Editing Goal Pole

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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. There are also [[Goal Pole (secret)|red flags that have skulls]]. It works as it did in ''Super Mario Advance 4'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens.
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. It works as it did in ''Super Mario Advance 4'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
[[File:SMBW Goal Pole.jpg|thumb|right|Mario, Luigi, Peach and Yellow Toad reaching the top of the goal pole in ''Super Mario Bros. Wonder''.]]
{{new subject|section=y}}
Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'' in two designs: the standard modern design from previous games, and one with a blue flag with a emblem of a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, and then pink in the middle; all within a white circle. In the level, [[Bulrush Coming Through!]], the regular Goal Pole can be knocked down by a herd of [[Bulrush]]es during the level's [[Wonder Effect]]. In the same level, the hidden goal pole is noticeably taller than usual, being about three times as tall.
Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'' in two designs: the standard modern design from previous games, and one with a blue flag with a emblem of a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, and then pink in the middle; all within a white circle. In the level, [[Bulrush Coming Through!]], the regular Goal Pole can be knocked down by a herd of [[Bulrush]]es during the level's [[Wonder Effect]]. In the same level, the hidden goal pole is noticeably taller than usual, being thrice as tall.


Once after a Goal Pole had been reached for the first time in a course, there is a [[fortress]] that has a [[Poplin]] imprisoned in it, that will transforms back to the Poplin's house from which the Poplin comes out and will reward the player a [[Wonder Seed]].<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 24, 2023.</ref> Some Goal Poles do not have a fortress after it, resulting in no Wonder Seed given and a message that says "Course...clear?" instead of the usual "Course clear!" when meeting a Poplin at the end of a course. The end-of-level sequence is also different: the closing fanfare's second half consists solely of the rhythm track, and Mario's animation depicts him confusedly looking around before walking off. Such levels require Mario to find an alternate exit in order to progress.
Once after a Goal Pole had been reached for the first time in a course, there is a [[fortress]] that has a [[Poplin]] imprisoned in it, that will transforms back to the Poplin's house from which the Poplin comes out and will reward the player a [[Wonder Seed]].<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 24, 2023.</ref> Some Goal Poles do not have a fortress after it, resulting in no Wonder Seed given and a message that says "Course...clear?" instead of the usual "Course clear!" when meeting a Poplin at the end of a course.


If the character grabs the top of the Goal Pole, they receive a "Wonderful" rating with a golden flag icon marked next to the level on the level selection screen, as in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', although the flag itself does not turn golden. These golden flags are required for 100% completion for the entire game.
If the character grabs the top of the Goal Pole, they receive a "Wonderful" rating with a golden flag icon marked next to the level on the world map and level selection screen as in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', although the flag itself does not turn golden. These golden flags are required for 100% completion for the entire game.


===''The Super Mario Bros. Super Show!''===
===''The Super Mario Bros. Super Show!''===
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SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
MushroomKingdommisc.jpg|Official artwork used in promotional photos
MushroomKingdommisc.jpg|Official artwork used in promotional photos
Nintendo Tokyo Goal Pole.jpg|Nintendo Tokyo merchandise
SNW Promotional Image.jpg|Promotional image for [[Super Nintendo World]]
SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World
</gallery>
</gallery>


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SMBS Sharp X1 Flagpole.png|''Super Mario Bros. Special'' (Sharp X1)
SMBS Sharp X1 Flagpole.png|''Super Mario Bros. Special'' (Sharp X1)
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
SM64 Asset Model Flagpole.png|''[[Super Mario 64]]''
SMA4 Flagpole sprite.png|''Super Mario Advance 4: Super Mario Bros. 3''
SMA4 Flagpole sprite.png|''Super Mario Advance 4: Super Mario Bros. 3''
SMS Asset Model Flagpole.png|''[[Super Mario Sunshine]]''
M&LSS Flag Pole.png|''Mario & Luigi: Superstar Saga''
M&LSS Flag Pole.png|''Mario & Luigi: Superstar Saga''
NSMB Flagpole.png|''New Super Mario Bros.''
NSMB Flagpole.png|''New Super Mario Bros.''
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<gallery>
<gallery>
NKYOTO Promotional Photo 4.jpg|Promotional photo for Nintendo KYOTO
NKYOTO Promotional Photo 4.jpg|Promotional photo for Nintendo KYOTO
BJCFSNW.jpg|A Goal Pole-like flag with Bowser Jr.'s emblem on it at [[Super Nintendo World]]
</gallery>
</gallery>


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|Spa=Banderín<br>Meta
|Spa=Banderín<br>Meta
|SpaM=Little Flag<br>Goal
|SpaM=Little Flag<br>Goal
|Fre=Drapeau
|Fra=Drapeau
|FreM=Flag
|FraM=Flag
|Dut=Vlag<br>Vlaggenstok
|Dut=Vlag<br>Vlaggenstok
|DutM=Flag<br>Flagpole<ref>Nintendo Nederland. (May 15, 2019). [https://www.youtube.com/watch?v=PUVPXThV-uc\ Super Mario Maker 2 Direct - 16 mei 2019]. ''Youtube''. Retrieved May 16, 2019.</ref>
|DutM=Flag<br>Flagpole<ref>Nintendo Nederland. (May 15, 2019). [https://www.youtube.com/watch?v=PUVPXThV-uc\ Super Mario Maker 2 Direct - 16 mei 2019]. ''Youtube''. Retrieved May 16, 2019.</ref>
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|ChiTR=Zhōngdiǎn Qígān
|ChiTR=Zhōngdiǎn Qígān
|ChiTM=Finish Flagpole
|ChiTM=Finish Flagpole
|Kor=골깃대
|KorR=Golgitdae
|KorM=Goal Flagpole
}}
}}
;Big Goal Pole
;Big Goal Pole

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