Editing Famicom Grand Prix II: 3D Hot Rally
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'''''Famicom Grand Prix II: 3D Hot Rally''''' is a racing video game released in [[Japan]] for the [[Family Computer Disk System]]. It is the sequel to ''[[Famicom Grand Prix: F1 Race]]'', although the two games are very different. Like its predecessor, it too was subject of a tournament which was held from April 14 to May 31, 1988. The top 100 players of each class of car received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst6.html]</ref><ref>[https://famicomworld.com/workshop/articles/the-holy-grails/holy-grails-stationary-set/ Types of Pretty Mini stationery sets]</ref> They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=ky8UJqmhR_I Video of the prizes]</ref> The game supports the {{wp|Famicom 3D System}}, allowing the player to see the screen in three-dimensions by wearing a specialized set of goggles. The game's name makes note of said capabilities. | '''''Famicom Grand Prix II: 3D Hot Rally''''' (ファミコングランプリII スリーディーホットラリー) is a racing video game released in [[Japan]] for the [[Family Computer Disk System]]. It is the sequel to ''[[Famicom Grand Prix: F1 Race]]'', although the two games are very different. Like its predecessor, it too was subject of a tournament which was held from April 14 to May 31, 1988. The top 100 players of each class of car received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst6.html]</ref><ref>[https://famicomworld.com/workshop/articles/the-holy-grails/holy-grails-stationary-set/ Types of Pretty Mini stationery sets]</ref> They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=ky8UJqmhR_I Video of the prizes]</ref> The game supports the {{wp|Famicom 3D System}}, allowing the player to see the screen in three-dimensions by wearing a specialized set of goggles. The game's name makes note of said capabilities. | ||
''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this design was established in official artwork in the film ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''. | ''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this design was established in official artwork for ''[[Super Mario Bros.: The Lost Levels]]'' <!-- "Official" artwork is of dubious origin, see [[Talk:Famicom Grand Prix II: 3D Hot Rally]]. --> and in the film ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''. | ||
This game, along with its predecessor, is a possible ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''. | This game, along with its predecessor, is a possible ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''. | ||
==Gameplay== | ==Gameplay== | ||
''Famicom Grand Prix II: 3D Hot Rally'' is a racing game with similar gameplay to that of ''{{wp|Rad Racer}}''. There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator on the bottom right of the game will display the vehicle's condition; once the damage indicator is fully depleted, the game will end. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair will take | ''Famicom Grand Prix II: 3D Hot Rally'' is a racing game with similar gameplay to that of ''{{wp|Rad Racer}}''. There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator on the bottom right of the game will display the vehicle's condition; once the damage indicator is fully depleted, the game will end. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair will take. | ||
The game is not a traditional racing game in the sense the goal is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted | The game is not a traditional racing game in the sense the goal is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the game will end. | ||
Scattered throughout the course | Scattered throughout the course in groups of five are [[Hot Dot]]s: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h. | ||
==Characters== | ==Characters== | ||
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{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
|- | |- | ||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Kattobi | !style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Kattobi light spin.gif]]<br><big>'''[[Kattobi]]'''</big> | ||
|- | |- | ||
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar1.png|300x250px]] | !style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar1.png|300x250px]] | ||
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{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
|- | |- | ||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Yonque | !style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Yonque light spin.gif]]<br><big>'''[[Yonque]]'''</big> | ||
|- | |- | ||
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar3.png|300x250px]] | !style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar3.png|300x250px]] | ||
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{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | {|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | ||
|- | |- | ||
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Monster | !style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:FGPII Monster light spin.gif]]<br><big>'''[[Monster (vehicle)|Monster]]'''</big> | ||
|- | |- | ||
!style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar2.png|300x250px]] | !style="background:white; height:250px" align="center" colspan=2|[[File:FamicomIICar2.png|300x250px]] | ||
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!style="background:#EAECF0" align="center"|[[Jamadatō]] | !style="background:#EAECF0" align="center"|[[Jamadatō]] | ||
---- | ---- | ||
[[File:Jamadato | [[File:Jamadato.png]] [[File:FGPII Jamadato green.png]] [[File:FGPII Jamadato blue.png]] | ||
|Tall streetlamps that appear | |Tall streetlamps that exclusively appear alongside paved roads. Due to their height, they cannot be jumped over. | ||
|- | |- | ||
!style="background:#EAECF0" align="center"|Pillar | !style="background:#EAECF0" align="center"|Pillar | ||
---- | ---- | ||
[[File:FGPII Pillar light.png]] [[File:FGPII Pillar dark.png]] | [[File:FGPII Pillar light.png]] [[File:FGPII Pillar dark.png]] | ||
|Medium-sized stone plinths that appear | |Medium-sized stone plinths that appear in the rare ruins areas. They can only be leaped by the tallest jumps. | ||
|- | |- | ||
!style="background:#EAECF0" align="center"|Sign | !style="background:#EAECF0" align="center"|Sign | ||
---- | ---- | ||
[[File:FGPII Sign light.png]] [[File:FGPII Sign mid.png]] [[File:FGPII Sign dark.png]] | [[File:FGPII Sign light.png]] [[File:FGPII Sign mid.png]] [[File:FGPII Sign dark.png]] | ||
|Inverted checkpoint signs appear in | |Inverted checkpoint signs appear in city areas. They are always alongside paved roads, but are shorter than Jamadatō. | ||
|} | |} | ||
=== | ===Collectible=== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
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!style="background:#EAECF0" align="center"|[[Hot Dot]] | !style="background:#EAECF0" align="center"|[[Hot Dot]] | ||
---- | ---- | ||
[[File:FGPII Hot Dot. | [[File:FGPII Hot Dot.png]] | ||
|Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost. | |Exclamation marks that occasionally appear in clusters along the track. Collecting eight allows a temporary, but substantial speed boost. | ||
|} | |} | ||
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This game is one of eight that is compatible with the {{wp|Famicom 3D System}}. The flyer for the tournament advertised this system.<ref>[https://pony.velvet.jp/fcdisk/dskidx/flyer/fsc-tdre_fly1_cd.jpg Tournament flyer]</ref> | This game is one of eight that is compatible with the {{wp|Famicom 3D System}}. The flyer for the tournament advertised this system.<ref>[https://pony.velvet.jp/fcdisk/dskidx/flyer/fsc-tdre_fly1_cd.jpg Tournament flyer]</ref> | ||
==Gallery== | ==Gallery== | ||
===Artwork=== | |||
<gallery> | <gallery> | ||
3DHR-Logo.png|The game's logo | |||
Mario with tire 3DHR.png|[[Mario]] holding a tire | Mario with tire 3DHR.png|[[Mario]] holding a tire | ||
3D Hot Rally-tired MarioLuigi.png|A tired Mario and [[Luigi]], resting | 3D Hot Rally-tired MarioLuigi.png|A tired Mario and [[Luigi]], resting | ||
3DHR Mario.png|Mario, running and pointing | |||
Mario (Steering Wheel) - 3D Hot Rally.png|Mario with a steering wheel | |||
FamicomIIArt1.png|Mario driving, with passenger Luigi | |||
Mario and Luigi (Yonque) - 3D Hot Rally.png|Mario and Luigi posed next to the Yonque | |||
FamicomIIArt2.png|Mario popping champagne | |||
FamicomIIArt3.png|Mario popping champagne in front of Luigi | FamicomIIArt3.png|Mario popping champagne in front of Luigi | ||
Mario3DRallyCoverArt.png|Mario and Luigi riding in the [[Monster (vehicle)|Monster]] | Mario3DRallyCoverArt.png|Mario and Luigi riding in the Monster | ||
3DHR | 3DHR obstacles.png|The obstacles | ||
HotMark.png|[[Hot Dot]] | |||
3DHR - Cover artwork.png|Cover artwork | |||
FDS 3D Hot Rally Disk.jpg|Blue disk | |||
FGP23DHR FDS flyer.jpg|Promotional Flyer | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | |||
FGP23DHR FDS title.png|Title screen | |||
FGP23DHR FDS screen.png|Screenshot showing the [[Monster (vehicle)|Monster]], grassy terrain | |||
Monstertruck.png|Screenshot showing the [[Yonque]], desert terrain | |||
SnowTerrain.png|The Monster in a snowy terrain | |||
HotMarkFMC.png|Collecting a [[Hot Dot]] in the Yonque | |||
3DHR-Course1.png|Course 1 map | |||
3DHR-Course2.png|Course 2 map | |||
3DHR-Course3.png|Course 3 map | |||
</gallery> | |||
===Sprites=== | |||
<gallery> | |||
Kattobi 3DHotRally.png|[[Kattobi]] | |||
FGPII Kattobi light back.png|Kattobi | |||
FGPII Kattobi mid back.png|Kattobi | |||
FGPII Kattobi dark back.png|Kattobi | |||
Yonque HotRally.png|[[Yonque]] | |||
FGPII Yonque light back.png|Yonque | |||
FGPII Yonque mid back.png|Yonque | |||
FGPII Yonque dark back.png|Yonque | |||
Monster 3DHotRally.png|[[Monster (vehicle)|Monster]] | |||
FGPII Monster light back.png|Monster | |||
FGPII Monster mid back.png|Monster | |||
FGPII Monster dark back.png|Monster | |||
Monster MarioLuigi.png|Luigi (left) and Mario (right) surrounding the Monster | |||
|[[Hot Dot]] | |||
</gallery> | </gallery> | ||
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*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The [[List of sponsors debuting in Mario Kart Arcade GP and Mario Kart Arcade GP 2#Mario Motors|Mario Motors]] logo features the artwork of Mario holding a tire from this game. | *''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The [[List of sponsors debuting in Mario Kart Arcade GP and Mario Kart Arcade GP 2#Mario Motors|Mario Motors]] logo features the artwork of Mario holding a tire from this game. | ||
*''[[Super Mario Odyssey]]'': The Mechanic Outfit and Mechanic Hat from this game are references to Mario's appearance in ''Famicom Grand Prix II: 3D Hot Rally''. | *''[[Super Mario Odyssey]]'': The Mechanic Outfit and Mechanic Hat from this game are references to Mario's appearance in ''Famicom Grand Prix II: 3D Hot Rally''. | ||
*''[[Super Smash Bros. Ultimate]]'': The artwork of Mario and Luigi driving the Monster appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game | *''[[Super Smash Bros. Ultimate]]'': The artwork of Mario and Luigi driving the Monster appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] in this game. | ||
==References== | ==References== | ||
{{NIWA|SmashWiki=List of minor Nintendo universes#Famicom Grand Prix|StrategyWiki=1}} | {{NIWA|SmashWiki=List of minor Nintendo universes#Famicom Grand Prix|StrategyWiki=1}} | ||
<references/> | <references/> | ||
{{FGPII3DHR}} | {{FGPII3DHR}} | ||
{{NES}} | {{NES}} | ||
[[Category:Famicom Grand Prix II: 3D Hot Rally|*]] | [[Category:Famicom Grand Prix II: 3D Hot Rally|*]] |