Editing Everfrost Peak

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In the original [[Nintendo 64|N64]] version of the track, all three vehicles are usable on this track upon completion of the course or during a [[Time Trial]]. In the [[Nintendo DS]] remake, [[Car]]s are not featured among the options because the water at the start of the level is no longer frozen. The standard vehicle for this track in both games is the [[plane]]. The official ''Diddy Kong Racing'' website suggested racing as Bumper on this track.<ref>[https://web.archive.org/web/19990128193554/http://www.dkr.com/everfrost.html ''Diddy Kong Racing'' website (Everfrost Peak)]</ref>
In the original [[Nintendo 64|N64]] version of the track, all three vehicles are usable on this track upon completion of the course or during a [[Time Trial]]. In the [[Nintendo DS]] remake, [[Car]]s are not featured among the options because the water at the start of the level is no longer frozen. The standard vehicle for this track in both games is the [[plane]]. The official ''Diddy Kong Racing'' website suggested racing as Bumper on this track.<ref>[https://web.archive.org/web/19990128193554/http://www.dkr.com/everfrost.html ''Diddy Kong Racing'' website (Everfrost Peak)]</ref>


This track is the smallest and most simple snowy track out of the four within the game. Everfrost Peak is in the shape of a sloppy figure-8. The arches are more snowy in the Nintendo 64 version of the game, as in the Nintendo DS version, the arches are a dark black color, and appear to be more rocky than snowy/icy. The arches in the DS version are also slightly bigger and seem to be thicker than the ones that are in the Nintendo 64 version of the game. The sky for this course in the Nintendo 64 version is dark blue with stars, while it is brighter with the blizzard effect in the DS version.
This track is the smallest and most simple snowy track out of the four within the game. Everfrost Peak is in the shape of a sloppy figure-8. The arches are more snowy in the Nintendo 64 version of the game, as in the Nintendo DS version, the arches are a dark black color, and appear to be more rocky than snowy/icy. The arches in the DS version are also slightly bigger, and seem to be thicker than the ones that are in the Nintendo 64 version of the game. The sky for this course in the Nintendo 64 version is dark blue with stars, while it is brighter with the blizzard effect in the DS version.


==Layout==
==Layout==
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At the start of the race, players start in a plane and the frigid road starts off by curving slightly to the right, then to the left with some boost pads on the ground as well as in the air. The sides of the road have big, cold snowy mountains with a bunch of snowy trees on the top. Some are adorned with colored Christmas lights.
At the start of the race, players start in a plane and the frigid road starts off by curving slightly to the right, then to the left with some boost pads on the ground as well as in the air. The sides of the road have big, cold snowy mountains with a bunch of snowy trees on the top. Some are adorned with colored Christmas lights.


Soon, the racers approach a long, freezing river with some edges sticking out with some collectibles on them. Also, some snowmen with scarfs start appearing along with the trees on the mountain tops. The freezing river also curves slowly to the left. When the curve is over, the river continues to go straight for a bit as the racers approach an arch hanging above the water from the frosty mountains on the sides of the river. It is nearly in the middle of the racer's flying route, so they have the option to yield over the arch, or cautiously dip underneath it. The river ends as the frosty road returns with some [[Weapon Balloon]]s just after the current comes to a stop.  
Soon, the racers approach a long, freezing river with some edges sticking out with some collectibles on them. Also, some snowmen with scarfs start appearing along with the trees on the mountain tops. The freezing river also curves slowly to the left. When the curve is over, the river continues to go straight for a bit as the racers approach an arch hanging above the water from the frosty mountains on the sides of the river. It is nearly in the middle of the racer's flying route, so they have the option to yield over the arch, or cautiously dip underneath it. The river ends as the frosty road returns with some [[Item Balloon]]s just after the current comes to a stop.  


Next, the racers enter an ice cavern, curving to the left and then slightly to the right. The ceiling of the cavern seems to lower at the first curve. The ice is also a darker blue color and seems to be more thick. Once the racers exit the cave, there is a split path with a big, mountainous chunk of ice in the middle separating the two paths. Both paths are pretty much identical, as they are both very short and stay parallel to each other. While the racers are going on the split paths, they are also going on a big downhill. Once the downhill ends, the two paths rejoin back into one big, frigid road again.  
Next, the racers enter an ice cavern, curving to the left and then slightly to the right. The ceiling of the cavern seems to lower at the first curve. The ice is also a darker blue color and seems to be more thick. Once the racers exit the cave, there is a split path with a big, mountainous chunk of ice in the middle separating the two paths. Both paths are pretty much identical, as they are both very short and stay parallel to each other. While the racers are going on the split paths, they are also going on a big downhill. Once the downhill ends, the two paths rejoin back into one big, frigid road again.  

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