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#REDIRECT [[List of stages debuting in Super Smash Bros.#Final Destination]]
[[File:Final Destination light BG SSBU.png|thumb|200px|Final Destination in ''[[Super Smash Bros. Ultimate]]'']]
'''Final Destination''' is a stage that appears in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game to date. It has absolutely no features, except for the large platform, so the combatants are not bothered by the stage in any way. In all five games, the Final Destination floats all around space, showing all the different landscape of the world. In the games, the places that the Final Destination travels through have changed.
 
In ''[[Super Smash Bros.]]'', Final Destination only appears as the battlefield on which the player fights [[Master Hand]] in Classic mode.
 
Final Destination reappears in ''[[Super Smash Bros. Melee]]'' as an unlockable stage, unlocked by clearing the Event Match "The Showdown", and is still where the battle against Master Hand is held in Classic mode. The player may also battle [[Crazy Hand]], if the right conditions are met. Final Destination is also where the player battles [[Bowser#Size|Giant Bowser]] in Adventure mode. If the right conditions are met, the player is also be able to battle [[Giga Bowser]] afterwards.
 
In ''[[Super Smash Bros. Brawl]]'', the stage is available from the start. Like in the past titles, it is a simple platform. In [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]], a Final Destination-like stage is the location of the final battle with [[Tabuu]].
 
Final Destination returns in ''[[Super Smash Bros. for Nintendo 3DS]]''/''[[Super Smash Bros. for Wii U|Wii U]]'', with a different look. Like ''Brawl'', it features a background that takes place in space. It should also be noted that every stage has an alternate Final Destination incarnation. Also, in a new mode of online play, For Glory mode, these versions of the stages are the only stages available. Stages in their Final Destination form are stylized as ''Stage Name'' (Ω Form).
 
Final Destination returns again in ''[[Super Smash Bros. Ultimate]]''. Its main platform now has the same length as [[Battlefield]]; additionally, all Ω-form stages are standardized to having the stage set on a large platform floating over an abyss like the original Final Destination, as opposed to a large pillar with walls leading down to the bottom as is the case with several Ω-form stages in the previous game. As of the version 8.1 update released on August 4, 2020, any song in the game can be played on this stage as well as on all three variations of Battlefield.<ref>@NintendoAmerica (August 4, 2020). [https://twitter.com/NintendoAmerica/status/1290834210979160064?s=20 ''"A Super #SmashBrosUltimate update, Ver. 8.1.0, is available now! This update includes a new stage, Small Battlefield. Plus, you’ll now be able to select from all music tracks when playing on Final Destination and Battlefield stages!"''] ''Twitter''. Retrieved August 4, 2020.</ref>
 
In both ''Melee'' and ''Brawl'', the unlock match for [[Ganondorf]] takes place here; in the former, this is also true of the unlock match for [[Mewtwo]].
 
==Songs==
===''Super Smash Bros. Brawl''===
====My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Final Destination
|''Super Smash Bros. Brawl''
|
|
|-
| align=center | Credits  (Super Smash Bros.)
|''Super Smash Bros.''
|Arrangement Supervisor: Yusuke Takahama
|Clear Classic mode on Hard difficulty.
|-
| align=center | Opening  (Super Smash Bros. Melee)
|''Super Smash Bros. Melee''
|Arrangement Supervisor: Kentaro Ishizaka
|Grab CD
|-
| align=center | Final Destination (Melee)
|''Super Smash Bros. Melee''
|Original
|Grab CD
|-
| align=center | Giga Bowser (Melee)
|''Super Smash Bros. Melee''
|Original
|Grab CD
|}
 
====Not in My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | Hidden Mountain & Forest
|''The Legend of Zelda: A Link to the Past''
|Original
|Fight with Ganondorf
|-
|}
 
===''Super Smash Bros. for Nintendo 3DS''===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=50%
! width=25% | Name
!Source
!Credits
|-
|align=center|Final Destination
|align=center|Original
|Arrangement Supervisor: Torine<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|-
|align=center|Menu (Melee): Ver. 2
|align=center|''Super Smash Bros. Melee''
|Arrangement Supervisor: Nobuko Toda<br>Composition: HAL Laboratory, Inc.<br>Arrangement: FILM SCORE LLC
|}
 
