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| The '''Glossary''' is a list of golf-related terms that is in the [[Game Boy Advance]] game ''[[Mario Golf: Advance Tour]]''. It can be accessed via the main menu. Once the player selects a term, [[Helen]] will give a definition or description. The glossary is placed in numerical and alphabetical order, from 1 to Z. | | The '''Glossary''' is a list of golf-related terms that is in the [[Game Boy Advance]] game ''[[Mario Golf: Advance Tour]]''. It can be accessed via the main menu. Once the player selects a term, [[Helen]] will give a definition or description. The glossary is placed in numerical and alphabetical order, from 1 to Z. |
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| ==1== | | ==1== |
| *'''1W''' - Abbreviation of driver. | | *'''1W'''- Abbreviation of driver. |
| *'''3W''' - Abbreviation of 3-wood. | | *'''3W'''- Abbreviation of 3-wood. |
| *'''4W''' - Abbreviation of 4-wood. | | *'''4W'''- Abbreviation of 4-wood. |
| *'''5W''' - You don't have one in this game, but this is an abbreviation of a 5-wood, often called a "cleek." | | *'''5W'''- You don't have one in this game, but this is an abbreviation of a 5-wood, often called a "cleek." |
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| ==A== | | ==A== |
| *'''Address''' - Taking a stance and preparing to hit the ball. In a hazard, your club may not touch the ground. | | *'''Address'''- Taking a stance and preparing to hit the ball. In a hazard, your club may not touch the ground. |
| *'''Against''' - Refers to hitting a ball into the wind. The ball won't go as far, so use a more powerful club or hit the ball low. | | *'''Against'''- Refers to hitting a ball into the wind. The ball won't go as far, so use a more powerful club or hit the ball low. |
| *'''Air Ball''' - A ball with a trajectory much higher than the golfer intended. Usually results in a short shot. | | *'''Air Ball'''- A ball with a trajectory much higher than the golfer intended. Usually results in a short shot. |
| *'''Albatross''' - A score of three strokes under par on a hole. An albatross is tougher to get than a hole in one. | | *'''Albatross'''- A score of three strokes under par on a hole. An albatross is tougher to get than a hole in one. |
| *'''Alternate''' - A game in which two players one a team take turns hitting the same ball. | | *'''Alternate'''- A game in which two players one a team take turns hitting the same ball. |
| *'''Approach''' - A short-distance shot to the pin, usually 60 yards or less. Chip and pitch shots are often used for approaches. | | *'''Approach'''- A short-distance shot to the pin, usually 60 yards or less. Chip and pitch shots are often used for approaches. |
| *'''Approach Shot''' - A shot aimed at the pin from off the green. | | *'''Approach Shot'''- A shot aimed at the pin from off the green. |
| *'''Approach Wedge''' - This club, abbreviated to AW, has good loft and falls between the PW and SW for distance. Requires an accurate sense of distance and direction. | | *'''Approach Wedge'''- This club, abbreviated to AW, has good loft and falls between the PW and SW for distance. Requires an accurate sense of distance and direction. |
| *'''Apron''' - Refers to the green's edge. | | *'''Apron'''- Refers to the green's edge. |
| *'''Average''' - The Average number of a set in statistics. Average scores and other shot data are saved under Story Status. | | *'''Average'''- The Average number of a set in statistics. Average scores and other shot data are saved under Story Status. |
| *'''Average Drive''' - A golfer's average distance off the tee box. | | *'''Average Drive'''- A golfer's average distance off the tee box. |
| *'''Average Putts''' - The average number of putts a golfer takes on a hole. | | *'''Average Putts'''- The average number of putts a golfer takes on a hole. |
| *'''Average Score''' - The average of all your scores in 18-hole rounds. | | *'''Average Score'''- The average of all your scores in 18-hole rounds. |
| *'''AW''' - Abbreviation of approach wedge. | | *'''AW'''- Abbreviation of approach wedge. |
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| ==B== | | ==B== |
| *'''Back Tee''' - A tee box from which golfers hit the first shot of a hole. Farther from the hole than the closer tee box. | | *'''Back Tee'''- A tee box from which golfers hit the first shot of a hole. Farther from the hole than the closer tee box. |
| *'''Backspin''' - A front-to-back spin on the ball that causes it to rise and float in the air. Makes the ball bite on impact. | | *'''Backspin'''- A front-to-back spin on the ball that causes it to rise and float in the air. Makes the ball bite on impact. |
| *'''Backswing''' - During the swing, the backward movement of the club from rest to the set position. A smooth backswing halting at the set position is important. | | *'''Backswing'''- During the swing, the backward movement of the club from rest to the set position. A smooth backswing halting at the set position is important. |
| *'''Baffy''' - Another name for the 4-wood. | | *'''Baffy'''- Another name for the 4-wood. |
| *'''Ball''' - The round, white thing you hit with a club. | | *'''Ball'''- The round, white thing you hit with a club. |
