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An '''Easter egg''' is a minor secret in a game that | {{rewrite-expand}} | ||
{{More images}} | |||
[[File:Sm64easteregg.png|thumb|An Easter egg in ''Super Mario 64'']] | |||
An '''Easter egg''' is a minor secret in a game that was hidden by the developers, and are usually not associated with the gameplay. | |||
==Easter eggs in '' | ==Easter eggs in ''Mario'' games== | ||
===[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]=== | ===[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]=== | ||
====''[[Donkey Kong (game)|Donkey Kong]]''==== | ====''[[Donkey Kong (game)|Donkey Kong]]''==== | ||
*In the Atari 800 version, losing Mario's last life because of a fall, while in a point range of 33,000-33,900 (thus ensuring a new high score), and highlighting a Fireball in the difficulty selection will cause the initials of the port's developer, Landon Dyer, to appear in the title screen while the player waits for the attract mode to start up again. | *In the Atari 800 version, losing Mario's last life because of a fall, while in a point range of 33,000-33,900 (thus ensuring a new high score), and highlighting a Fireball in the difficulty selection will cause the initials of the port's developer, Landon Dyer, to appear in the title screen while the player waits for the attract mode to start up again. | ||
====''[[Donkey Kong 64]]''==== | |||
*A picture of a strange frog appears in [[Angry Aztec]]. | |||
====''[[Donkey Kong Country]]'' ([[Game Boy Color]])==== | ====''[[Donkey Kong Country]]'' ([[Game Boy Color]])==== | ||
*The "[[Rareware]] Cow" can be found in the level [[Slipslide Ride]]. | *The "[[Rareware]] Cow" can be found in the level [[Slipslide Ride]]. | ||
====''[[Donkey Kong Country Returns]]''==== | ====''[[Donkey Kong Country Returns]]''==== | ||
*In [[Button Bash]], there are references to Billy Mitchell (a statue with his tie) and to the Three Wise Monkeys. | *In [[Button Bash]], there are references to Billy Mitchell (a statue with his tie) and to the Three Wise Monkeys. | ||
*In [[Foggy Fumes]], the level [[25m]] from the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, [[Mr. Game & Watch]], and a crane resembling [[metroidwiki:Crocomire|Crocomire]]'s skull from ''[[metroidwiki:Super Metroid|Super Metroid]]'' can be seen in the background. | *In [[Foggy Fumes]], the level [[25m]] from the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, [[Mr. Game & Watch]], and a crane resembling [[metroidwiki:Crocomire|Crocomire]]'s skull from ''[[metroidwiki:Super Metroid|Super Metroid]]'' can be seen in the background. | ||
*In the options screen, a coral reef is shaped like the [[ | *In the options screen, a coral reef is shaped like the [[Rareware]] symbol. | ||
*In [[Wonky Waterway]], the last part shows | *In [[Wonky Waterway]], the last part shows a 8-bit Donkey Kong statue holding a Wii Remote. | ||
*During Donkey Kong's idle animation, he pulls out a [[Nintendo DS]] and can be heard playing ''Donkey Kong | *During Donkey Kong's idle animation, he pulls out a [[Nintendo DS]] and can be heard playing ''[[Donkey Kong (game)|Donkey Kong]]''. | ||
====''[[Donkey Kong Country: Tropical Freeze]]''==== | ====''[[Donkey Kong Country: Tropical Freeze]]''==== | ||
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**A [[Metroid (species)|Metroid]] can be found in the background in [[Amiss Abyss]], if the player passes the first signpost and giant illuminating statue, reaches the end of the trench and heads back towards the statue through the anemone. (The player must have more than one hit point to do this.) | **A [[Metroid (species)|Metroid]] can be found in the background in [[Amiss Abyss]], if the player passes the first signpost and giant illuminating statue, reaches the end of the trench and heads back towards the statue through the anemone. (The player must have more than one hit point to do this.) | ||
