User:A gossip-loving Toad/Sandbox

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< User:A gossip-loving Toad
Revision as of 05:23, July 17, 2015 by A gossip-loving Toad (talk | contribs) (paper mario badge description)
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In Paper Mario there are two kinds of badge descriptions. The first kind is also useful for MarioWiki articles like this. What about adding the short ones to the badge pages?

Badge name Short Description Long Description
All or Nothing If the action command works, attack power +1. If not, it's 0. If you use the action command, Mario's attack power goes up 1. If you fail, it goes to 0.
Attack FX A Changes the sound effects when Mario's attacking. Changes the sound effects when Mario's attacking.
Attack FX B Changes the sound effects when Mario's attacking. Changes the sound effects when Mario's attacking.
Attack FX C Changes the sound effects when Mario's attacking. Changes the sound effects when Mario's attacking.
Attack FX D Changes the sound effects when Mario's attacking. Changes the sound effects when Mario's attacking.
Attack FX E Changes the sound effects when Mario's attacking. Changes the sound effects when Mario's attacking.
Bump Attack Lets Mario destroy a weaker enemy in the field by hitting it. Lets Mario destroy a weaker enemy in the field by hitting it.
Chill Out Keeps you from being hit by a First Strike. Keeps you from being hit by a First Strike.
Close Call When Mario's in Danger, enemies sometimes fail to attack. When Mario's in Danger, enemies sometimes fail to attack.
D-Down Jump Disables an enemy's defense power and causes some damage. Lets you do a D-Down Jump. Uses 2 FP. Disables an enemy's defense power and causes some damage.
D-Down Pound Disables an enemy's defense power and injures it. Lets you do a D-Down Pound. Uses 2 FP. Disables an enemy's defense power and injures it.
Damage Dodge If you do the action command, decreases Mario's damage by 1. If you do the action command, decreases Mario's damage by 1.
Deep Focus When using Focus, charges Star Energy more than usual. When using Focus, charges Star Energy more than usual.
Defend Plus Decreases the damage that Mario takes by 1. Decreases the damage that Mario takes by 1.
Dizzy Attack Delivers a blow that makes an enemy dizzy and unable to move. Delivers a blow that makes an enemy dizzy and unable to move.
Dizzy Stomp If it works, the enemy Mario jumps on becomes dizzy. Lets you do a Dizzy Stomp. Uses 2 FP. If it works, the enemy Mario jumps on becomes dizzy. It also paralyzes the enemy for a short time.
Dodge Master Makes the action command work more frequently. Makes the action command work more frequently.
Double Dip During battle, lets you use two items during one turn. During battle, lets you use two items during one turn. Uses 3 FP.
FP Plus Increases maximum FP by 5. Increases maximum FP by 5.
Feeling Fine Protects Mario from poisoning and dizziness during attack. Protects Mario from poisoning and dizziness during attack.
Fire Shield Makes the damage Mario takes from fire attacks go down by 1. Makes the damage Mario takes from fire attacks go down by 1. Mario won't take damage when he jumps on a fire enemy.
First Attack Lets Mario destroy a weaker enemy with a First Strike. Lets Mario destroy a weaker enemy with a First Strike.
Flower Finder After beating an enemy, makes more flowers appear than usual. After beating an enemy, makes more flowers appear than usual.
Flower Saver During battle, saves 1 FP every time you attack. During battle, saves 1 FP every time you attack.
Group Focus Lets Mario's party members use the Focus command, as well. Lets Mario's party members use the Focus command, as well.
HP Drain Decreases Mario's attack power by 1. Restores 1 HP per turn. Decreases Mario's attack power by 1. But for every attack turn, Mario's HP recovers by 1. Mario's HP can recover by a maximum of 5.
HP Plus Increases maximum HP by 5. Increases maximum HP by 5.
Hammer Throw Hits one enemy with the Hammer, no matter where the enemy is. Lets you do a Hammer Throw. Uses 2 FP. Hits one enemy with the Hammer, no matter where the enemy is.
Happy Flower Restores FP automatically during battle at a slow rate. Restores FP automatically during battle at a slow rate.
Happy Heart Restores HP automatically during battle at a slow rate. Restores HP automatically during battle at a slow rate.
Heart Finder After beating an enemy, makes more hearts appear than usual. After beating an enemy, makes more hearts appear than usual.
I Spy A sound and icon alert you to a nearby hidden panel. A sound and icon alert you to a nearby hidden panel.
Ice Power Increases attack power against fire enemies by 2. Increases attack power against fire enemies by 2. Mario won't take damage when he jumps on a fire enemy.
Jump Charge When charged, Mario's Jump power goes up by 2. Lets you charge up Jump power. Uses 1 FP. When charged, Mario's Jump power goes up by 2. Lets you charge unlimited times, but power fades after attack.
Last Stand When Mario's in Danger, he receives only half the damage. When Mario's in Danger, he receives only half the damage.
Lucky Day Sometimes makes enemies fail to attack Mario. Sometimes makes enemies fail to attack Mario.