| *'''Ball Mark''' - The dent or hole your ball makes when it hits the green. You should always repair your ball marks. | | *'''Ball Mark'''- The dent or hole your ball makes when it hits the green. You should always repair your ball marks. |
| *'''Bare Ground''' - A spot where the grass is thin and dirt is visible. Missing on bare ground can have terrible repercussions, so watch your timing! | | *'''Bare Ground'''- A spot where the grass is thin and dirt is visible. Missing on bare ground can have terrible repercussions, so watch your timing! |
| *'''Baseball Grip''' - A method of gripping the club using all ten fingers on the grip with no overlapping. | | *'''Baseball Grip'''- A method of gripping the club using all ten fingers on the grip with no overlapping. |
| *'''Beach Bunker''' - A bunker that neighbors a water hazard. | | *'''Beach Bunker'''- A bunker that neighbors a water hazard. |
| *'''Bent Grass''' - A fine, smooth grass used on some greens. Bent greens are much more difficult to read. | | *'''Bent Grass'''- A fine, smooth grass used on some greens. Bent greens are much more difficult to read. |
| *'''Best Drive''' - The longest tee shot you've ever had. | | *'''Best Drive'''- The longest tee shot you've ever had. |
| *'''Best Gross''' - This is the best true total score, not including a handicap. It's a true measure of a golfer's skill. | | *'''Best Gross'''- This is the best true total score, not including a handicap. It's a true measure of a golfer's skill. |
| *'''Best Position''' - The best, most strategic spot to aim for on a golf hole. Hit best positions consistently and you will score well. | | *'''Best Position'''- The best, most strategic spot to aim for on a golf hole. Hit best positions consistently and you will score well. |
| *'''Best Score''' - The lowest number of strokes you've ever taken to play a full round. | | *'''Best Score'''- The lowest number of strokes you've ever taken to play a full round. |
| *'''Bet''' - A wager on score, holes won, etc. | | *'''Bet'''- A wager on score, holes won, etc. |
| *'''Birdie''' - A term for holing out in one stroke less than par. | | *'''Birdie'''- A term for holing out in one stroke less than par. |
| *'''Bite''' - The act of the ball stopping quickly as a result of backspin. | | *'''Bite'''- The act of the ball stopping quickly as a result of backspin. |
| *'''Blind''' - A state where the pin or green can't be seen from the tee due to a dogleg or shadows. | | *'''Blind'''- A state where the pin or green can't be seen from the tee due to a dogleg or shadows. |
| *'''Blowup Hole''' - Any hole where you miss several shots, making a decent score for that hole an impossibility. | | *'''Blowup Hole'''- Any hole where you miss several shots, making a decent score for that hole an impossibility. |
| *'''Bogey''' - A score of one stroke over par on a single hole. | | *'''Bogey'''- A score of one stroke over par on a single hole. |
| *'''Break''' - To score under par for a hole or a round. Usually a result of playing good, aggressive golf. | | *'''Break'''- To score under par for a hole or a round. Usually a result of playing good, aggressive golf. |
| *'''Break Ratio''' - The percentage of holes on which a golfer breaks par. | | *'''Break Ratio'''- The percentage of holes on which a golfer breaks par. |
| *'''Bump and Run''' - A low, short chip shot which stresses the roll after landing. | | *'''Bump and Run'''- A low, short chip shot which stresses the roll after landing. |
| *'''Bunker''' - A hazard made of sand, also known as a trap. There are various types of bunker, and you should try hard to avoid them all. | | *'''Bunker'''- A hazard made of sand, also known as a trap. There are various types of bunker, and you should try hard to avoid them all. |
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| ==C== | | ==C== |
| *'''Caddie''' - A caddie helps a player by carrying clubs and offering shot advice and other assistance | | *'''Caddie'''- A caddie helps a player by carrying clubs and offering shot advice and other assistance |
| *'''Caddie Master''' - Caddie masters oversee caddies, deal with foursome or group formation, and set start times. | | *'''Caddie Master'''- Caddie masters oversee caddies, deal with foursome or group formation, and set start times. |
| *'''Carry''' - The distance the ball travels from the time it's hit until it first touches the ground. | | *'''Carry'''- The distance the ball travels from the time it's hit until it first touches the ground. |
| *'''Cavity Back''' - A type of iron with a hollow backside and thicker edges, which give it a larger sweet spot. These clubs take away a little distance, but they also reduce the number of missed shots. | | *'''Cavity Back'''- A type of iron with a hollow backside and thicker edges, which give it a larger sweet spot. These clubs take away a little distance, but they also reduce the number of missed shots. |
| *'''Champion Tees''' - The longest and most difficult tee box on a hole. Also referred to as black tees. | | *'''Champion Tees'''- The longest and most difficult tee box on a hole. Also referred to as black tees. |
| *'''Chili Dip''' - When a short chip or pitch shot is hit fat, causing the ball to go much shorter than intended. | | *'''Chili Dip'''- When a short chip or pitch shot is hit fat, causing the ball to go much shorter than intended. |