*During Donkey Kong's idle animations he pulls out a [[Nintendo 3DS]] and can be heard playing one of several games, including ''[[Mario Kart 7]]'', ''[[Donkey Kong Country Returns 3D]]'', ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', and ''[[Super Mario 3D Land]]''. | *During Donkey Kong's idle animations he pulls out a [[Nintendo 3DS]] and can be heard playing one of several games, including ''[[Mario Kart 7]]'', ''[[Donkey Kong Country Returns 3D]]'', ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', and ''[[Super Mario 3D Land]]''. | ||
===''[[Super Mario RPG: Legend of the Seven Stars]]''=== | ===''[[Super Mario RPG: Legend of the Seven Stars]]''=== | ||
[[File:SMRPG 8bitMario.png|thumb]] | [[File:SMRPG 8bitMario.png|thumb]] | ||
*In ''[[Super Mario RPG: Legend of the Seven Stars]]'', there is a room in [[Booster Tower]] which features two curtains and a pillar, which will transform Mario into | *In ''[[Super Mario RPG: Legend of the Seven Stars]]'', there is a room in [[Booster Tower]] which features two curtains and a pillar, which will transform Mario into 8-bit Mario. Mario will revert back to normal after leaving the room or after a few minutes pass. This can only done once per game. | ||
{{br}} | {{br}} | ||
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====''[[Paper Mario]]''==== | ====''[[Paper Mario]]''==== | ||
*There is a room inside [[Boo's Mansion]] containing a vase that will transform Mario when jumps inside into 8-bit Mario and Mario's theme will play. Mario will revert to back to his standard form if he leaves the room or jumps back into the vase. Unlike ''Super Mario RPG'' in which the 8-bit trick can only be performed once, in ''Paper Mario'' it can be performed repeatedly. | *There is a room inside [[Boo's Mansion]] containing a vase that will transform Mario when jumps inside into 8-bit Mario and Mario's theme will play. Mario will revert to back to his standard form if he leaves the room or jumps back into the vase. Unlike ''Super Mario RPG'' in which the 8-bit trick can only be performed once, in ''Paper Mario'' it can be performed repeatedly. | ||
====''[[Paper Mario: The Thousand-Year Door]]''==== | ====''[[Paper Mario: The Thousand-Year Door]]''==== | ||
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====''[[Paper Mario: Color Splash]]''==== | ====''[[Paper Mario: Color Splash]]''==== | ||
*When using the [[Battle Card (Paper Mario: Color Splash)#Things#Megaphone|Megaphone]] Card, if the player shouts into the microphone on the Wii U GamePad | *When using the [[Battle Card (Paper Mario: Color Splash)#Things#Megaphone|Megaphone]] Card, if the player shouts into the microphone on the Wii U GamePad, it would be heard in the game, resulting in an "Excellent" Action Command and blowing enemies off-screen. | ||
===[[Mario Kart (series)|''Mario Kart'' series]]=== | ===[[Mario Kart (series)|''Mario Kart'' series]]=== | ||
====''[[Mario Kart: Double Dash!!]]''==== | ====''[[Mario Kart: Double Dash!!]]''==== | ||
*[[Luigi's NEW Mansion]] (specifically the Rank A mansion) from the ending of ''[[Luigi's Mansion]]'' can be seen in the background of [[Luigi Circuit (GCN)|Luigi Circuit]]. | *[[Luigi's NEW Mansion]] (specifically the Rank A mansion) from the ending of ''[[Luigi's Mansion]]'' can be seen in the background of [[Luigi Circuit (GCN)|Luigi Circuit]]. | ||
===[[Super Mario (series)|''Super Mario'' series]]=== | ===[[Super Mario (series)|''Super Mario'' series]]=== | ||
====''[[Super Mario 64]]''==== | ====''[[Super Mario 64]]''==== | ||
*When jumping in shallow water, a fish will rarely jump out alongside Mario. | *When jumping in shallow water, a fish will rarely jump out alongside Mario. | ||
====''[[Super Mario Sunshine]]''==== | ====''[[Super Mario Sunshine]]''==== | ||
*In [[Noki Bay]]'s third mission, [[Red Coins in a Bottle]], the building at the very bottom houses a book behind an unmovable door. | *In [[Noki Bay]]'s third mission, [[Red Coins in a Bottle]], the building at the very bottom houses a book behind an unmovable door. | ||
