter]. ''GamesRadar+''. Retrieved December 6, 2019.</ref>
*The weapons the [[Kong]]s wielded in earlier builds looked like real-world firearms instead of the wooded, cartoonish ones seen in the final version of the game.<ref>[https://www.youtube.com/watch?v=wur1OxnYUzo Promotional footage of the game included in an issue of the Spanish gaming magazine ''Hobby Consolas'']. Retrieved November 12, 2014</ref> [[Donkey Kong]]'s [[Coconut Shooter]] resembled a double-barreled shotgun while [[Diddy Kong]]'s [[Peanut Popgun]]s resembled actual pistols, and reportedly shot bullets with realistic sound effects. The stylization to cartoonish weapons was soon suggested by [[Shigeru Miyamoto]] during a test build session by creative director George Andreas,<ref>[https://i.imgur.com/6c1osMI.png Retro Gamer #84, pg. 36]</ref> who indicated that it was initially a placeholder that he had simply gotten used to in development.<ref>Power, Tom (December 6, 2019). [https://www.gamesradar.com/uk/making-of-donkey-kong-64/ As Donkey Kong 64 turns 20, the devs reflect on its design, the infamous DK Rap, and how a shocked Shigeru Miyamoto created the Coconut Shooter]. ''GamesRadar+''. Retrieved December 6, 2019.</ref>
*The developers came across a game breaking bug late in development which was exclusive to a specific revision of the Nintendo 64 console. This bug was later fixed.<ref name=Expansion/>
*The developers came across a game breaking bug late in development which was exclusive to a specific revision of the Nintendo 64 console. This bug was later fixed but became noteworthy as the bug story was erroneously amalgamated with the requirement for the Expansion Pak.
<ref>[https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap Interview with the devs talking about the expansion pak.]
</ref>
*Several enemies were dropped from the game, including a [[Re-Koil]], a vulture, an insect, a robotic fish, an armadillo (possibly [[Army]]), and two variants of a Jack-in-the-Box like enemy, one as a clown and another with a boxing glove.  
*Several enemies were dropped from the game, including a [[Re-Koil]], a vulture, an insect, a robotic fish, an armadillo (possibly [[Army]]), and two variants of a Jack-in-the-Box like enemy, one as a clown and another with a boxing glove.  
*[[Cranky's Lab]], [[Candy's Music Shop]], [[Funky's Store]] and [[Snide's HQ]] all looked slightly different in the pre-release version compared to the final version.  
*[[Cranky's Lab]], [[Candy's Music Shop]], [[Funky's Store]] and [[Snide's HQ]] all looked slightly different in the pre-release version compared to the final version.  

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