Editing Cartwheel Attack

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|footer=Artwork of Diddy performing a cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2''
|footer=Artwork of Diddy performing a cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2''.
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|image1=Diddy Kong Cartwheel DKC.png
|image1=Diddy Kong Cartwheel DKC.png
|image2=Diddy Cartwheel DKC2.png
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A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}''')<ref>''Donkey Kong Land'' instruction booklet, page 6</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10</ref> is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], serving as his equivalent to [[Donkey Kong]]'s [[Roll Attack]]. The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]].
A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14.</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15.</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}'''<ref>''Donkey Kong Land'' instruction booklet, page 6.</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10.</ref>) is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]].


Diddy's Cartwheel Attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from its previous appearances. In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves.
The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]].


Diddy can also perform his Cartwheel Attack in ''[[Donkey Kong Country Returns]]'' (as well as [[Donkey Kong Country Returns 3D|its Nintendo 3DS version]]) and ''[[Donkey Kong Country: Tropical Freeze]]'' (as well as [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]). A Cartwheel Attack can be performed by shaking the [[Wii#Wii Remote|Wii Remote]] when Diddy is used independently, which is doable only in multiplayer or on [[Hard Mode]].
Diddy's cartwheel attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from their previous appearances.


In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], since debuting as a fighter in ''[[Super Smash Bros. Brawl]]'', Diddy performs a Cartwheel Attack as his dash and neutral aerial attacks.
In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves.


==Names in other languages==
Once again, Diddy Kong is able to perform his signature Cartwheel Attack in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]''. The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when using Diddy independently, which is possible only during multiplayer or [[Hard Mode]].
{{foreign names
 
|Ita=Attacco "caprioleggiante" <small>(''Donkey Kong Country'')</small><ref>''[[Donkey Kong Country]]'' Italian manual. Page 14.</ref>
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Diddy performs this move as his dash and neutral aerial attacks.
|Ita2=Ruota<ref>''[[Donkey Kong Land]]'' Italian manual. Page 6.</ref><ref>''[[Donkey Kong Land 2]]'' Italian manual. Page 10.</ref><ref>''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' European manual. Page 108.</ref><ref>''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' European manual. Page 104.</ref><ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual. Page 110.</ref><ref>''[[Donkey Kong Country Returns]]'' Italian manual. Page 20.</ref>
|ItaM="Somersault-y" attack
|Ita2M=Cartwheel
}}


==References==
==References==
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{{DKCR}}
{{DKCR}}
{{DKCTF}}
{{DKCTF}}
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong Moves]]
[[Category:Donkey Kong 64 moves]]
[[Category:Donkey Kong 64 Moves]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze]]

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