Editing Bounce and Pounce

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{{minigame infobox
[[File:Bounce_and_Pounce.png|thumb|Bounce and Pounce]]
|image=[[File:Bounce_and_Pounce.png|200px]]
'''Bounce and Pounce''' is one of [[Mario]]'s [[minigame]]s in ''[[Super Mario 64 DS]]''. It features Mario, who has apparently split into three bodies, falling through the air while attempting to stomp on [[Fly Guy]]s.
|appears_in=''[[Super Mario 64 DS]]''
|type=Mario's minigame
|sample=[[File:SM64DS Bounce and Pounce.oga]]
}}
'''Bounce and Pounce''' is one of [[Mario]]'s [[minigame]]s in ''[[Super Mario 64 DS]]''. It features Mario, who has apparently split into three bodies, falling through the air while attempting to [[stomp]] on [[Fly Guy]]s.


==Gameplay==
==Gameplay==
The objective of the minigame is to have the three Marios stomp on all the Fly Guys, thus clearing the level. If one of the Marios falls off the Touch Screen, one of the three lives is lost; however, the Mario reappears. For every five levels completed, the player's lives are restored back to three. The player can control the Marios by tapping them with the [[Nintendo DS#Stylus|stylus]]. When tapped in the middle, the Mario is shot directly upwards; when tapped on the left, he is shot upwards to the right; and when tapped on the right, he is shot upwards to the left. The [[Game Over|minigame ends]] when the player loses three lives.
The objective of the minigame is to have the three Marios stomp on all the Fly Guys, thus clearing the level. If one of the Marios falls off the Touch Screen, one of the three [[Extra life|lives]] is lost; however, the Mario will reappear. For every five levels completed, the player's lives are restored back to three. The player can control the Marios by tapping them with the [[Nintendo DS#Stylus|stylus]]. When tapped in the middle, the Mario is shot directly upwards, when tapped on the left, upwards and to the right, when tapped on the right, upwards and to the left.
 
===Levels===
Out of all the patterns featured on the first fifteen levels, the one on Level 14 is the only one not to occur afterwards.
{| class="wikitable"
! Level
! Number of Fly Guys<br>(upper screen, Touch Screen)
! Description
|-
| 1
| 3 (0-3)
| Three big Fly Guys at the bottom of the Touch Screen
|-
| 2
| 3 (0-3)
| Two big Fly Guys on the lower left side of the Touch Screen, and one on the lower right side
|-
| 3
| 3 (0-3)
| One big Fly Guy on each lower side of the Touch Screen, and one big Fly Guy that starts in the middle of the screen and moves from right to left
|-
| 4
| 3 (0-3)
| Three big Fly Guys fly in a /-formation on the Touch Screen, starting on the left side and moving sideways.
|-
| 5
| 3 (0-3)
| Two big Fly Guys, one on the right side and one on the left, move up and down and touch a bit on the upper screen; one big Fly Guy starts in the middle of the Touch Screen and moves from right to right sideways across the screen.
|-
| 6–10
| 3 (0-3)
| Levels six through ten are just the first five levels but with small Fly Guys instead.
|-
| 11
| 3 (2-1)
| Two big Fly Guys on the left and right sides of the upper screen, and one small Fly Guy in the middle of the Touch Screen that flies from right to left
|-
| 12
| 3 (0-3)
| Two big Fly Guys stand still on the left and right sides of the Touch Screen, and a small Fly Guy flies from the upper middle of the screen in a V-formation across the screen up to the upper screen as well.
|-
| 13
| 3 (1-2)
| Two small Fly Guys fly in an X-formation across the Touch Screen, starting in the top corners; one small Fly Guy on the right side of the upper screen flies in up and down.
|-
| 14
| 3 (0-3)
| Three small Fly Guys fly in a zigzag pattern up and down across the Touch Screen.
|-
| 15
| 3 (0-3)
| Two small Fly Guys fly counterclockwise around the border of the Touch Screen, starting on the right and left sides of the screen, respectively; on the upper screen, a Fly Guy flies clockwise around the border of the screen.
|-
| 16–20
| 4 (1-3)
| Four Fly Guys, one small on the upper screen and three of one size on the Touch Screen, fly around in random patterns.
|-
| 21–25
| 5 (2-3)
| Five Fly Guys, two small on the upper screen and three of one size on the Touch Screen, fly around in random patterns.
|-
| 26–onward
| 6 (3-3)
| Six Fly Guys, three small on the upper screen and three of one size on the Touch Screen, fly around in random patterns.
|}


==In-game instructions==
==In-game instructions==
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|Jap=ジャンピングマリオ
|Jap=ジャンピングマリオ
|JapR=Janpingu Mario
|JapR=Janpingu Mario
|Fra=Bonds et rebonds
|FraM=Bounds and rebounds
|JapM=Jumping Mario
|JapM=Jumping Mario
|Fre=Bonds et rebonds
|FreM=Bounds and rebounds
|Spa=Bota y derrota
|Spa=Bota y derrota
|SpaM=Bounce and Defeat
|SpaM=Bounce and defeat}}
|Ger=Freier Fall und Hüpfer
|GerM=Free Fall and Bounce
|Ita=Balza e rimbalza
|ItaM=Jump and bounce
|Chi=马力欧跳跃
|ChiR=Mǎlìōu Tiàoyuè
|ChiM=Mario Jump
}}


==Trivia==
==Trivia==
*This music for this minigame appears as an available track to listen to in ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]] version).
*This music for this minigame appears as an available track to listen to in ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]] version).
*This minigame, along with [[Trampoline Time]], [[Bounce and Trounce]], and [[Trampoline Terror]], is the only minigame in ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]'' to run at 30 frames per second.
 
{{SM64}}
{{SM64}}
[[Category:Super Mario 64 DS minigames]]
[[Category:Super Mario 64 DS Minigames]]
[[it:Balza e rimbalza]]

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