| *'''Chip''' - An approach shot where the ball is hit high, lands on the green, and rolls slowly toward the cup. | | *'''Chip'''- An approach shot where the ball is hit high, lands on the green, and rolls slowly toward the cup. |
| *'''Chip In''' - To sink the ball in the cup from a short distance off the green. Usually done with a club other than a putter. | | *'''Chip In'''- To sink the ball in the cup from a short distance off the green. Usually done with a club other than a putter. |
| *'''Cleek''' - You don't have one in this game, but it's roughly equivalent to a 1-iron or a 5-wood. | | *'''Cleek'''- You don't have one in this game, but it's roughly equivalent to a 1-iron or a 5-wood. |
| *'''Club''' - The stick used to hit the ball. ...Obviously. | | *'''Club'''- The stick used to hit the ball. ...Obviously. |
| *'''Club Champion''' - The winner of a club championship. Also referred to as "club champ" for short. | | *'''Club Champion'''- The winner of a club championship. Also referred to as "club champ" for short. |
| *'''Club Championship''' - A championship tournament sponsored by a country club. | | *'''Club Championship'''- A championship tournament sponsored by a country club. |
| *'''Club Face''' - The grooved part on the front of a club head that directly impacts the ball. | | *'''Club Face'''- The grooved part on the front of a club head that directly impacts the ball. |
| *'''Club Number''' - The number listed on the bottom of a golf club. Generally corresponds to the loft of a club. | | *'''Club Number'''- The number listed on the bottom of a golf club. Generally corresponds to the loft of a club. |
| *'''Club Set''' - The clubs carried in the caddie bag during play. Rules permit up to 14 clubs per set. | | *'''Club Set'''- The clubs carried in the caddie bag during play. Rules permit up to 14 clubs per set. |
| *'''Clubhouse''' - A country club's main building, where the lounge and locker rooms are located. | | *'''Clubhouse'''- A country club's main building, where the lounge and locker rooms are located. |
| *'''Collar''' - A green's edge. | | *'''Collar'''- A green's edge. |
| *'''Competition Golf''' - Competing against other golfers in competitions such as tournaments. | | *'''Competition Golf'''- Competing against other golfers in competitions such as tournaments. |
| *'''Concede''' - When a player recognizes that his or her opponent will hole out the next shot and gives up. Don't forget to add one stroke for conceded shots. | | *'''Concede'''- When a player recognizes that his or her opponent will hole out the next shot and gives up. Don't forget to add one stroke for conceded shots. |
| *'''Course''' - The venue where golf is played. Normally, even par is 72. A course generally has 18 holes, a front nine and a back nine. | | *'''Course'''- The venue where golf is played. Normally, even par is 72. A course generally has 18 holes, a front nine and a back nine. |
| *'''Course Layout''' - The shape of a course, including the locations of cups, greens, and hazards. Use it to plan a strategy or manage your plan of attack. | | *'''Course Layout'''- The shape of a course, including the locations of cups, greens, and hazards. Use it to plan a strategy or manage your plan of attack. |
| *'''Course Management''' - Using strategy to make the wisest, not longest, shots to post the best possible score. | | *'''Course Management'''- Using strategy to make the wisest, not longest, shots to post the best possible score. |
| *'''Course Rating''' - A means of expressing course difficulty for a scratch player. By comparing ratings, you may find a par 73 course to be tougher than a par 71. | | *'''Course Rating'''- A means of expressing course difficulty for a scratch player. By comparing ratings, you may find a par 73 course to be tougher than a par 71. |
| *'''Creek''' - A water hazard that flows through a course or hole. Landing in one will cost you a penalty stroke. | | *'''Creek'''- A water hazard that flows through a course or hole. Landing in one will cost you a penalty stroke. |
| *'''Cross-bunker''' - A bunker that cuts across the fairway. | | *'''Cross-bunker'''- A bunker that cuts across the fairway. |
| *'''Cup''' - The hole in the green that you aim for. Marked by a flag, or "pin," to be visible from afar. | | *'''Cup'''- The hole in the green that you aim for. Marked by a flag, or "pin," to be visible from afar. |
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| ==D==
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| *'''Dance Floor''' - A slang term for a green. See the definition for "green."
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| *'''Dead Aim''' - Aiming for the pin rather than in front of it when attacking the green.
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| *'''Deep''' - Refers to a drive that's hit really far.
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| *'''Deep Rough''' - An area of grass that's longer than rough and even harder to escape. If your ball lands here, your first priority should just be to get it out.
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| *'''Defending Champion''' - A golfer in a tournament who won the last time it was played.
