Editing Jewel Drop

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The player is in a mine, with crystals coming out of a conveyor and falling into the player's basket. The player must link four crystals of the same color to make them disappear. Combos can be scored by creating a chain or linking five or more crystals together. There are a few crystals that appear in the shape of a star that gives the player a star whenever it is linked to three other crystals. The star allows the player to shake the basket to possibly link a few more crystals together.  
The player is in a mine, with crystals coming out of a conveyor and falling into the player's basket. The player must link four crystals of the same color to make them disappear. Combos can be scored by creating a chain or linking five or more crystals together. There are a few crystals that appear in the shape of a star that gives the player a star whenever it is linked to three other crystals. The star allows the player to shake the basket to possibly link a few more crystals together.  


Periodically, bigger crystals fall against the players' command, but they can be broken for extra [[point]]s by making combos before they do. Said bigger crystals begin to shrink in size for each match made with three other crystals until they reach normal size. In single-player mode, when the player reaches 1,000 points, red crystals are added, and once a crystal falls out of the basket, the game is over.  
Periodically, bigger crystals fall against the players' command, but they can be broken for extra points by making combos before they do. Said bigger crystals begin to shrink in size for each match made with three other crystals until they reach normal size. In single-player mode, when the player reaches 1,000 [[point]]s, red crystals are added, and once a crystal falls out of the basket, the game is over.  


In multiplayer, bigger crystals are triggered by the opponent's making combos. When a crystal falls out of a player's basket, the other player wins that round, and the first player to win two rounds wins.
In multiplayer, bigger crystals are triggered by the opponent's making combos. When a crystal falls out of a player's basket, the other player wins that round, and the first player to win two rounds wins.

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