Editing Bowser's Chambers of Doom
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The bottom right warp pipe leads Mario to an area that cannot be properly accessed without a Cape Feather. Mario must stomp on the Koopa Paratroopas to wait for a P Switch's effects to expire, then enter a warp pipe and ride some [[Flimsy Lift]]s to a [[Beanstalk]]. Mario must then bypass some [[Big Thwomp]]s and approach another warp pipe, then jump off of a cannonball to obtain the Pink Coin. [[Yoshi (species)|Yoshi]] can also be found here. | The bottom right warp pipe leads Mario to an area that cannot be properly accessed without a Cape Feather. Mario must stomp on the Koopa Paratroopas to wait for a P Switch's effects to expire, then enter a warp pipe and ride some [[Flimsy Lift]]s to a [[Beanstalk]]. Mario must then bypass some [[Big Thwomp]]s and approach another warp pipe, then jump off of a cannonball to obtain the Pink Coin. [[Yoshi (species)|Yoshi]] can also be found here. | ||
The bottom center warp pipe leads Mario to an area that cannot be accessed without Yoshi. The Pink Coin is at the top left, but Mario must first obtain a Spiny Shell, then get past the [[Grinder]]s and smash a [[Hard Block]], dropping a [[Bill Blaster]] blocking the way. [[POW Block]]s can also be obtained here. | The bottom center warp pipe leads Mario to an area that cannot be accessed without Yoshi. The Pink Coin is at the top left, but Mario must first obtain a Spiny Shell, then get past the [[Grinder (obstacle)|Grinder]]s and smash a [[Hard Block]], dropping a [[Bill Blaster]] blocking the way. [[POW Block]]s can also be obtained here. | ||
Mario must carry a POW Block with him back to the beginning, then take out the big [[Muncher]] to obtain the last four Pink Coins and enter the [[Key Door]]. After another Checkpoint Flag, Mario must use a [[Super Star]] to run across some [[Spike (obstacle)|spikes]], then follow a red cannonball to an area with [[Magikoopa]]s and [[Bowser Jr.]], the latter of which Mario must defeat to open another Key Door. Mario must then defeat [[Bowser]] by utilizing Yoshi, then hit the axe to clear the level. | Mario must carry a POW Block with him back to the beginning, then take out the big [[Muncher]] to obtain the last four Pink Coins and enter the [[Key Door]]. After another Checkpoint Flag, Mario must use a [[Super Star]] to run across some [[Spike (obstacle)|spikes]], then follow a red cannonball to an area with [[Magikoopa]]s and [[Bowser Jr.]], the latter of which Mario must defeat to open another Key Door. Mario must then defeat [[Bowser]] by utilizing Yoshi, then hit the axe to clear the level. | ||
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*[[Fire Bar]]s | *[[Fire Bar]]s | ||
*[[Deep Cheep]]s | *[[Deep Cheep]]s | ||
*[[Grinder]]s | *[[Grinder (obstacle)|Grinder]]s | ||
*[[Lava Bubble]]s | *[[Lava Bubble]]s | ||
*[[Big Thwomp]]s | *[[Big Thwomp]]s |