Editing Bowser's Chambers of Doom

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The bottom right warp pipe leads Mario to an area that cannot be properly accessed without a Cape Feather. Mario must stomp on the Koopa Paratroopas to wait for a P Switch's effects to expire, then enter a warp pipe and ride some [[Flimsy Lift]]s to a [[Beanstalk]]. Mario must then bypass some [[Big Thwomp]]s and approach another warp pipe, then jump off of a cannonball to obtain the Pink Coin. [[Yoshi (species)|Yoshi]] can also be found here.
The bottom right warp pipe leads Mario to an area that cannot be properly accessed without a Cape Feather. Mario must stomp on the Koopa Paratroopas to wait for a P Switch's effects to expire, then enter a warp pipe and ride some [[Flimsy Lift]]s to a [[Beanstalk]]. Mario must then bypass some [[Big Thwomp]]s and approach another warp pipe, then jump off of a cannonball to obtain the Pink Coin. [[Yoshi (species)|Yoshi]] can also be found here.


The bottom center warp pipe leads Mario to an area that cannot be accessed without Yoshi. The Pink Coin is at the top left, but Mario must first obtain a Spiny Shell, then get past the [[Grinder]]s and smash a [[Hard Block]], dropping a [[Bill Blaster]] blocking the way. [[POW Block]]s can also be obtained here.
The bottom center warp pipe leads Mario to an area that cannot be accessed without Yoshi. The Pink Coin is at the top left, but Mario must first obtain a Spiny Shell, then get past the [[Grinder (obstacle)|Grinder]]s and smash a [[Hard Block]], dropping a [[Bill Blaster]] blocking the way. [[POW Block]]s can also be obtained here.


Mario must carry a POW Block with him back to the beginning, then take out the big [[Muncher]] to obtain the last four Pink Coins and enter the [[Key Door]]. After another Checkpoint Flag, Mario must use a [[Super Star]] to run across some [[Spike (obstacle)|spikes]], then follow a red cannonball to an area with [[Magikoopa]]s and [[Bowser Jr.]], the latter of which Mario must defeat to open another Key Door. Mario must then defeat [[Bowser]] by utilizing Yoshi, then hit the axe to clear the level.
Mario must carry a POW Block with him back to the beginning, then take out the big [[Muncher]] to obtain the last four Pink Coins and enter the [[Key Door]]. After another Checkpoint Flag, Mario must use a [[Super Star]] to run across some [[Spike (obstacle)|spikes]], then follow a red cannonball to an area with [[Magikoopa]]s and [[Bowser Jr.]], the latter of which Mario must defeat to open another Key Door. Mario must then defeat [[Bowser]] by utilizing Yoshi, then hit the axe to clear the level.
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*[[Fire Bar]]s
*[[Fire Bar]]s
*[[Deep Cheep]]s
*[[Deep Cheep]]s
*[[Grinder]]s
*[[Grinder (obstacle)|Grinder]]s
*[[Lava Bubble]]s
*[[Lava Bubble]]s
*[[Big Thwomp]]s
*[[Big Thwomp]]s

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