Editing Headbonk

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{{distinguish|Headbutt}}
{{distinguish|Headbutt}}
{{PM move infobox
{{PM move infobox|game=[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]|mastered_by=Goombario and Goombella|attack=1+1 (Base Rank) <br> 2+2 (Super Rank) <br> 3+3 (Ultra Rank)|target=Single non-ceiling enemy|rank=Base Rank|effect=Goombario or Goombella headbonk an enemy twice.|image=GoombarioHeadbonkPM.png|image2=GoombellaHeadbonkPMTTYD.png}}
|game=[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]
|mastered_by=Goombario and Goombella
|attack=1+1 (Base Rank) <br> 2+2 (Super Rank) <br> 3+3 (Ultra Rank)
|target=Single non-ceiling enemy
|rank=Base Rank
|effect=Goombario or Goombella headbonk an enemy twice.
|ac=NICE
|image=GoombarioHeadbonkPM.png|image2=GoombellaHeadbonkPMTTYD.png}}
'''Headbonk''' is the main attack of [[Goombario]] and [[Goombella]] in ''[[Paper Mario]]'' and its [[Paper Mario: The Thousand-Year Door|sequel]]. Headbonk can target any single non-ceiling enemy and can flip over shelled enemies, however it takes contact damage against certain enemies such as those with spikes or flames. If the player hits {{button|n64|A}} at the moment before impact, the attack will do a second hit doing the same amount of damage. Headbonk deals one damage per hit initially. This increases to two at [[Super Rank]] and three at [[Ultra Rank|Ultra]]. The move's 2-hit pattern limits its usefulness against foes with Defense, but also gives it greater effect from power boosts. In short, it is the [[Goomba]] partners' version of [[Mario]]'s [[Jump]] attack.
'''Headbonk''' is the main attack of [[Goombario]] and [[Goombella]] in ''[[Paper Mario]]'' and its [[Paper Mario: The Thousand-Year Door|sequel]]. Headbonk can target any single non-ceiling enemy and can flip over shelled enemies, however it takes contact damage against certain enemies such as those with spikes or flames. If the player hits {{button|n64|A}} at the moment before impact, the attack will do a second hit doing the same amount of damage. Headbonk deals one damage per hit initially. This increases to two at [[Super Rank]] and three at [[Ultra Rank|Ultra]]. The move's 2-hit pattern limits its usefulness against foes with Defense, but also gives it greater effect from power boosts. In short, it is the [[Goomba]] partners' version of [[Mario]]'s [[Jump]] attack.


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