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| *'''Dimple''' - An indentation on a golf ball. Dimples affect ball control and air resistance.
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| *'''Divot''' - A chunk of grass the club pulls up when it makes contact with the ball. Always replace your divots.
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| *'''Dogleg''' - A hole whose fairway turns sharply between the tee and the green. The shape of the hole is reminiscent of a dog's leg, hence the name.
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| *'''Dormie''' - In match play, the moment when a player can win the round by tying his or her foe on the next hole.
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| *'''Dormie Hole''' - In match play, a hole on which a player can win the round by tying.
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| *'''Double Bogey''' - Two strokes over par. On a par 4 hole, a double bogey would be a score of 6.
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| *'''Double Eagle''' - Same as an albatross. The chances of hitting a hole in one are better than hitting an albatross.
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| *'''Double Par''' - Refers to two times a hole's par. If you take 8 strokes on a par 4 hole, you score a double par.
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| *'''Double Sandy''' - Hitting from a fairway bunker into a greenside bunker and holing out in two from there.
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| *'''Doubles''' - When two players on one team compete against other doubles team.
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| *'''Doubles Cup''' - A tournament in which players on teams of two alternate hitting a single ball.
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| *'''Downhill Lie''' - When a golfer addresses the ball and the back foot is higher than the front foot.
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| *'''Downswing''' - The part of the swing where the club begins its downward motion and then strikes the ball.
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| *'''Draw''' - An outside-in shot where the ball starts to the outside then draws back in towards the target.
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| *'''Dribble''' - A terribly missed shot that only rolls the ball ahead a tiny bit.
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| *'''Drive''' - A shot hit with a driver from the tee box.
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| *'''Driver'''' - The wood with the longest drive distance. A good drive will help you win long-drive contests.
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| *'''Drives-in-fairway Ratio''' - The percentage of holes on which the tee shot lands properly in the fairway.
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| *'''Driving Contest''' - A competition to see who can drive the farthest off the tee on a given hole. In these competitions, the ball must land on the fairway.
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| *'''Driving Iron''' - An alternate name for a 1-iron, which is an uncommon club.
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| *'''Driving Range''' - A practice facility where golfers can practice a variety of different shots. Good shots are easier to hit at the range.
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| *'''Drop''' - To physically drop a ball in a playable area after hitting into a hazard or unplayable lie.
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| *'''Duff''' - To miss a shot by hitting the ground behind the ball before hitting the ball itself. Duffing the ball ruins shot distance.
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| ==E==
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| *'''Eagle''' - A score of two strokes under par on a hole.
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| *'''Edge''' - The edge of a green.
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| *'''Even''' - A score of par on a hole or a course.
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| *'''Even (square)''' - When players in match play have won the same number of holes.
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| *'''Even Par''' - Playing a hole or course in the number of strokes established as par for that hole or course.
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| *'''Explosion''' - A technique of scattering sand or dirt to free the ball from a hazard. The sole of the sand wedge has a projection designed for this purpose.
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| ==F==
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| *'''Fade''' - An inside-out shot that starts to the inside and fades outside on its way to the target.
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| *'''Fairway''' - The tended grass that stretches from the tee to the green. It's easier to hit from the fairway than it is to hit from the rough.
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| *'''Fairway Bunker''' - A bunker located beside or in a fairway.
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| *'''Fairway Wood''' - An oversized club similar to a driver. Used for hitting balls long distances from the fairway.
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| *'''Fat''' - Hitting the ground before the ball, resulting in the ball not going as far as intended.
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| *'''Flag''' - An alternate term from the pin.
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| *'''Flat''' - A more shallow or horizontal swing. Typically inside-out.
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| *'''Flier''' - A shot that flies farther than desired because of decreased backspin. Usually the result of grass between the ball and clubface upon impact.
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| *'''Follow-through''' - The continuation of the swing after the club hits the ball. It's important to have a good follow-through on all shots.
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| *'''Fore!''' - A warning shouted to golfers who may be in danger of getting hit by a golf shot.
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| *'''Forged Irons''' - Unlike cavity back clubs, forged clubs have a thin, solid face. They have a smaller sweet spot but travel further and feel smooth when hit well.
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| *'''Foursome''' - A group of four golfers playing together.
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| *'''Fried Egg''' - A bunker lie in which the ball is half-buried and thus resembles a fried egg.
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| *'''Fringe''' - Also called the apron, the short grass that separates the putting green from rough or fairway.
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| *'''Full Swing''' - A swing that uses maximum backswing and follow-through.
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| ==G==
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| *'''Gallery''' - The spectators at a golf match.
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| *'''Gamble Shot''' - A risky shot through difficult terrain.
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| *'''Gimme''' - When an opponent thinks you'll make your next putt and permits you to skip taking it. If you lie 3 and get a gimme your score will be 4.
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| *'''Give Up''' - To quit trying to sink the ball. In Mario Golf, you automatically give up if you score triple par.
