Editing Ko Takeuchi

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[[File:Ko Takeuchi.jpg|thumb|Ko Takeuchi in 2006]]
[[File:Ko Takeuchi.jpg|thumb|Ko Takeuchi in 2006]]
'''Ko Takeuchi''' (竹内 高 ''Takeuchi Kō'', born November 28, 1970) is a Japanese video game designer working for [[Nintendo]]. He specializes in video games and music.<ref>[https://web.archive.org/web/20100915163215/http://www.mata-web.com/anime-manga/index.php?option=com_content&view=article&id=225&catid=70&Itemid=70 Ko Takeuchi's involvement in the Japan Expo 2008 at Mata-web (French)]</ref> Takeuchi is one of the key developers of the [[WarioWare (series)|''WarioWare'' series]]. Among his most important work in terms of Nintendo games is the character design of the ''WarioWare'' and ''[[rhythmheaven:Rhythm Heaven (series)|Rhythm Heaven]]'' series. The first Nintendo games Ko Takeuchi was involved with were ''Tottoko [[wikipedia:Hamtaro|Hamtaro]]: Tomodachi Daisaku Ikusa Dechu'' and ''[[Wario Land 4]]''. In 2001, Takeuchi founded his own design studio Kokosac along with his wife, Sachiko Imai, a visual artist herself.
'''Ko Takeuchi''' (竹内 高 ''Takeuchi Kō'', born November 28, 1970) is a Japanese video game designer working for [[Nintendo]] since 2000. He specializes in video games and music.<ref>[http://www.mata-web.com/france/index.php?option=com_content&task=view&id=1190&Itemid=103 Ko Takeuchi's involvement in the Japan Expo 2008 at Mata-web (French)]</ref> Takeuchi is one of the key developers of the [[WarioWare (series)|''WarioWare'' series]]. Among his most important work in terms of Nintendo games is the character design of the ''WarioWare'' and ''[[wikipedia:Rhythm Tengoku|Rhythm Heaven]]'' series. The first Nintendo games Ko Takeuchi was involved with are ''Tottoko [[wikipedia:Hamtaro|Hamtaro]]: Tomodachi Daisaku Ikusa Dechu'' and ''[[Wario Land 4]]''. In 2001, Takeuchi founded his own design studio Kokosac along with his wife, Sachiko Imai, a visual artist herself.
 
==Life and work==
==Life and work==
Ko Takeuchi was born on November 28, 1970 in Kōchi in the Kōchi Prefecture of [[Japan]].<ref>[https://archive.is/zY15n Ko Takeuchi's profile at Kokosac.com (Japanese)]</ref> Early in his life, he became interested in video games, such as the [[Game & Watch]] handhelds and the [[Family Computer|Famicom]] console. Takeuchi graduated from the Horikoshi High School in [[Tokyo]], later he traveled to the [[United States of America]] and studied at the Cartooning Faculty of the School of Visual Arts in [[New York City]].<ref name="japan_expo_interview">[https://web.archive.org/web/20100915163215/http://www.mata-web.com/anime-manga/index.php?option=com_content&view=article&id=225&catid=70&Itemid=70 Interview with Ko Takeuchi at Mata-web (French)]</ref>
Ko Takeuchi was born on November 28, 1970 in Kōchi in the Kōchi Prefecture of [[Japan]].<ref>[http://homepage2.nifty.com/kokosac/html/prof.html Ko Takeuchi's profile at Kokosac.com (Japanese)]</ref> Early in his life, he became interested in video games, such as the [[Game & Watch]] handhelds and the [[Family Computer|Famicom]] console. Takeuchi graduated from the Horikoshi High School in [[Tokyo]], later he traveled to the [[United States of America]] and studied at the Cartooning Faculty of the School of Visual Arts in [[New York City]].<ref name="japan_expo_interview">[http://www.mata-web.com/anime-manga/index.php?option=com_content&task=view&id=225&Itemid=107 Interview with Ko Takeuchi at Mata-web (French)]</ref>