===''Super Smash Bros. for Wii U''===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=70%
! width=25% | Name
!Source
!Credits
! width=20% | Requirements
|-
|align=center|Final Destination
|align=center|Original
|Arrangement Supervisor: Torine<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|-
|align=center|Final Destination Ver. 2
|align=center|Original
|Arrangement Supervisor: Junichi Nakatsuru<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|-
|align=center|Master Hand
|align=center|Original
|Arrangement Supervisor: LindaAI-CUE<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|-
|align=center|Menu (Melee): Ver. 2
|align=center|''Super Smash Bros. Melee''
|Arrangement Supervisor: Nobuko Toda<br>Composition: HAL Laboratory, Inc.<br>Arrangement: FILM SCORE LLC
|-
|align=center|Credits (Super Smash Bros.)
|align=center|''Super Smash Bros. Brawl''<br>(''Super Smash Bros.'')
|Arrangement Supervisor: Yusuke Takahama
|-
|align=center|Metal Battle (Melee)
|align=center|''Super Smash Bros. Melee''
|rowspan="5" |Original
|rowspan="3" |Collect CD
|-
|align=center|Final Destination (Melee)
|align=center|''Super Smash Bros. Melee''
|-
|align=center|Giga Bowser (Melee)
|align=center|''Super Smash Bros. Melee''
|-
|align=center|Final Destination (Brawl)
|align=center|''Super Smash Bros. Brawl''
|-
|align=center|Boss Battle Song 2 (Brawl)
|align=center|''Super Smash Bros. Brawl''
|-
|align=center|Master Core
|align=center|Original
|Arrangement Supervisor: LindaAI-CUE<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Clear Classic at Intensity 5.5 or higher
|-
|align=center|Master Fortress: First Wave
|align=center|Original
|Arrangement Supervisor: LindaAI-CUE<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Clear Solo Classic at intensity 8.0 with 2 characters
|-
|align=center|Master Fortress: Second Wave
|align=center|Original
|Arrangement Supervisor: LindaAI-CUE<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Clear Solo Classic at intensity 8.0 with 3 characters
|}
 
==Trophy information from ''Super Smash Bros. Melee''==
{| border=1 cellpadding=1 cellspacing=0 width=100%
|-
! width=100px | Name !! width=100px | Image !! width=150px | Game !! | Description
|-
! Final Destination
| [[File:Trophy192.png|100px]]
| align=center | ''Super Smash Bros. Melee''<br>12/01
| ''As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.''
|-
|}
 
==Gallery==
<gallery>
LuigiMasterHandFinalDestinationSSB.png|[[Luigi]] battling [[Master Hand]] on the original Final Destination
Final Destination Melee.png|Final Destination's appearance in ''[[Super Smash Bros. Melee]]''
SSBB_Final Destination_Stage.png|Final Destination's appearance in ''[[Super Smash Bros. Brawl]]''
Final Destination 3DS.jpg|Final Destination in ''[[Super Smash Bros. for Nintendo 3DS]]''
SSB4-MasterHand.jpeg|Final Destination with Master Hand in ''Super Smash Bros. for Nintendo 3DS''
SSB4 WiiU FinalDestination.jpg|Final Destination in ''[[Super Smash Bros. for Wii U]]''
Final Destination SSBU.jpg|Final Destination in ''[[Super Smash Bros. Ultimate]]'' with the dark background
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=終点
|JapR=Shūten
|JapM=Endpoint
|Spa=Destino final
|SpaM=Final Destination
|Fra=Destination Finale
|FraM=Final Destination
|Dut=Eindstation
|DutM=Terminal Station (lit.: End Station)
|Ger=Letzte Station
|GerM=Last Station
|Ita=Destinazione finale
|ItaM=Final Destination
|Por=Destino Final
|PorM=Final Destination
|Rus=Последняя арена
|RusR=Poslednyaya arena
|RusM=Last Arena
|Kor=종점
|KorR=Jongjeom
|KorM=Terminus
|Chi=終點 (Traditional)<br>终点 (Simplified)
|ChiR=Zhōngdiǎn
|ChiM=Endpoint
}}
 
==Trivia==
*The ground pattern of the original Final Destination stage is somewhat similar to a {{wp|Maya calendar}}. This supposed association may have something to do with the cataclysmic prophecies implied by periodic cycles established by the Mayan civilizations.
 
==References==
{{NIWA|SmashWiki=Final Destination (disambiguation)}}
<references/>
 
{{SSB}}
{{SSBM}}
{{SSBB}}
{{SSB4}}
{{SSBU}}
[[Category:Cosmic areas]]
[[Category:Cosmic areas]]
[[Category:Super Smash Bros. stages]]
[[Category:Super Smash Bros. stages]]
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[[Category:Super Smash Bros. Melee trophies]]
[[Category:Super Smash Bros. Melee trophies]]
[[Category:Super Smash Bros. Ultimate stages]]
[[Category:Super Smash Bros. Ultimate stages]]
[[de:Letzte Station]]
[[it:Destinazione finale]]

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