Mega Jump Mario stomps on a single enemy using tons of attack power. Lets you do a Mega Jump. Uses 6 FP. Mario stomps on a single enemy using tons of attack power.
Mega Quake Severely damages all enemies on the ground or ceiling. Lets you do a Mega Quake. Uses 7 FP. Severely damages all enemies on the ground or ceiling.
Mega Rush When Mario's in Peril, his attack power goes up by 4. When Mario's in Peril, his attack power goes up by 4.
Mega Smash Hammers an enemy with a huge amount of attack power. Lets you do a Mega Smash. Uses 6 FP. Hammers an enemy with a huge amount of attack power.
Money Money After a battle, lets Mario get twice as many coins as usual. After a battle, lets Mario get twice as many coins as usual.
Multibounce Jumps on all enemies in a row if action command is timed right. Lets you do a Multibounce. Uses 2 FP. Jumps on all enemies in a row if action command is timed right.
P-Down, D-Up Decreases attack power by 1. Increases defense power by 1. Decreases attack power by 1. Increases defense power by 1.
P-Up, D-Down Increases attack power by 1. Decreases defense power by 1. Increases attack power by 1. Decreases defense power by 1.
Pay-Off The more damage Mario takes, the more coins he receives. The more damage Mario takes, the more coins he receives.
Peekaboo Makes it possible to see your enemy's HP. Makes it possible to see your enemy's HP.
Power Bounce Jumps on one enemy continuously until you miss an action command. Lets you do a Power Bounce. Uses 3 FP. Jumps on one enemy continuously until you miss an action command.
Power Jump Mario stomps on a single enemy using a lot of attack power. Lets you do a Power Jump. Uses 2 FP. Mario stomps on a single enemy using a lot of attack power.
Power Plus Increases Mario's Jump and Hammer attack powers by 1. Increases Mario's Jump and Hammer attack powers by 1.
Power Quake Greatly damages all enemies on the ground or ceiling. Lets you do a Power Quake. Uses 4 FP. Greatly damages all enemies on the ground or ceiling.
Power Rush When Mario's in Danger, his attack power increases by 2. When Mario's in Danger, his attack power increases by 2.
Power Smash Hammers an enemy using lots of attack power. Lets you do a Power Smash. Uses 2 FP. Hammers an enemy using lots of attack power.
Pretty Lucky Makes enemies fail to attack Mario every once in a while. Makes enemies fail to attack Mario every once in a while.
Quake Hammer Slightly damages all enemies on the ground or ceiling. Lets you do a Quake Hammer. Uses 2 FP. Slightly damages all enemies on the ground or ceiling.
Quick Change Changes your party member and attacks with it on that turn. During battle, lets you change your party member... ...and still use the new member without losing a turn.
Refund Refunds some coins if you use an item in battle. Refunds some coins if you use an item in battle.
Runaway Pay Lets Mario earn Star Points even if he escapes from battle. Lets Mario earn Star Points even if he escapes from battle.
S. Jump Chg. When supercharged, Mario's Jump power goes up by 3. Greatly charges up Jump power. Uses 4 FP. When supercharged, Mario's Jump power goes up by 3. Lets you charge unlimited times, but power fades after attack.
S. Smash Chg. When supercharged, Mario's Hammer power goes up by 3. Greatly charges up your Hammer. Uses 4 FP. When supercharged, Mario's Hammer power goes up by 3. Lets you charge unlimited times, but power fades after attack.
Shrink Stomp If it works, the enemy shrinks. Its attack power decreases. Lets you do a Shrink Stomp. Uses 2 FP. If it works, the enemy Mario stomps on shrinks. It also decreases the enemy's attack power by half for a bit.
Sleep Stomp If it works, the enemy Mario jumps on falls asleep for a bit. Lets you do a Sleep Stomp. Uses 2 FP. If it works, the enemy Mario jumps on falls asleep for a bit.
Slow Go Makes Mario unable to run. His pace becomes very slow. Makes Mario unable to run. His pace becomes very slow.
Smash Charge When charged, Mario's Hammer power goes up by 2. Lets you charge up your Hammer. Uses 1 FP. When charged, Mario's Hammer power goes up by 2. Lets you charge unlimited times, but power fades after attack.
Speedy Spin Increases the distance Mario can Spin Dash. Increases the distance Mario can Spin Dash.
Spike Shield Lets Mario jump on a spiked enemy without taking damage. Lets Mario jump on a spiked enemy without taking damage.
Spin Attack Lets Mario destroy a weaker enemy with a spinning move. Lets Mario destroy a weaker enemy with a spinning move.
Spin Smash If Mario hits an enemy, it smashes into the ones behind it. Lets you do a Spin Smash. Uses 2 FP. If Mario hits an enemy, it smashes into the ones behind it.
Triple Dip During battle, lets you use three items during one turn. During battle, lets you use three items during one turn. Uses 6 FP.
Zap Tap In battle, makes most enemies who touch Mario take damage. In battle, makes most enemies who touch Mario take damage.