Editing A Walk on the Weird Side

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'''A Walk on the Weird Side''' is the first mission of [[Upside Dizzy Galaxy]] in ''[[Super Mario Galaxy 2]]''. The objective is to simply navigate to the end of the galaxy's [[gravity]] chambers. The mission's name is a pun on the title of the song "{{wp|Walk on the Wild Side (Lou Reed song)|Walk on the Wild Side}}" by {{wp|Lou Reed}}.
'''A Walk on the Weird Side''' is the first mission of [[Upside Dizzy Galaxy]] in ''[[Super Mario Galaxy 2]]''. The objective is to simply navigate to the end of the galaxy's [[gravity]] chambers. The mission's name is a pun on the title of the song "{{wp|Walk on the Wild Side (Lou Reed song)|Walk on the Wild Side}}" by {{wp|Lou Reed}}.
==Mission==
==Mission==
The player immediately flies into a [[Warp Pipe]], which takes them inside the main planet. To reach an upper ledge, the player has to propel themselves up using the reversed gravity, then use the reversed gravity to stand on moving [[platform]]s above. Next, the player has to using moving reversed gravity segments to reach an upper ledge. Afterward, the player has to [[Ground Pound|ground-pound]] a [[blue switch (Super Mario Galaxy)|blue switch]] to temporarily change the flow of gravity to reach a Warp Pipe to the next segment.
The player immediately flies into a [[Warp Pipe]], which takes them inside the main planet. To reach an upper ledge, the player has to propel themselves up using the reversed gravity, then use the reversed gravity to stand on moving [[platform]]s above. Next, the player has to using moving reversed gravity segments to reach an upper ledge. Afterward, the player has to [[Ground Pound|ground-pound]] a [[Blue switch (Super Mario Galaxy 2)|blue switch]] to temporarily change the flow of gravity to reach a Warp Pipe to the next segment.


In the next area, the gravity will change constantly to the music's rhythm, like in [[Beat Block Galaxy]], and be signified by the sounds coming from the [[Wii#Wii Remote|Wii Remote]] (or the television if the Wii Remote's speaker is turned off). After every eight beats, the gravity will flip, and there is no pause between the beats. Using this mechanic, the player needs to time their movements with the flow of gravity to avoid obstacles such as [[electric rail]]s and progress. In some areas, there are moving segments with stable gravity the player has to use to cross obstacles. In the final area, the player has to time the gravity change with their [[jump]] to reach the [[Power Star]].
In the next area, the gravity will change constantly to the music's rhythm, like in [[Beat Block Galaxy]], and be signified by the sounds coming from the [[Wii#Wii Remote|Wii Remote]] (or the television if the Wii Remote's speaker is turned off). After every eight beats, the gravity will flip, and there is no pause between the beats. Using this mechanic, the player needs to time their movements with the flow of gravity to avoid obstacles such as [[electric rail]]s and progress. In some areas, there are moving segments with stable gravity the player has to use to cross obstacles. In the final area, the player has to time the gravity change with their [[jump]] to reach the [[Power Star]].
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|ItaM=Unusual magnetic path
|ItaM=Unusual magnetic path
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{{SMG2 missions}}
{{SMG2 missions}}
[[Category:Super Mario Galaxy 2 missions]]
[[Category:Super Mario Galaxy 2 missions]]

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