Editing Instinct Drill

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{quote2|This is the Instinct Drill, a new training machine that builds PS ESP.|Minigame Instructor|Mario Tennis: Power Tour}}
{{quote2|This is the Instinct Drill, a new training machine that builds PS ESP.|Minigame Instructor|Mario Tennis: Power Tour}}


'''Instinct Drill''' is the tenth and final [[minigame]] from the [[Game Boy Advance]] game ''[[Mario Tennis: Power Tour]]''. This minigame helps [[Clay]] or [[Ace]] build up PS ESP, which later benefits their [[Power Shot (Mario Tennis series)|Power Shot]]. The player is put before a curtain with cards behind. The objective is to match up all the pairs of cards to move on to the next set in order to meet the target number of matched pairs. The player is also given the option of using ESP in order to reveal the images on the cards to find pairs easier. The required number of pairs for each level is always eighteen, except for the first level where the player must match sixteen. The player needs to make sixteen pairs for level one and eighteen pairs for level two and three. The time for each level is always sixty seconds. Β 
'''Instinct Drill''' is the tenth and final [[minigame]] from the [[Game Boy Advance]] game ''[[Mario Tennis: Power Tour]]''. This minigame helps [[Clay]] or [[Ace]] build up PS ESP, which later benefits their [[Power Shot]]. The player is put before a curtain with cards behind. The objective is to match up all the pairs of cards to move on to the next set in order to meet the target number of matched pairs. The player is also given the option of using ESP in order to reveal the images on the cards to find pairs easier. The required number of pairs for each level is always eighteen, except for the first level where the player must match sixteen. The player needs to make sixteen pairs for level one and eighteen pairs for level two and three. The time for each level is always sixty seconds. Β 


==Controls==
==Controls==

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: