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{{redirect|3D Hot Rally|the soundtrack album|[[3D Hot Rally (album)]]}}
{{game infobox
{{game infobox
|image=[[File:HotRally.png|260px]]
|image=[[File:HotRally.png|260px]]
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'''''Famicom Grand Prix II: 3D Hot Rally''''' is a racing video game released in [[Japan]] for the [[Family Computer Disk System]]. It is the sequel to ''[[Famicom Grand Prix: F1 Race]]'', although the two games are very different. Like its predecessor, it too was subject of a tournament which was held from April 14 to May 31, 1988. The top 100 players of each class of car received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst6.html]</ref><ref>[https://famicomworld.com/workshop/articles/the-holy-grails/holy-grails-stationary-set/ Types of Pretty Mini stationery sets]</ref> They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=ky8UJqmhR_I Video of the prizes]</ref> The game supports the {{wp|Famicom 3D System}}, allowing the player to see the screen in three-dimensions by wearing a specialized set of goggles. The game's name makes note of said capabilities.  
'''''Famicom Grand Prix II: 3D Hot Rally''''' (ファミコングランプリII スリーディーホットラリー) is a racing video game released in [[Japan]] for the [[Family Computer Disk System]]. It is the sequel to ''[[Famicom Grand Prix: F1 Race]]'', although the two games are very different. Like its predecessor, it too was subject of a tournament which was held from April 14 to May 31, 1988. The top 100 players of each class of car received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst6.html]</ref><ref>[https://famicomworld.com/workshop/articles/the-holy-grails/holy-grails-stationary-set/ Types of Pretty Mini stationery sets]</ref> They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=ky8UJqmhR_I Video of the prizes]</ref> The game supports the {{wp|Famicom 3D System}}, allowing the player to see the screen in three-dimensions by wearing a specialized set of goggles. The game's name makes note of said capabilities.  


''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this design was established in official artwork in the film ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''.
''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this design was established in official artwork for ''[[Super Mario Bros.: The Lost Levels]]'' <!-- "Official" artwork is of dubious origin, see [[Talk:Famicom Grand Prix II: 3D Hot Rally]]. --> and in the film ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''.


This game, along with its predecessor, is a possible ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''.
This game, along with its predecessor, is a possible ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''.
==Gameplay==
==Gameplay==
''Famicom Grand Prix II: 3D Hot Rally'' is a racing game with similar gameplay to that of ''{{wp|Rad Racer}}''. There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator on the bottom right of the game will display the vehicle's condition; once the damage indicator is fully depleted, the game will end. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair will take. Prior to each race, the player can set one check point as a designated repair point with flashing signs, instantly recovering some damage when it is passed through.
''Famicom Grand Prix II: 3D Hot Rally'' is a racing game with similar gameplay to that of ''{{wp|Rad Racer}}''. There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator on the bottom right of the game will display the vehicle's condition; once the damage indicator is fully depleted, the game will end. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair will take.  


The game is not a traditional racing game in the sense the goal is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the vehicle will automatically switch to neutral transmission and begin gradually slowing down as long as it is not angled downhill; if the vehicle stops with an empty time gauge, the game will end.
The game is not a traditional racing game in the sense the goal is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the game will end.


Scattered throughout the course, usually in groups of five, are [[Hot Dot]]s: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h.
Scattered throughout the course in groups of five are [[Hot Dot]]s: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h.  


==Characters==
==Characters==
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{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Kattobi select.png]]<br><big>'''{{text outline|{{color-link|Kattobi|white}}}}'''</big><br>Sports car
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Kattobi light spin.gif]]<br><big>'''[[Kattobi]]'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar1.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar1.png|300x250px]]
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{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Yonque select.png]]<br><big>'''{{text outline|{{color-link|Yonque|blue}}}}'''</big><br>4WD
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Yonque light spin.gif]]<br><big>'''[[Yonque]]'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar3.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar3.png|300x250px]]
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{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Monster select.png]]<br><big>'''{{text outline|{{color-link|Monster (vehicle)|red|Monster}}}}'''</big><br>Buggy
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Monster light spin.gif]]<br><big>'''[[Monster (vehicle)|Monster]]'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar2.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar2.png|300x250px]]
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!style="background:#EAECF0" align="center"|[[Jamadatō]]
!style="background:#EAECF0" align="center"|[[Jamadatō]]
----
----
[[File:Jamadato.png]] [[File:FGPII Jamadato orange R.png]] [[File:FGPII Jamadato green.png]] [[File:FGPII Jamadato green R.png]]<br>[[File:FGPII Jamadato blue.png]] [[File:FGPII Jamadato blue R.png]]
[[File:Jamadato.png]] [[File:FGPII Jamadato green.png]] [[File:FGPII Jamadato blue.png]]
|Tall streetlamps that appear regularly spaced alongside roads, most commonly in city areas. Due to their height, they cannot be jumped over without the Hot gear being active.
|Tall streetlamps that exclusively appear alongside paved roads. Due to their height, they cannot be jumped over.
|-
|-
!style="background:#EAECF0" align="center"|Pillar
!style="background:#EAECF0" align="center"|Pillar
----
----
[[File:FGPII Pillar light.png]] [[File:FGPII Pillar dark.png]]
[[File:FGPII Pillar light.png]] [[File:FGPII Pillar dark.png]]
|Medium-sized stone plinths that appear rarely in unpaved areas. They can appear anywhere beside or on the road an can only be leaped by the tallest standard jumps.
|Medium-sized stone plinths that appear in the rare ruins areas. They can only be leaped by the tallest jumps.
|-
|-
!style="background:#EAECF0" align="center"|Sign
!style="background:#EAECF0" align="center"|Sign
----
----
[[File:FGPII Sign light.png]] [[File:FGPII Sign mid.png]] [[File:FGPII Sign dark.png]]
[[File:FGPII Sign light.png]] [[File:FGPII Sign mid.png]] [[File:FGPII Sign dark.png]]
|Inverted checkpoint signs appear in a few areas, usually cities. They are medium height.
|Inverted checkpoint signs appear in city areas. They are always alongside paved roads, but are shorter than Jamadatō.
|}
|}


===Helpful objects===
===Collectible===


{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
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!style="background:#EAECF0" align="center"|[[Hot Dot]]
!style="background:#EAECF0" align="center"|[[Hot Dot]]
----
----
[[File:FGPII Hot Dot.gif]]
[[File:FGPII Hot Dot.png]]
|Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost.
|Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost.
|-
!style="background:#EAECF0" align="center"|[[Check Point]]
----
[[File:FGPII Check Point left.png]] [[File:FGPII Check Point right.png]] [[File:FGPII Check Point left mid.png]] [[File:FGPII Check Point right mid.png]]<br>[[File:FGPII Check Point left dark.png]] [[File:FGPII Check Point right dark.png]]
|These mark the areas between each course's sections. They must be reached within the time limit.
|-
!style="background:#EAECF0" align="center"|[[Repair Point]]
----
[[File:FGPII Check Point left special.gif]] [[File:FGPII Check Point right special.gif]]
|These Check Points are set before the race begins, with one taking the place of a single normal Check Point. Passing through them instantly restores damage.
|-
!style="background:#EAECF0" align="center"|Goal
----
[[File:FGPII Check Point left special.gif]] [[File:FGPII Check Point right special.gif]]
|This special Check Point appears at the very end of each stage. Reaching it is required to set a record.
|}
===Courses===
Each course goes through various environments across its length. The road on each course splits and merges back at various point, but no matter which route is taken, the player will go through eight check points before the goal. Each segment between check points has different scenery.
{|border=1 cellpadding=3 style=border-collapse:collapse
|-
!style="background:#EAECF0" align="center"|[[Course-1]]
|-
|[[File:3DHR-Course1.png]][[File:FGPII Map Course-1 segments.png]]
|-
!style="background:#EAECF0" align="center"|[[Course-2]]
|-
|[[File:3DHR-Course2.png]][[File:FGPII Map Course-2 segments.png]]
|-
!style="background:#EAECF0" align="center"|[[Course-3]]
|-
|[[File:3DHR-Course3.png]][[File:FGPII Map Course-3 segments.png]]
|}
|}


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This game is one of eight that is compatible with the {{wp|Famicom 3D System}}. The flyer for the tournament advertised this system.<ref>[https://pony.velvet.jp/fcdisk/dskidx/flyer/fsc-tdre_fly1_cd.jpg Tournament flyer]</ref>
This game is one of eight that is compatible with the {{wp|Famicom 3D System}}. The flyer for the tournament advertised this system.<ref>[https://pony.velvet.jp/fcdisk/dskidx/flyer/fsc-tdre_fly1_cd.jpg Tournament flyer]</ref>
{{br}}