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| *'''Golf Bag''' - The bag used to hold clubs and other equipment while playing a round.
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| *'''Golf Club''' - A place where on plays golf, in addition to the stick used to hit the ball.
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| *'''Golf Shoes''' - Special shoes with cleats or spikes on their soles to keep the feet steady during the swing.
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| *'''Golf Student''' - A member of a particular club in training to enter a competitive golf circuit.
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| *'''Gooseneck''' - An iron with a bent neck between the shaft and head.
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| *'''Grass Hazard''' - A grass-covered hollow in the ground, similar to a bunker. Not considered a true hazard.
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| *'''Green''' - The area of short grass surrounding the cup where the ball is putted. You can mark, pick up, and clean your ball once it is on the green.
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| *'''Green Edge''' - The thin strip of grass around the green's edge. Also called the apron, collar or fringe.
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| *'''Greenside Bunker''' - A bunker that borders the green.
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| *'''Greens-In-Regulation-Ratio''' - The percentage of holes on which a golfer gets on the green in regulation. A high ratio should ensure many pars, and birdies.
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| *'''Grip''' - The end of the club you grab. Also refers to the way a player holds his or her club.
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| *'''Grip's Length''' - The length of a club's grip. Used as the length you can improve your lie under winter rules.
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| *'''Grooves''' - The lines carved in the face of a golf club. Used to place spin on golf shots.
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| *'''Gross''' - A player's total score for a round before handicap is calculated in.
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| ==H==
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| *'''Hacker''' - An erratic golfer characterized by a jerky swing.
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| *'''Handicap''' - The number of points you subtract from your score to match your skill to a scratch player's.
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| *'''Hazard''' - An obstacle such as a bunker or water hazard. The rules don't count grass bunkers as hazards.
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| *'''Head''' - The part of the club that hits the ball. It's connected to the shaft.
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| *'''Heath''' - An area of untended land scattered with low bushes.
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| *'''Heavy Rough''' - Also called deep rough, this grass is much thicker than normal rough. Just hitting the ball can be very difficult.
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| *'''Heel''' - The end of the club head nearest the shaft.
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| *'''Hole''' - The cup in the green that you aim for. Also refers to one of the 18 areas between the tea and cup.
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| *'''Hole in One''' - Getting the ball into the cup in just one stroke. Usually, this only happens on par 3 holes.
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| *'''Hole Out''' - To sink your ball in the cup, completing the hole.
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| *'''Home Hole''' - The 18th hole. Called this because once it's done, your on your way home!
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| *'''Honors''' - Hitting first off of the tee. After the first hole, the winner of the previous hole has honors.
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| *'''Hook''' - For righties, its when the ball flies far left of its intended path. For lefties, its vice versa.
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| ==I==
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| *'''Impact''' - The moment the club hits the ball and trajectory is determined. Impact timing is vital because it affects left and right shot direction.
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| *'''Impact Zone''' - Line up this area on the power gauge to hit the ball correctly. Also called the hitting zone.
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| *'''In''' - A term sometimes used to refer to the last or back nine holes of a course. Also called the "back"
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| *'''Inside-out''' - A swing that starts inside, finishes outside, and makes the ball spin to the inside. The inside spin makes the ball break toward the golfer, or "draw."
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| *'''Intentional''' - Purposely hooking or slicing the ball left or right to avoid an obstacle and get on the green.
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| *'''Interlock Grip''' - Gripping the club with the index finger of the top hand hooked on the pinky of the bottom hand.
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| *'''Iron''' - A metal club used to hit the ball. The lower its number, the greater its distance.
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| *'''Iron Shot''' - Any shot made with an iron club.
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| *'''Island Green''' - A green that is completely surrounded by water.
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| ==L==
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| *'''Lag''' - A putt intended to stop close to the hole, not be holed.
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| *'''Lateral Water Hazard''' - A water hazard that allows you to drop your ball two-club lengths from where it landed. All of Mario Golf's water hazards are lateral.
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| *'''Lay Up''' - To play a short, straight shot to avoid danger. Often used to avoid landing in water hazards.
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| *'''Layout''' - A shot played to a specific spot to avoid too much distance or set up for an easier subsequent shot.
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| *'''Leading Edge''' - Also called the "blade," the lowest edge of a club's head, where the sole and face meet.
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| *'''Lie''' - The quality, manner, or position relative to level in which a ball rests on the ground.
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| *'''Line''' - The path of the ball, used mostly in reference to putting, as in: "I can see the line!"
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| *'''Links''' - Originally a term for a seaside course, this is now slang for any golf course.
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| *'''Lip''' - The top edge of the hole.
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| *'''Lob Shot''' - A shot that slowly flies high in the air. An advance technique with disastrous miss-hit results.
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| *'''Loft''' - The angle of a club's face.
