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[[File:Ko Takeuchi.jpg|thumb|Ko Takeuchi in 2006]] | [[File:Ko Takeuchi.jpg|thumb|Ko Takeuchi in 2006]] | ||
'''Ko Takeuchi''' (竹内 高 ''Takeuchi Kō'', born November 28, 1970) is a Japanese video game designer working for [[Nintendo]]. He specializes in video games and music.<ref>[ | '''Ko Takeuchi''' (竹内 高 ''Takeuchi Kō'', born November 28, 1970) is a Japanese video game designer working for [[Nintendo]] since 2000. He specializes in video games and music.<ref>[http://www.mata-web.com/france/index.php?option=com_content&task=view&id=1190&Itemid=103 Ko Takeuchi's involvement in the Japan Expo 2008 at Mata-web (French)]</ref> Takeuchi is one of the key developers of the [[WarioWare (series)|''WarioWare'' series]]. Among his most important work in terms of Nintendo games is the character design of the ''WarioWare'' and ''[[wikipedia:Rhythm Tengoku|Rhythm Heaven]]'' series. The first Nintendo games Ko Takeuchi was involved with are ''Tottoko [[wikipedia:Hamtaro|Hamtaro]]: Tomodachi Daisaku Ikusa Dechu'' and ''[[Wario Land 4]]''. In 2001, Takeuchi founded his own design studio Kokosac along with his wife, Sachiko Imai, a visual artist herself. | ||
==Life and work== | ==Life and work== | ||
Ko Takeuchi was born on November 28, 1970 in Kōchi in the Kōchi Prefecture of [[Japan]].<ref>[ | Ko Takeuchi was born on November 28, 1970 in Kōchi in the Kōchi Prefecture of [[Japan]].<ref>[http://homepage2.nifty.com/kokosac/html/prof.html Ko Takeuchi's profile at Kokosac.com (Japanese)]</ref> Early in his life, he became interested in video games, such as the [[Game & Watch]] handhelds and the [[Family Computer|Famicom]] console. Takeuchi graduated from the Horikoshi High School in [[Tokyo]], later he traveled to the [[United States of America]] and studied at the Cartooning Faculty of the School of Visual Arts in [[New York City]].<ref name="japan_expo_interview">[http://www.mata-web.com/anime-manga/index.php?option=com_content&task=view&id=225&Itemid=107 Interview with Ko Takeuchi at Mata-web (French)]</ref> | ||
After his return to Japan, he applied to different companies related to visual arts, including at least one game company, the now-defunct developer [[wikipedia:Superwarp|Warp]]. He joined said company and entered the video game industry this way.<ref name="gpara_interview">[ | After his return to Japan, he applied to different companies related to visual arts, including at least one game company, the now-defunct developer [[wikipedia:Superwarp|Warp]]. He joined said company and entered the video game industry this way.<ref name="gpara_interview">[http://www.gpara.com/contents/creator/bn_206.htm Interview with Ko Takeuchi at Gpara.com (Japanese)]</ref> During his time at Warp, Takeuchi worked on [[wikipedia:Sega Dreamcast|Sega Dreamcast]] games, including ''[[wikipedia:D2 (video game)|D2]]'', of which he was one of the designers.<ref name="japan_expo_interview"/> Afterwards, he joined Nintendo in 2000. The first Nintendo game he was involved with is ''Tottoko [[wikipedia:Hamtaro|Hamtaro]]: Tomodachi Daisaku Ikusa Dechu'', released in the same year. Takeuchi took the role of assistant director. The next game he worked on is ''[[Wario Land 4]]'', for which he was responsible for the background graphics.<ref name="gpara_interview"/> In the year of the game's release, 2001, Ko Takeuchi and his wife Sachiko Imai founded a design studio, Kokosac, located in [[wikipedia:Kyoto, Japan|Kyoto, Japan]].<ref name="japan_expo_interview"/> | ||
[[File:Group WWMM.jpg|210px|thumb|The original cast of ''WarioWare'', designed by Ko Takeuchi]] | [[File:Group WWMM.jpg|210px|thumb|The original cast of ''WarioWare'', designed by Ko Takeuchi]] | ||