After his return to Japan, he applied to different companies related to visual arts, including at least one game company, the now-defunct developer [[wikipedia:Superwarp|Warp]]. He joined said company and entered the video game industry this way.<ref name="gpara_interview">[https://web.archive.org/web/20081202142300/http://www.gpara.com/contents/creator/bn_206.htm Interview with Ko Takeuchi at Gpara.com (Japanese)]</ref> During his time at Warp, Takeuchi worked on [[wikipedia:Dreamcast|Dreamcast]] games, including ''[[wikipedia:D2 (video game)|D2]]'', of which he was one of the designers.<ref name="japan_expo_interview"/> Afterwards, he joined Nintendo in 2000. The first Nintendo game he was involved with is ''Tottoko [[wikipedia:Hamtaro|Hamtaro]]: Tomodachi Daisaku Ikusa Dechu'', released in the same year. Takeuchi took the role of assistant director. The next game he worked on is ''[[Wario Land 4]]'', for which he was responsible for the background graphics.<ref name="gpara_interview"/> In the year of the game's release, 2001, Ko Takeuchi and his wife Sachiko Imai founded a design studio, Kokosac, located in [[wikipedia:Kyoto, Japan|Kyoto, Japan]].<ref name="japan_expo_interview"/>
After his return to Japan, he applied to different companies related to visual arts, including at least one game company, the now-defunct developer [[wikipedia:Superwarp|Warp]]. He joined said company and entered the video game industry this way.<ref name="gpara_interview">[http://www.gpara.com/contents/creator/bn_206.htm Interview with Ko Takeuchi at Gpara.com (Japanese)]</ref> During his time at Warp, Takeuchi worked on [[wikipedia:Sega Dreamcast|Sega Dreamcast]] games, including ''[[wikipedia:D2 (video game)|D2]]'', of which he was one of the designers.<ref name="japan_expo_interview"/> Afterwards, he joined Nintendo in 2000. The first Nintendo game he was involved with is ''Tottoko [[wikipedia:Hamtaro|Hamtaro]]: Tomodachi Daisaku Ikusa Dechu'', released in the same year. Takeuchi took the role of assistant director. The next game he worked on is ''[[Wario Land 4]]'', for which he was responsible for the background graphics.<ref name="gpara_interview"/> In the year of the game's release, 2001, Ko Takeuchi and his wife Sachiko Imai founded a design studio, Kokosac, located in [[wikipedia:Kyoto, Japan|Kyoto, Japan]].<ref name="japan_expo_interview"/>


[[File:Group WWMM.jpg|210px|thumb|The original cast of ''WarioWare'', designed by Ko Takeuchi]]
[[File:Group WWMM.jpg|210px|thumb|The original cast of ''WarioWare'', designed by Ko Takeuchi]]
Takeuchi is responsible for the character design in all games of the ''WarioWare'' series, starting with ''[[WarioWare, Inc.: Mega Microgame$!]]'' released in 2003, and is a key designer of the franchise in general. He designed characters for the ''[[WarioWare (series)|WarioWare]]'' series such as [[Jimmy T]], [[Mona]], [[9-Volt]], and [[Ashley]].<ref>[[List of WarioWare, Inc.: Mega Microgame$! staff|Staff Credits of ''WarioWare, Inc.: Mega Microgame$!'']] and subsequent ''WarioWare'' games</ref> The title character [[Wario]] was also given a new appearance by Takeuchi for the series, wearing a biker outfit. During the development of ''WarioWare, Inc.: Mega Microgame$!'', Ko Takeuchi also sometimes worked with [[Hiroji Kiyotake]], the original designer of Wario.<ref name="gpara_interview"/> He created the artwork for the [[Nintendo Kids Space#Ashley no Halloween Night|Ashley no Halloween Night]] and [[Nintendo Kids Space#Barbara & Ashley|Barbara & Ashley]] online comics. Additionally, he voices [[Joe]] in the Japanese version of the ''WarioWare'' series starting with ''[[WarioWare Gold]]''.
Takeuchi is responsible for the character design in all games of the ''WarioWare'' series, starting with ''[[WarioWare, Inc.: Mega Microgame$!]]'' released in 2003, and is a key designer of the franchise in general. He designed characters for the ''[[WarioWare (series)|WarioWare]]'' series such as [[Jimmy T]], [[Mona]], [[9-Volt]], and [[Ashley & Red|Ashley]].<ref>[[List of WarioWare, Inc.: Mega Microgame$! staff|Staff Credits of ''WarioWare, Inc.: Mega Microgame$!'']] and subsequent ''WarioWare'' games</ref> The title character [[Wario]] was also given a new appearance by Takeuchi for the series, wearing a biker outfit. During the development of ''WarioWare, Inc.: Mega Microgame$!'', Ko Takeuchi also sometimes worked with [[Hiroji Kiyotake]], the original designer of Wario.<ref name="gpara_interview"/> He created the artwork for the [[Nintendo Kids Space#Ashley no Halloween Night|Ashley no Halloween Night]] and [[Nintendo Kids Space#Barbara & Ashley|Barbara & Ashley]] online comics.