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| *'''Long Drive Contest''' - A side contest which takes place in a golf tournament whereby participants compete to hit the longest drive on a particular hole.
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| *'''Long Hole''' - Another name for a par 5 hole. "Long" is also used to describe a hole, like a long par 4.
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| *'''Long Irons''' - The 2-, 3-, and 4-irons. Long, middle, and short irons are named for their drive distances.
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| *'''Lost Ball''' - A ball that can't be found! In Mario Golf, you will always find your ball.
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| ==M==
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| *'''Marker''' - The object used to mark ball position on a green. Also someone who checks competition scores.
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| *'''Match Play''' - A competition between two players to see who can win the most scores. The match ends as soon as a winner is decided, even if unplayed holes remain.
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| *'''Member''' - Someone who belongs to a country club. A good club takes excellent care of its members.
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| *'''Middle Hole''' - Another name for par 4 holes.
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| *'''Middle Irons''' - The 5-, 6-, and 7- irons. They're called this because of their midrange drive distances.
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| *'''Mis-Hit''' - A poorly hit shot that does not do what the golfer intended.
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| *'''Mound''' - A place where the ground rises like a tiny hill.
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| *'''Mulligan''' - A second attempt, or do-over, on a shot when you didn't like the result of the first.
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| ==N==
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| *'''Nassau''' - A three-part bet based on scores on the front 9, the back 9, and finally all 18 holes.
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| *'''Near-Pin''' - A contest to see whose tee shot can get closest to the pin on a short hole.
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| *'''Neck''' - The area where a golf club's head meets its shaft.
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| *'''Net''' - A player's gross, or overall, sore minus their handicap.
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| *'''Normal Water Hazard''' - A water hazard, which requires the ball to be dropped behind the hazard. Not used in this game, but in real golf, don't forget the one stroke penalty!
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| ==O==
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| *'''OB''' - OB stands for out-of-bounds. You get a one-stroke penalty, and you must re-hit from the same spot.
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| *'''Obstacle''' - An obstacle between your lie and the pin. Usually a result of a poor shot or bad management.
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| *'''On''' - To be at rest on the green. If the green is reached in one stroke that is "on in one."
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| *'''On in regulation''' - Reaching the green in two strokes under par for the hole. On a par 4 hole, it's on in two.
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| *'''One-Putt''' - To take only one putt on the green to hole the ball.
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| *'''Out''' - A term sometimes used to refer to the first or front nine holes of a course. The back nine is sometimes called the "in."
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| *'''Outdrive''' - When a player hits a tee shot farther than another player. Outdriving opponents feels great. Being outdriven feels awful.
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| *'''Outside-in''' - A swing that starts outside, finishes inside, and makes the ball spin to the outside. The outside spin makes the ball break away, or fade," from the golfer.
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| *'''Over Par''' - Scoring higher than par on a hole or course.
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| *'''Overlap Grip''' - Gripping the club with the pinky of the bottom hand atop the index and middle fingers of the top one.
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| | |
| ==P==
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| *'''Pair''' - A team of two golfers.
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| *'''Par''' - The standard number of strokes needed to play a hole or course. A typical course is a par 72.
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| *'''Par Save''' - When you score par or better without being on in regulation. Basically, a par under duress.
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| *'''Par-save ratio''' - The percentage of holes on which a golfer saves par.
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| *'''Partner''' - Refers to a member of your foursome or a player on a doubles team.
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| *'''Penalty Stroke''' - A stroke added to your score for dunking your ball or hitting it Out-of-bounds.
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| *'''Pin''' - The flagstick that marks the cup.
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| *'''Pin High''' - When the ball travels the correct distance and is even with the hole, but off to one side.
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| *'''Pin Position''' - Also referred to as "pin placement" the exact location of the hole and flagstick.
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| *'''Pitch Mark''' - Also known as a "ball mark," the dent a ball makes when it hits the ground: usually the green.
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| *'''Pitch shot''' - A short approach shot where the ball is lofted into the air and lands with a quick stop.
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| *'''Pitching Wedge''' - A club with good control that easily lofts the ball into the air. Similar to the AW and SW.
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| *'''Play Through''' - To pass the group in front of you while they wait.
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| *'''Playoff''' - A competition used to break a tie at the match's end. Sudden death is common, but rounds can also be replayed.
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| *'''Poley''' - A put that is longer than the flagstick or pin.
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| *'''Pot Bunker''' - A small, round, pot-shaped bunker often found in fairways and around greens on links courses.
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| *'''Private Course''' - A course where only members and their guests can play golf.
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| *'''Public Course''' - A course that anyone can play without having to be a member.
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| *'''Push''' - A shot that goes to the right of the intended line for a right-handed-player.
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| *'''Putt''' - To hit the ball with a putter. A stroke using the putter off the green doesn't count as a putt.
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| *'''Putt Out''' - An alternate term for" finish," to complete play by holing out. Also, to putt your ball into the hole whether you're away or not.
