Wonder Flower: Difference between revisions

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==Concept and creation==
==Concept and creation==


The Wonder Flower was conceived as part of an effort to introduce surprising elements that would challenge the player<ref name="Wired">Megan Farokhmanesh (August 31, 2023). [https://www.wired.com/story/super-mario-bros-wonder-nintendo-switch-mouri-tezuka-interview/  "Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play"]. ''Wired''. Retrieved August 31, 2023</ref>. The original idea was to include items that would warp players to a new area but producer [[Takashi Tezuka]] found the idea uninteresting, stating "''If you’re still just going to warp to a different area, it’s still the same. Why don’t you just change where you are right now?''".<ref name="Wired"></ref>. To get suggestions for effects the Wonder Flower could have, director [[Shiro Mouri]] and Tezuka pooled the entire development team of ''Super Mario Bros. Wonder'' no matter their seniority or role on the project, receiving over a little 2.000 suggestions<ref name="Wired"></ref>.
The Wonder Flower was conceived as part of an effort to introduce surprising elements that would challenge the player<ref name="Wired">Megan Farokhmanesh (August 31, 2023). [https://www.wired.com/story/super-mario-bros-wonder-nintendo-switch-mouri-tezuka-interview/  "Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play"]. ''Wired''. Retrieved August 31, 2023</ref>. The original idea was to include items that would warp players to a new area but producer [[Takashi Tezuka]] found the idea uninteresting, stating "''If you’re still just going to warp to a different area, it’s still the same. Why don’t you just change where you are right now?''".<ref name="Wired"></ref>. To get suggestions for effects the Wonder Flower could have, director [[Shiro Mouri]] and Tezuka pooled the entire development team of ''Super Mario Bros. Wonder'' no matter their seniority or role on the project, receiving a little over 2000 suggestions<ref name="Wired"></ref>.


==Gallery==
==Gallery==

Revision as of 03:18, September 1, 2023

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting. This notice should be removed after a month has passed since the game was first released.

This article is about the item in Super Mario Bros. Wonder. For Daisy's Offensive Power Shot in Mario Power Tennis, see Wonder Flower (move).

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Transparent artwork of Mario for Super Mario Bros. Wonder
Mario holding a blue Wonder Flower

A Wonder Flower[1] is a flower powerup that appears in Super Mario Bros. Wonder. When collected, it activates Wonder Effects, which change some mechanics in the level or transform the player. Wonder Flowers come in different colors, such as blue, red, green, and yellow.

Concept and creation

The Wonder Flower was conceived as part of an effort to introduce surprising elements that would challenge the player[2]. The original idea was to include items that would warp players to a new area but producer Takashi Tezuka found the idea uninteresting, stating "If you’re still just going to warp to a different area, it’s still the same. Why don’t you just change where you are right now?".[2]. To get suggestions for effects the Wonder Flower could have, director Shiro Mouri and Tezuka pooled the entire development team of Super Mario Bros. Wonder no matter their seniority or role on the project, receiving a little over 2000 suggestions[2].

Gallery

Names in other languages

Language Name Meaning
Japanese ワンダーフラワー[3]
Wandā Furawā
Wonder Flower

Chinese (traditional) 驚奇花[4]
Jīngqí Huā
Wonder Flower

Italian Fiore meraviglia[8]
Wonder Flower
Korean 원더플라워[5]
Wondeo Peullawo
Wonder Flower

Portuguese Flor fenomenal
Phenomenal Flower
Spanish Flor Maravilla
Wonder Flower

References