*The island of [[Isle Delfino]] itself is shaped like a dolphin, an allusion to the code name of the GameCube while it was in development. | *The island of [[Isle Delfino]] itself is shaped like a dolphin, an allusion to the code name of the GameCube while it was in development. | ||
====''[[Super Mario Galaxy]]''==== | ====''[[Super Mario Galaxy]]''==== | ||
[[File:SMG Toy Time Train.png|thumb|200px|The hidden train.]] | [[File:SMG Toy Time Train.png|thumb|200px|The hidden train.]] | ||
*In the [[Rolling Gizmo Galaxy]], if Mario or Luigi skips the [[Star Ball]] and jumps up the blocks and raised bridge that the player would normally smash with the ball, a | *In the [[Rolling Gizmo Galaxy]], if Mario or Luigi skips the [[Star Ball]] and jumps up the blocks and raised bridge that the player would normally smash with the ball, a Rupee from ''The Legend of Zelda'' series made out of blue [[Star Bit]]s can be seen if the player looks down. | ||
*In the [[Toy Time Galaxy]], on the planet with the first [[Spring Mushroom]], if the player goes on the edge of the block below the warp pipe, they will notice that there is an opening. If they then go to first person view mode once in there, they will see a toy train. | *In the [[Toy Time Galaxy]], on the planet with the first [[Spring Mushroom]], if the player goes on the edge of the block below the warp pipe, they will notice that there is an opening. If they then go to first person view mode once in there, they will see a toy train. | ||
====''[[Super Mario Galaxy 2]]''==== | ====''[[Super Mario Galaxy 2]]''==== | ||
*Three alien-like figures appear in the background of [[Shiverburn Galaxy]] watching [[Mario]]/[[Luigi]] ( | *Three alien-like figures appear in the background of [[Shiverburn Galaxy]] watching [[Mario]]/[[Luigi]] (It also appears in the [[Pull Star]] planet of [[Grandmaster Galaxy]]). | ||
*In the [[Flash Black Galaxy]], the silhouette of a windmill can be seen at the very back of the Maze Planet. | *In the [[Flash Black Galaxy]], the silhouette of a windmill can be seen at the very back of the Maze Planet. | ||
====''[[Super Mario 3D Land]]''==== | ====''[[Super Mario 3D Land]]''==== | ||
*Using the [[binoculars]] in certain levels will allow the player to spot a passing [[Wikipedia:unidentified flying object|UFO]] in the sky. | *Using the [[binoculars]] in certain levels will allow the player to spot a passing [[Wikipedia:unidentified flying object|UFO]] in the sky. | ||
*In [[World 4-4 (Super Mario 3D Land)|World 4-4]], when the player reaches the end of the level and stands at the gates to the right for a number of seconds, a ghostly figure will appear slowly out of the background. Once enough time passes, it will open its mouth wide and flash, while fading out at the same time. | *In [[World 4-4 (Super Mario 3D Land)|World 4-4]], when the player reaches the end of the level and stands at the gates to the right for a number of seconds, a ghostly figure will appear slowly out of the background. Once enough time passes, it will open its mouth wide and flash, while fading out at the same time. | ||
====''[[New Super Luigi U]]''==== | ====''[[New Super Luigi U]]''==== | ||
*In every level in the game, there is a [[List of Luigi sightings in New Super Luigi U|hidden image of Luigi]]. | |||
*In every level in the game, there is a [[List of Luigi sightings in New Super Luigi U|hidden | |||
====''[[Super Mario 3D World]]''==== | ====''[[Super Mario 3D World]]''==== | ||
*Most of the levels and some of the maps feature an [[List of Luigi sightings in Super Mario 3D World|8-bit Luigi]], similar to ''New Super Luigi U'', though they use the original ''[[Super Mario Bros.]]'' sprite instead of the modernized sprite. | *Most of the levels and some of the maps feature an [[List of Luigi sightings in Super Mario 3D World|8-bit Luigi]], similar to ''New Super Luigi U'', though they use the original ''[[Super Mario Bros.]]'' sprite instead of the modernized sprite. | ||
*In [[The Great Tower of Bowser Land]], when interacting with the smoldering remains of [[ | *In [[The Great Tower of Bowser Land]], when interacting with the smoldering remains of the [[Koopa Chase|Koopa Chase Lv2]], sound effects from ''[[Super Mario World]]'' will play on occasion. | ||