His characters, be it in video games or other media, are usually based on real people, including his friends, colleagues, and people he met on the street.<ref name="japan_expo_interview"/> When Ko Takeuchi sees a fascinating person who might be the inspiration for a new character, he draws them in his small sketchbook.<ref name="gpara_interview"/> Takeuchi's style, which is commonly seen as "cute", is influenced by artists such as [[wikipedia:Akira Toriyama|Akira Toriyama]] and [[Yoichi Kotabe]].<ref name="japan_expo_interview"/>
His characters, be it in video games or other media, are usually based on real people, including his friends, colleagues, and people he met on the street.<ref name="japan_expo_interview"/> When Ko Takeuchi sees a fascinating person who might be the inspiration for a new character, he draws them in his small sketchbook.<ref name="gpara_interview"/> Takeuchi's style, which is commonly seen as "cute", is influenced by artists such as [[wikipedia:Akira Toriyama|Akira Toriyama]] and [[Yoichi Kotabe]].<ref name="japan_expo_interview"/>
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*''[[Super Smash Bros. Ultimate]]'' - Original Game Supervisor
*''[[Super Smash Bros. Ultimate]]'' - Original Game Supervisor
*''[[WarioWare: Get It Together!]]'' - Character Designer
*''[[WarioWare: Get It Together!]]'' - Character Designer
*''[[WarioWare: Move It!]]'' - Character Designer, Character Voice (Joe, Japanese dub)
==Gallery==
<gallery>
ND WWIMPG Takeuchi Present Drawing 1.png|[[Jimmy T]] as drawn by Ko Takeuchi, used for one of the present of a lottery activity initiated by ''Nintendo DREAM''
ND WWIMPG Takeuchi Present Drawing 2.png|[[Mona]] as drawn by Ko Takeuchi, used for one of the present of a lottery activity initiated by ''Nintendo DREAM''
ND WWIMPG Takeuchi Present Drawing 3.png|[[9-Volt]] as drawn by Ko Takeuchi, used for one of the present of a lottery activity initiated by ''Nintendo DREAM''
WWTouched Signed Edition Takeuchi Signature.jpg|A signature of Ko Takeuchi with a drawing of [[Kat & Ana|Kat]], from a signed copy of ''[[WarioWare: Touched!]]''
ND WWTouched 2005 Nengajo.jpg|2005 ''nengajō'' for ''Nintendo DREAM'' based on ''WarioWare: Touched!'' from the developers of the game
Nindori Exposition Entrance Takeuchi Orbulon Doodle.jpg|A doodle of [[Orbulon]] by Ko Takeuchi, from the whiteboard at the entrance of Nindori Exposition
</gallery>


==Trivia==
==Trivia==
*When Ko Takeuchi tested ''[[WarioWare: Snapped!]]'' during its development, he got angry at the slideshow at the end depicting himself and yelled "What the?! You darn thing!" and "No one said anything about this!"<ref>[https://iwataasks.nintendo.com/interviews/ds/dsi/4/2 Iwata Asks: Nintendo DSi, Volume 5 - ''WarioWare: Snapped!'' (page 3) at NintendoDS.com]</ref>
*When Ko Takeuchi tested ''[[WarioWare: Snapped!]]'' during its development, he got angry at the slideshow at the end depicting himself and yelled "What the?! You darn thing!" and "No one said anything about this!"<ref>[http://iwataasks.nintendo.com/interviews/#/ds/dsi/4/2 Iwata Asks: Nintendo DSi, Volume 5 - ''WarioWare: Snapped!'' (page 3) at NintendoDS.com]</ref>


==References==
==References==
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==External links==
==External links==
*[http://kokosac.tumblr.com/ Official Website of Kokosac] (Japanese, not related to Ko Takeuchi's work at Nintendo)
*[http://kokosac.tumblr.com/ Official Website of Kokosac] (Japanese, not related to Ko Takeuchi's work at Nintendo)
*[https://twitter.com/kosan_takeuchi X account]
*[https://twitter.com/kosan_takeuchi Twitter account]
*[https://www.instagram.com/kosan_takeuchi Instagram account]


{{People}}
{{People}}

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