Takeuchi is responsible for the character design in all games of the ''WarioWare'' series, starting with ''[[WarioWare, Inc.: Mega Microgame$!]]'' released in 2003, and is a key designer of the franchise in general. He designed characters for the ''[[WarioWare (series)|WarioWare]]'' series such as [[Jimmy T]], [[Mona]], [[9-Volt]], and [[Ashley]].<ref>[[List of WarioWare, Inc.: Mega Microgame$! staff|Staff Credits of ''WarioWare, Inc.: Mega Microgame$!'']] and subsequent ''WarioWare'' games</ref> The title character [[Wario]] was also given a new appearance by Takeuchi for the series, wearing a biker outfit. During the development of ''WarioWare, Inc.: Mega Microgame$!'', Ko Takeuchi also sometimes worked with [[Hiroji Kiyotake]], the original designer of Wario.<ref name="gpara_interview"/> He created the artwork for the [[Nintendo Kids Space#Ashley no Halloween Night|Ashley no Halloween Night]] and [[Nintendo Kids Space#Barbara & Ashley|Barbara & Ashley]] online comics | Takeuchi is responsible for the character design in all games of the ''WarioWare'' series, starting with ''[[WarioWare, Inc.: Mega Microgame$!]]'' released in 2003, and is a key designer of the franchise in general. He designed characters for the ''[[WarioWare (series)|WarioWare]]'' series such as [[Jimmy T]], [[Mona]], [[9-Volt]], and [[Ashley & Red|Ashley]].<ref>[[List of WarioWare, Inc.: Mega Microgame$! staff|Staff Credits of ''WarioWare, Inc.: Mega Microgame$!'']] and subsequent ''WarioWare'' games</ref> The title character [[Wario]] was also given a new appearance by Takeuchi for the series, wearing a biker outfit. During the development of ''WarioWare, Inc.: Mega Microgame$!'', Ko Takeuchi also sometimes worked with [[Hiroji Kiyotake]], the original designer of Wario.<ref name="gpara_interview"/> He created the artwork for the [[Nintendo Kids Space#Ashley no Halloween Night|Ashley no Halloween Night]] and [[Nintendo Kids Space#Barbara & Ashley|Barbara & Ashley]] online comics. | ||
His characters, be it in video games or other media, are usually based on real people, including his friends, colleagues, and people he met on the street.<ref name="japan_expo_interview"/> When Ko Takeuchi sees a fascinating person who might be the inspiration for a new character, he draws them in his small sketchbook.<ref name="gpara_interview"/> Takeuchi's style, which is commonly seen as "cute", is influenced by artists such as [[wikipedia:Akira Toriyama|Akira Toriyama]] and [[Yoichi Kotabe]].<ref name="japan_expo_interview"/> | His characters, be it in video games or other media, are usually based on real people, including his friends, colleagues, and people he met on the street.<ref name="japan_expo_interview"/> When Ko Takeuchi sees a fascinating person who might be the inspiration for a new character, he draws them in his small sketchbook.<ref name="gpara_interview"/> Takeuchi's style, which is commonly seen as "cute", is influenced by artists such as [[wikipedia:Akira Toriyama|Akira Toriyama]] and [[Yoichi Kotabe]].<ref name="japan_expo_interview"/> | ||
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*''[[Super Smash Bros. Ultimate]]'' - Original Game Supervisor | *''[[Super Smash Bros. Ultimate]]'' - Original Game Supervisor | ||
*''[[WarioWare: Get It Together!]]'' - Character Designer | *''[[WarioWare: Get It Together!]]'' - Character Designer | ||
==Trivia== | ==Trivia== | ||
*When Ko Takeuchi tested ''[[WarioWare: Snapped!]]'' during its development, he got angry at the slideshow at the end depicting himself and yelled "What the?! You darn thing!" and "No one said anything about this!"<ref>[ | *When Ko Takeuchi tested ''[[WarioWare: Snapped!]]'' during its development, he got angry at the slideshow at the end depicting himself and yelled "What the?! You darn thing!" and "No one said anything about this!"<ref>[http://iwataasks.nintendo.com/interviews/#/ds/dsi/4/2 Iwata Asks: Nintendo DSi, Volume 5 - ''WarioWare: Snapped!'' (page 3) at NintendoDS.com]</ref> | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
*[http://kokosac.tumblr.com/ Official Website of Kokosac] (Japanese, not related to Ko Takeuchi's work at Nintendo) | *[http://kokosac.tumblr.com/ Official Website of Kokosac] (Japanese, not related to Ko Takeuchi's work at Nintendo) | ||
*[https://twitter.com/kosan_takeuchi | *[https://twitter.com/kosan_takeuchi Twitter account] | ||
{{People}} | {{People}} |