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| *'''Putter''' - A club with a flat vertical head used to roll the ball across the green.
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| *'''Putting Line''' - The path a putt travels once hit. If you can read putting lines, it takes fewer putts to hole out.
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| *'''PW''' - Abbreviation of pitching wedge.
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| | |
| ==R==
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| *'''Rake''' - A tool used to smooth out the sand in a sand bunker.
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| *'''Read''' - To assess or survey the line of a putt to determine its break and behavior.
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| *'''Recovery''' - A comeback from a missed shot or bad lie as in: "Nice recovery!"
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| *'''Registration''' - Entering a golf tournament. You must not forget to register prior to the beginning of the tournament.
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| *'''Regular Tees''' - The tee box used by golfers of average skill to hit their first shot. Also called the white tees.
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| *'''Relief''' - A rules term meaning to legally move your ball away form some trouble, or hindrance.
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| *'''Rough''' - Areas of the fairway where the grass is longer. The grass makes it harder to swing.
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| *'''Round''' - 18 holes of golf.
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| *'''Run''' - After you hit the ball, the distance it moves from its first bounce until it stops.
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| | |
| ==S==
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| *'''Safe Zone''' - Areas with no hazards that players can aim for without fear of taking penalty strokes.
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| *'''Sand Wedge''' - A club used to get a ball out of a bunker. It has a sole that's used for explosion shots.
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| *'''Sand-save-percentage''' - The percentage of balls holed out at par or better after landing in a bunker.
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| *'''Score''' - The number of strokes taken to finish a hole or the total tally on a round of golf.
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| *'''Scorecard''' - A card usually made of stiff paper used to record and tally scores during a round of golf.
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| *'''Scratch Golfer''' - A golfer with zero handicap.
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| *'''Semi-rough''' - A strip of grass separating the rough and fairway. Longer than fairway and shorter than rough.
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| *'''Set position''' - The point where the backswing ends and the club sets just before beginning to downswing.
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| *'''Shaft''' - The rod that connects a club's head to its grip. Shafts are now made of both steel and graphite.
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| *'''Shank''' - To hit the ball with the base of the club head, sending it way off base. Usually caused by hitting the shot fat (ground first).
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| *'''Short''' - Refers to an approach shot that doesn't reach the green. Results from poor club selection or a missed shot.
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| *'''Short Game''' - The part of golf that consists of short-range shots aimed at the pin. A good short game is vital for scoring well.
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| *'''Short Hole''' - This is another name for a par 3 hole. "Short" can also describe a hole, like a short par 4.
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| *'''Short Irons''' - Irons used for hitting short distances, such as the 8, 9, PW, AW, and SW.
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| *'''Shortcut''' - The path straight across the bend in a dogleg, instead of the safe path along the fairway.
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| *'''Shot''' - The act of hitting the ball.
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| *'''Shot Maker''' - A skilled golfer that can execute well-planned shots.
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| *'''Side Bunker''' - A bunker on either the left or right side of a fairway.
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| *'''Slice''' - For righties, a shot where the ball turns far to the right of its intended path. For lefties, a shot where the ball turns far left.
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| *'''Slow Play''' - Playing slowly isn't against the rules, but its terrible etiquette and causes backups.
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| *'''Sole''' - The bottom of the club head where the club number is written.
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| *'''Spike Mark''' - A mark made on the green by the cleats of a golf shoe.
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| *'''Spin''' - When the ball rotates in flight. Spin can change shot trajectory.
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| *'''Spoon''' - Another name for the 3-wood.
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| *'''Stance''' - The position of your feet when you address the ball. A bad stance results in a bad shot.
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| *'''Starter''' - The person who sets the order of play from the first tee to keep the course flowing smoothly.
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| *'''Starting Hole''' - The number one hole on the golf course. Everyone wants to tee off well on the starting hole.
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| *'''Steady''' - Consistent, precise play during which you aim for the green in front of the cup, not the pin.
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| *'''Stick Shot''' - A shot that drops and sticks hard and fast right next to the hole.
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| *'''Stroke''' - The number of times you address and swing the club to hit the ball are your strokes. Don't wiff! Those count as strokes too.
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| *'''Stroke Play''' - A competition in which the total number of strokes for one round determines the winner. Can also be played for a predetermined number of rounds.
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| *'''Sudden Death''' - A tiebreak situation in which victory is decided on the next hole. In match play, if no winner has been determined by the last hole, a sudden death playoff is held.
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| *'''Sunny-side up''' - When a ball gets halfway buried in a bunker, resembling an over-easy egg. Very difficult to hit.
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| *'''SW''' - Abbreviation for sand wedge.
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| *'''Sway''' - Turning the body from side to side during the swing. To much sway causes erratic ball flight.
