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| {{multiple image
| | [[Image:Counterattack.png|thumb|200px|Mario about to counterattack a Spiny.]] |
| |align=right | | The '''Counterattack''' is a type of attack present in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When some enemies attack, it can be countered by jumping on or hammering the enemy. Almost every enemy provides a hint of which character it is going to attack (and thus which one needs to perform the counter). The counterattack's power is the same as a failed attack on the player's turn. |
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| |footer=Mario about to counterattack a [[Spiny]] in ''Mario & Luigi: Superstar Saga'' and ''Mario & Luigi: Superstar Saga + Bowser's Minions'' | |
| |image1=Counterattack.png
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| |width1=237
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| |image2=MLSSDX Counterattack.png
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| |width2=264
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| }}
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| '''Counterattacks''' are a type of attack present in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When enemies attack on their turn, their attacks can be countered by the playable characters, dealing extra damage to the enemies. Almost every enemy provides a hint of which character it is going to attack (and thus which one needs to perform the counter). The counterattack's power is often the same as a failed attack on the player's turn, though some can deal massive amounts of damage, or the damage is relative to the enemy's attack power. | |
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| [[Mario]], [[Luigi]], [[Baby Mario]], [[Baby Luigi]], and [[Paper Mario (character)|Paper Mario]] counterattack enemies by using their [[hammer]]s and [[jump]]ing ability; in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', [[Bowser]]'s counterattack moves are [[punch]]ing and [[Shell defense|ducking in his shell]]. If the player has a character's [[POW-Up|attack power increased]], it also boosts their counterattack's power, though if the characters are [[invisible|under the effects]] of a [[Boo Biscuit]], counterattacks deal no damage. | | [[Mario]] and [[Luigi]] counterattack using their [[Hammers]] and their [[jump]] ability; in ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Bowser|Bowser's]] counterattack moves are punching and ducking in his shell. When there is a Giant Bowser battle, Bowser's counterattacks are punches, as with his normal form, and fireballs. If the player has someone's attack powered up, it will also boost their counterattack's power. |
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| Counterattacks also appear in the giant battles of ''Mario & Luigi: Bowser's Inside Story'' and ''[[Mario & Luigi: Dream Team]]''. [[Super Bowser]] or [[Giant Luigi]] use the Touch Screen to use their respective abilities to counterattack.
| | In the [[Paper Mario (series)|Paper Mario]] series, it is replaced by block which halves damage. |
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| In ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', the [[Guard|Emergency Block / Guard]] was incorporated, making it a lesser but easier alternative to counterattacks.
| | [[Category:Moves]] |
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| In some games, the player can win certain battles only by counterattacking, those battles being [[Shrowser]]'s battle in ''[[Mario & Luigi: Partners in Time]]'', [[Thunder Sass]]'s battle in ''Mario & Luigi: Dream Team'', and [[Ludwig von Koopa|Ludwig]]'s battle in ''Mario & Luigi: Superstar Saga + Bowser's Minions''. In ''Mario & Luigi: Paper Jam'', a group of [[Hammer Bro]]s. takes away Mario, Luigi, and Paper Mario's [[Command Block]]s once they capture and imprison them in [[Twinsy Tropics Dungeon]]. Before they acquire any blocks that allow them to directly attack, the trio must defeat the first few Hammer Bros. by using counterattacks.
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| If Mario or Luigi is [[down]], the remaining brother will carry him on his shoulders on the enemy's turn, and his full weight will cause his counterattacks to become slower.
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| ==Names in other languages==
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| {{foreign names
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| |Fre=Actions de Défense<ref>''Mario & Luigi: Superstar Saga'' European instruction booklet, French side [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioAndLuigiSuperstarSaga_EN_DE_FR_ES_IT.pdf page 77].</ref>
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| |FreM=Defensive actions
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| |Ger=Konter
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| |GerM=Counter
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| |Ita=Contrattacco
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| |ItaM=Counterattack
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| }}
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| ==See also==
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| *[[Superguard]]
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| ==References==
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| <references/>
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| {{M&LSS}}
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| {{M&LPIT}}
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| {{M&LBIS}}
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| {{M&LDT}}
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| {{M&LPJ}}
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| [[Category:Mario & Luigi: Bowser's Inside Story moves]]
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| [[Category:Mario & Luigi: Dream Team moves]] | |
| [[Category:Mario & Luigi: Paper Jam moves]]
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| [[Category:Mario & Luigi: Partners in Time moves]]
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| [[Category:Mario & Luigi: Superstar Saga moves]]
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