==Gallery==
==Gallery==
{{main-gallery}}
===Artwork===
<gallery>
<gallery>
3DHR-Logo.png|The game's logo
Mario with tire 3DHR.png|[[Mario]] holding a tire
Mario with tire 3DHR.png|[[Mario]] holding a tire
3D Hot Rally-tired MarioLuigi.png|A tired Mario and [[Luigi]], resting
3D Hot Rally-tired MarioLuigi.png|A tired Mario and [[Luigi]], resting
3DHR Mario.png|Mario, running and pointing
Mario (Steering Wheel) - 3D Hot Rally.png|Mario with a steering wheel
FamicomIIArt1.png|Mario driving, with passenger Luigi
Mario and Luigi (Yonque) - 3D Hot Rally.png|Mario and Luigi posed next to the Yonque
FamicomIIArt2.png|Mario popping champagne
FamicomIIArt3.png|Mario popping champagne in front of Luigi
FamicomIIArt3.png|Mario popping champagne in front of Luigi
Mario3DRallyCoverArt.png|Mario and Luigi riding in the [[Monster (vehicle)|Monster]]
Mario3DRallyCoverArt.png|Mario and Luigi riding in the Monster
3DHR Jamadato.png|[[Jamadatō]]
3DHR obstacles.png|The obstacles
HotMark.png|[[Hot Dot]]
3DHR - Cover artwork.png|Cover artwork
FDS 3D Hot Rally Disk.jpg|Blue disk
FGP23DHR FDS flyer.jpg|Promotional Flyer
</gallery>
 
===Screenshots===
<gallery>
FGP23DHR FDS title.png|Title screen
FGP23DHR FDS screen.png|Screenshot showing the [[Monster (vehicle)|Monster]], grassy terrain
Monstertruck.png|Screenshot showing the [[Yonque]], desert terrain
SnowTerrain.png|The Monster in a snowy terrain
HotMarkFMC.png|Collecting a [[Hot Dot]] in the Yonque
3DHR-Course1.png|Course 1 map
3DHR-Course2.png|Course 2 map
3DHR-Course3.png|Course 3 map
</gallery>
 
===Sprites===
<gallery>
Kattobi 3DHotRally.png|[[Kattobi]]
FGPII Kattobi light back.png|Kattobi
FGPII Kattobi mid back.png|Kattobi
FGPII Kattobi dark back.png|Kattobi
Yonque HotRally.png|[[Yonque]]
FGPII Yonque light back.png|Yonque
FGPII Yonque mid back.png|Yonque
FGPII Yonque dark back.png|Yonque
Monster 3DHotRally.png|[[Monster (vehicle)|Monster]]
FGPII Monster light back.png|Monster
FGPII Monster mid back.png|Monster
FGPII Monster dark back.png|Monster
Monster MarioLuigi.png|Luigi (left) and Mario (right) surrounding the Monster
|[[Hot Dot]]
</gallery>
</gallery>


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*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The [[List of sponsors debuting in Mario Kart Arcade GP and Mario Kart Arcade GP 2#Mario Motors|Mario Motors]] logo features the artwork of Mario holding a tire from this game.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The [[List of sponsors debuting in Mario Kart Arcade GP and Mario Kart Arcade GP 2#Mario Motors|Mario Motors]] logo features the artwork of Mario holding a tire from this game.
*''[[Super Mario Odyssey]]'': The Mechanic Outfit and Mechanic Hat from this game are references to Mario's appearance in ''Famicom Grand Prix II: 3D Hot Rally''.
*''[[Super Mario Odyssey]]'': The Mechanic Outfit and Mechanic Hat from this game are references to Mario's appearance in ''Famicom Grand Prix II: 3D Hot Rally''.
*''[[Super Smash Bros. Ultimate]]'': The artwork of Mario and Luigi driving the Monster appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game. {{media link|SSBU MONSTER Spirit.png|This version}} removes the extra sixth finger from Luigi's right hand.
*''[[Super Smash Bros. Ultimate]]'': The artwork of Mario and Luigi driving the Monster appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game.


==Names in other languages==
{{Foreign names
|Jap=ファミコングランプリII スリーディーホットラリー
|JapR=Famikon Guran Puri Ni: Surī Dyī Hotto Rarī
|JapM=Famicom Grand Prix II: 3D Hot Rally
}}
==References==
==References==
{{NIWA|SmashWiki=List of minor Nintendo universes#Famicom Grand Prix|StrategyWiki=1}}
{{NIWA|SmashWiki=List of minor Nintendo universes#Famicom Grand Prix|StrategyWiki=1}}
<references/>
<references/>
{{FGPII3DHR}}
{{FGPII3DHR}}
{{Super Mario games}}
{{NES}}
{{NES}}
[[Category:Famicom Grand Prix II: 3D Hot Rally|*]]
[[Category:Famicom Grand Prix II: 3D Hot Rally|*]]

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