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==Variations== | ==Variations== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
*[[Goal Pole]]: A large flagpole seen in most 2D '' | *[[Goal Pole]]: A large flagpole seen in most 2D ''Mario'' games. The higher the character touches on the pole, the more points awarded, and since ''New Super Mario Bros.'', touching the top of the goal pole will award the Mario Bros with a 1-Up. First seen in ''Super Mario Bros.'' | ||
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser. | *[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser. | ||
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Yume Kōjō: Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''. | *[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Yume Kōjō: Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''. | ||
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*[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]: A door in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above the door, he can play a bonus game. | *[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]: A door in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above the door, he can play a bonus game. | ||
*[[Golden Coin]]: One of six large coins needed to enter [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone. | *[[Golden Coin]]: One of six large coins needed to enter [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone. | ||
*[[Power Star]]: A Star that acts as the goal for most 3D '' | *[[Power Star]]: A Star that acts as the goal for most 3D ''Mario'' games. Collecting one will complete the current mission. First seen in ''[[Super Mario 64]]''. | ||
*[[Jumbo Star]]: A large [[Power Star]]-like object kept by [[Bowser]] in ''Super Mario 64'' and ''[[Super Mario 64 DS]]''. | *[[Jumbo Star]]: A large [[Power Star]]-like object kept by [[Bowser]] in ''Super Mario 64'' and ''[[Super Mario 64 DS]]''. | ||
*[[Shine Sprite]]: A sun-like object that is the goal for missions in ''[[Super Mario Sunshine]]'', similar to the Power Stars. | *[[Shine Sprite]]: A sun-like object that is the goal for missions in ''[[Super Mario Sunshine]]'', similar to the Power Stars. | ||
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*[[Finish line (object)|Finish line]]: The line to signal the start and end of the race since ''[[Super Mario Kart]]''. It can also be used to signal the next lap/section. | *[[Finish line (object)|Finish line]]: The line to signal the start and end of the race since ''[[Super Mario Kart]]''. It can also be used to signal the next lap/section. | ||
==='' | ===''Mario'' RPG series=== | ||
====''Super Mario RPG: Legend of the Seven Stars''==== | ====''Super Mario RPG: Legend of the Seven Stars''==== | ||
*[[Star Piece (Super Mario RPG)|Star Piece]]: Seven pieces of a star that serve as the primary objective in ''[[Super Mario RPG: Legend of the Seven Stars]]''. | *[[Star Piece (Super Mario RPG)|Star Piece]]: Seven pieces of a star that serve as the primary objective in ''[[Super Mario RPG: Legend of the Seven Stars]]''. |