Editing Grand World Map
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 41: | Line 41: | ||
*When the player accesses the Grand World Map, additional echoing sound effects are added to the background of the music for the particular [[World#Super Mario Galaxy 2|world]] that [[Starship Mario]] is in, until the player switches back to the regular World Map. This is similar to using the [[Pull Star]] in one of the [[dome]]s onboard the [[Comet Observatory]] to view galaxies in ''[[Super Mario Galaxy]]'', which would add echoing sound effects to the background music as well. The separate echo sound channel for World 6 apparently has the main channel music combined in it but quieter. If they combine, they make the main track slightly louder.<ref>http://www.brawlcustommusic.com/game/20</ref> | *When the player accesses the Grand World Map, additional echoing sound effects are added to the background of the music for the particular [[World#Super Mario Galaxy 2|world]] that [[Starship Mario]] is in, until the player switches back to the regular World Map. This is similar to using the [[Pull Star]] in one of the [[dome]]s onboard the [[Comet Observatory]] to view galaxies in ''[[Super Mario Galaxy]]'', which would add echoing sound effects to the background music as well. The separate echo sound channel for World 6 apparently has the main channel music combined in it but quieter. If they combine, they make the main track slightly louder.<ref>http://www.brawlcustommusic.com/game/20</ref> | ||
*When the player accesses the Grand World Map from a particular world, the music for that world continues to play even if the player positions Starship Mario above another world on the Grand World Map; it is only when the player actually enters another world that the music for that world begins to play. | *When the player accesses the Grand World Map from a particular world, the music for that world continues to play even if the player positions Starship Mario above another world on the Grand World Map; it is only when the player actually enters another world that the music for that world begins to play. | ||
*The Grand World Map's layout resembles the scale of the universe, with each world representing astronomical objects at different scales being part of a much larger object (represented by the next world): World 1 represents the orbit of [[Earth]], World 2 represents the {{wp|Solar System}}, World 3 represents the {{wp|Orion Arm}} (the part of the {{wp|Milky Way}} where the Solar System is located), World 4 represents the entire Milky Way, World 5 represents the {{wp|Local Group}} (the cluster of galaxies containing the Milky Way), World 6 represents the massive black holes forming the centers of | *The Grand World Map's layout resembles the scale of the universe, with each world representing astronomical objects at different scales being part of a much larger object (represented by the next world): World 1 represents the orbit of [[Earth]], World 2 represents the {{wp|Solar System}}, World 3 represents the {{wp|Orion Arm}} (the part of the {{wp|Milky Way}} where the Solar System is located), World 4 represents the entire Milky Way, World 5 represents the {{wp|Local Group}} (the cluster of galaxies containing the Milky Way), World 6 represents the massive black holes forming the centers of galaxies, and finally World S, featuring a planet with star-shaped continents surrounded by rainbows, represents the {{wp|multiverse|possibility of multiple universes}}. | ||
==References== | ==References== |