Vanilla Dome 2: Difference between revisions

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|image=[[Image:VanillaDome2.png]]
|image=[[Image:VanillaDome2.png]]
|code=3-2
|code=3-2
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]'' ([[1990]])
|difficulty=Easy
|difficulty=Easy
|notes=There is a secret exit that leads to the [[Red Switch Palace]] in this level.
|notes=There is a secret exit that leads to the [[Red Switch Palace]] in this level.

Revision as of 23:31, April 20, 2011

Template:Level Vanilla Dome 2 is a level of Super Mario World. To get out of this level, the player must clear the normal exit of Vanilla Dome 1. By completing this level through the Giant Gate, the player gains access to Vanilla Ghost House. By accessing the secret exit, the player gains access to Red Switch Palace. It is a mix of an underground and an underwater level.

Overview

The level starts off with Mario falling down into a small bed of water. The player will advance, and find a Cheep-Cheep that struggles to get inside the water. There is also a Buzzy Beetle there. Now the player will swim through a water with a couple of Cheep-Cheeps. The player will then find a block with a Vine inside of it. After, the player will encounter some more Buzzy Beetles. Now, the player will see an arrow made out of some coins and a Dragon Coin. The player will countinue swimming, and will find a hidden 1-Up block, along with some coin blocks and a block with a power-up inside of it. More Cheep-Cheeps are seen here. The player will see a lone ? Block with a power-up inside of it. The path breaks from here. The player can either go up and back to the route they started from, hit the P-Switch, and fall through the used blocks that were once unaccessible. Here the player will find a Key, Keyhole, and some more Cheep-Cheeps. If the player uses it, they will have access to Red Switch Palace. The player can also take the route that requires swimming to the right, where they will encounter some Chargin' Chucks. The player can also either go up and right, where they will encounter Buzzy Beetles and Chargin' Chucks. The player can find a block that switches between a Mushroom, Fire Flower, Cape, and a Star continuously, and the Midway Gate of the level. The player will see a hill that they can slide down, while collecting a Dragon Coin and some regular coins. The player will have to press the P-Switch to get past the used blocks. A Chargin' Chuck and another lone power-up block can be seen here, along with some Turn Blocks. A pipe that the player can go through is right here, and it's a slippery level that contains a Coin Block that has 10 coins in it, Buzzy Beetles and Cheep-Cheeps. The player will advance, and will find another Chargin' Chuck with a Buzzy Beetle, and with a bunch of Swoopers. A Chargin' Chuck that can multiply into 3 Chucks can be seen here on a ledge. The Giant Gate can be seen here, and now the player will have access to Vanilla Ghost House.

Enemies


Template:SMW Levels