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| *'''Sweet Spot''' - The dead center of the face of the club. Hitting this spot is important for getting the appropriate distance out of a club.
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| *'''Sweet-spot ratio''' - The percentage of shots that you hit in a club's sweet spot.
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| *'''Swing''' - The act of pendulating a club to hit a ball.
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| | |
| ==T==
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| *'''Tailwind''' - A wind that comes from behind. It carries the ball.
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| *'''Tap-in''' - A short, simple putt that doesn't require concentration.
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| *'''Teaching Pro''' - A trained instructor who teaches golfers the finer points of the game. Novices should listen up.
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| *'''Tee''' - The wooden peg that the ball rests upon for the first shot on a hole.
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| *'''Tee Box''' - The designated area from which each player hits the first shot of every hole.
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| *'''Tee Marker''' - A mark that specifies from where in the tee box you should take your tee shot.
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| *'''Tee Off''' - To hit the first shot on the starting hole.
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| *'''Tee Shot''' - The first shot on a hole. Taken from the tee box.
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| *'''Tee Time''' - The assigned time for a group to begin play on their first hole.
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| *'''Tee Up''' - To set the ball on the tee for the tee shot. If it falls off, there's no penalty to replace it.
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| *'''Tend The Flag''' - To hold the pin so a player can see the hole and to remove it after the player has putted.
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| *'''Texas Wedge''' - A shot made with the putter from off the green.
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| *'''The Turn''' - "Making the turn" refers to finishing the front nine and moving on to the back nine.
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| *'''Tight''' - A descriptive term for a course or hole that is very narrow.
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| *'''Title Holder''' - A player that wins a championship tournament and therefore holds that particular title.
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| *'''Toe''' - The far end of the club head, away from the neck and shaft.
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| *'''Tool''' - An instrument used to fix a ball mark on the green.
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| *'''Top''' - To hit the top of the ball, resulting in a low missed shot.
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| *'''Topspin''' - A back-to-front spin on the ball that causes it to drop faster, yet roll further.
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| *'''Touch''' - An abstract term that refers to having a feel or sensitivity for playing good golf shots.
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| *'''Tournament''' - A competition among many golfers for a prize, trophy, or title.
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| *'''Tournament Green''' - For use in tournaments, this green is harder and faster than a normal green. It's hard to make the ball stop on a tournament green.
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| *'''Trajectory''' - The flight path of the ball.
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| *'''Trap''' - See "bunker"
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| *'''Triple Bogey''' - A score of three strokes over par. On a par 4 hole, a triple bogey would be a score of 7.
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| *'''Trouble Shot''' - When the ball is in a difficult position to hit, like behind a tree or under a bush.
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| | |
| ==U==
| |
| *'''Under Par''' - Scoring less than the par score for hole or course.
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| *'''Undulation''' - The ups and downs of the terrain. It's important to study since the ball always rolls downhill.
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| *'''Unplayable''' - A ball that cannot be played due to terrain. There's a one-stroke penalty to drop the ball.
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| *'''Up and Down''' - To hole out in two shots from off the green. Usually a chip or pitch followed by one putt.
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| *'''Uphill''' - Refers to any up-sloping shot. Down-sloping shots are referred to as "downhill."
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| *'''Upright Swing''' - A term for a swing in which the club's path is vertical.
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| | |
| ==V==
| |
| *'''Visitor''' - A guest playing at a course that he or she does not belong to.
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| | |
| ==W==
| |
| *'''Waggle''' - The back-and-forth club motion at address meant to loosen the wrists and arms.
| |
| *'''Waste Area''' - Terrain covered in pebbles and rocks. Like deep rough, these areas are hard to hit far from.
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| *'''Water Hazard''' - An obstacle made of water. If you dunk your ball, you have to take a one-stroke penalty.
| |
| *'''Wedge''' - A short-range club used to loft the ball into the air. Sand, pitching, and approach wedges are the most coming.
| |
| *'''Wet Ball''' - A shot that lands in any water hazard on the course. Also called water balls.
| |
| *'''Whiff''' - A swing that attempts to hit the ball, and missed.
| |
| *'''Wood''' - A distance club once made of wood but now often made of metal. 1-, 3-, and 4-woods are in Mario Golf.
| |
| *'''Worm Burner''' - A shot with an extremely low trajectory that skims or appears to skim the ground.
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| | |
| ==Y==
| |
| *'''Yard''' - On yard equals three feet. That's about the same as 90 cm.
| |
| *'''Yardage''' - The unit used to measure distance outside of the green.
| |
| *'''Yardage Marker''' - A landmark indicating yardage to the green. Usually measured to the center of the green.
| |
| *'''Yips''' - The inability to play well due to nerves. Yips are most common to, but not limited to, putting.
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|
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|
| {{MGAT}} | | {{MGAT}} |
| [[Category:Mario Golf: Advance Tour]] | | [[Category:Mario Golf: Advance Tour]] |