Editing Giant Gate

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If the player passes the gate without hitting the tape, the tape turns into a coin, and no Bonus Stars are rewarded.
If the player passes the gate without hitting the tape, the tape turns into a coin, and no Bonus Stars are rewarded.


Giant Gates are often protected by [[List of enemies|enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing a level, it also gives them the chance to get a high number of Bonus Stars by [[jump]]ing on the enemy, allowing them to reach the tape when it is at the top of the gate.
Giant Gates are often protected by [[List of enemies|enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing a level, it also gives them the chance to get a high number of Bonus Stars by [[jump]]ing on the enemy, which allows them to reach the tape when it is at the top of the gate.


Giant Gates return in the ''Super Mario World'' style of ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. However, instead of Bonus Stars, the player gets either 500, 1,000, 2,500, or 4,000 [[point]]s, or a 1-Up depending on where the tape is when it is hit, like with a flagpole, as levels are standalone in this game. The tape also must be hit to complete the level; going through the gate without hitting it does nothing. However, in ''Super Mario Maker 2'', it is once again possible to complete the level by passing through the gate without needing to hit the tape, as in the original ''Super Mario World''; in this case, no points are awarded. Moreover, in levels with clear conditions in ''Super Mario Maker 2'', the Giant Gate appears as a dashed outline and is fully revealed only once the condition has been met.
Giant Gates return in the ''Super Mario World'' style of ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. However, instead of Bonus Stars, the player gets either 500, 1,000, 2,500, or 4,000 [[point]]s, or a 1-Up depending on where the tape is when it is hit, like with a flagpole, as levels are standalone in this game. The tape also must be hit to complete the level; going through the gate without hitting it does nothing. However, in ''Super Mario Maker 2'', it is once again possible to complete the level by passing through the gate without needing to hit the tape, as in the original ''Super Mario World''; in this case, no points are awarded. Moreover, in levels with clear conditions in ''Super Mario Maker 2'', the Giant Gate appears as a dashed outline and is fully revealed only once the condition has been met.

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