*In the credit sequence when it fades out to the sky, the [[Comet Observatory]] is visible. | *In the credit sequence when it fades out to the sky, the [[Comet Observatory]] is visible. | ||
====''[[Super Mario Odyssey]]''==== | ====''[[Super Mario Odyssey]]''==== | ||
*If there are no controller inputs for a long time, a [[ | *If there are no controller inputs for a long time, a [[Little Bird|bird]] will sleep on Mario's nose. The type of bird changes depending on what kingdom Mario is in. | ||
**Similarly, if Mario sleeps in a place where the [[Nintendog | **Similarly, if Mario sleeps in a place where the [[Nintendog]] appears, it will sleep next to him. | ||
*Bowser's reaction quote to Mario changes according to the costume Mario wears. As of the | *Bowser's reaction quote to Mario changes according to the costume Mario wears. As of the Version 1.2.0 update, [[Luigi]] also gives a reaction quote. | ||
*Like ''Super Mario 3D World'', 8-bit character sprites can be found in several levels. | *Like ''Super Mario 3D World'', 8-bit character sprites can be found in several levels. | ||
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===''[[Captain Toad: Treasure Tracker]]''=== | ===''[[Captain Toad: Treasure Tracker]]''=== | ||
*Like ''Super Mario 3D World'', 8-bit sprites of that game's playable characters can be found in several levels. | *Like ''Super Mario 3D World'', 8-bit sprites of that game's playable characters can be found in several levels. | ||
* | |||
===''[[Super Mario Maker]]''=== | |||
*If the player places a pair of door objects and taps on one, knocking can be heard on the other side of the door. If the player taps enough times, [[Weird Mario]] will appear out of the door in a random powered-up state depending on the game style (for example, he can be [[Raccoon Mario]], [[Tanooki Mario]], [[Statue Mario]], [[Frog Mario]], or [[Hammer Mario]] when this is done in the ''Super Mario Bros. 3'' style).<ref>GameXplain (November 4, 2015). [https://www.youtube.com/watch?v=hWSc9w8iIoo Skinny Mario Door-Knocking SECRET in Super Mario Maker Update (Tanooki, Frog, & Skinny Yoshi!)]. YouTube. Retrieved December 29, 2015.</ref> | |||
** | *In the ''Super Mario Bros.'' style, if the [[fortress]] behind the [[Goal Pole]] has a locked door on its entrance and the player has at least one key, when they touch the flagpole and enter the fortress, the door will open as if the player unlocked it in-game. | ||
* | **Similarly, the same thing happens with a normal [[Warp Door]] or an active [[P Warp Door]] if it is placed in front of the entrance. | ||
*If the player shakes a [[Spike Trap]] in the ''[[New Super Mario Bros. U]]'' ground theme, a train whistle can be heard. | |||
*Holding {{button|Paddown}}, {{button|A}}, and {{button|B}} while a course loads will activate a CRT screen filter, similarly to the Big Mushroom; unlike the Big Mushroom, this is functional in all four game styles.<ref>https://www.youtube.com/watch?v=i_cV6J5pw44</ref> | |||
===[[Wario (franchise)|''Wario'' franchise]]=== | ===[[Wario (franchise)|''Wario'' franchise]]=== | ||
====''[[Wario World]]''==== | ====''[[Wario World]]''==== | ||
*If the player remains on the pause screen for 50 minutes, Wario apologizes for his taunting and stops; this applies every time the player pauses. | *If the player remains on the pause screen for 50 minutes, Wario apologizes for his taunting and stops; this applies every time the player pauses. | ||
====''[[WarioWare: D.I.Y.]]''==== | ====''[[WarioWare: D.I.Y.]]''==== | ||
*If a record, comic, or microgame is named "Mario Paint," a remix of the "Creative Exercise" song from ''[[Mario Paint]]'' plays while it is created. | *If a record, comic, or microgame is named "Mario Paint," a remix of the "Creative Exercise" song from ''[[Mario Paint]]'' plays while it is created. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Terms]] | [[Category:Terms]] | ||
[[Category:Game Mechanics]] | |||
[[Category:Game |