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{{Levelbox
{{level infobox
|image=[[File:Tyrant Twin Tussle DKC3.png]]
|image=[[File:Tyrant Twin Tussle DKC3 running Kuff 'n' Klout.png]]
|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|song=Cavern Caprice
|track=Cavern Caprice
|before=[[Criss Kross Cliffs|<<]]
|before=[[Criss Kross Cliffs|<<]]
|after=[[Swoopy Salvo|>>]]
|after=[[Swoopy Salvo|>>]]
}}
}}
'''Tyrant Twin Tussle''' is the thirty-eighth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of the lost world, [[Krematoa]]. In the game's [[Game Boy Advance]] remake, the level is instead the forty-fourth level, due to the addition of [[Pacifica]].
'''Tyrant Twin Tussle''' is the thirty-eighth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of the lost world, [[Krematoa]]. In the game's [[Game Boy Advance]] remake, the level is instead the forty-fourth level, due to the addition of [[Pacifica]]. Tyrant Twin Tussle is a cavern level that prominently features [[Kuff 'n' Klout]]s, which either run across the cavern floors or alternate in jumping from one side to the other. If the opportunity provides itself, a [[TNT Barrel]] can defeat a Kuff 'n' Klout. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few [[Krimp]]s and [[Buzz (enemy)|Buzz]]es appear in the level, and a [[Booty Bird]] and a [[Bazuka]] each appear in a hidden area. During the first half, the Kongs can use a [[team up]] throw to enter an [[Animal Barrel]] and transform into [[Squitter]]. This Animal Friend is required to reach a [[Bonus Level]] and a [[Koin]] before the [[Star Barrel]], and he can defeat Kuff 'n' Klouts with his web projectiles. By taking damage, Squitter makes a different sound than in other levels. His [[No Animal Sign]] is just before the [[Star Barrel]].
 
==Summary==
Tyrant Twin Tussle takes place in a cavern, and it prominently features the rare enemy, [[Kuff 'n' Klout]]s, which are twins who always appear together as a pair. They either run across the cavern floors or alternate in jumping from one side to the other. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] can defeat Kuff 'n' Klouts with a [[TNT Barrel]], although in most instances, the [[Kong]]s must avoid these enemies. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few [[Krimp]]s and [[Buzz (enemy)|Buzz]]es appear in the level, and a [[Booty Bird]] and a [[Bazuka]] each appear in a hidden area.
 
During the first half, the Kongs can use a [[team up]] throw to enter an [[Animal Barrel]] and transform into [[Squitter the Spider]]. The Animal Friend is required to reach a [[Bonus Level]] and a [[Koin]] before the [[Star Barrel]], and it can defeat Kuff 'n' Klouts with its web projectiles. By taking damage, Squitter makes a different sound than in other levels. Its [[No Animal Sign]] is just before the [[Star Barrel]].
 
==Layout==
==Layout==
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab the letter K. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].
[[File:Tyrant Twin Tussle GBA web attack.png|thumb|left|Tyrant Twin Tussle in the Game Boy Advance version]]
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab [[KONG Letters|the letter K]]. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].


About halfway into the level, the heroes will have to dodge another Kuff 'n' Klout, whom will charge at them as they finish hopping through the long cavern. Shortly after passing these foes, the monkeys will find more Kuff 'n' Klouts to dodge and then the letter N in a small gap found in the ceiling. Again, they will meet more Kuff 'n' Klouts, hopping along the rigid ground. While avoiding a few red Buzzes in their way, the apes should avoid all these foes and blast through a barrel to reach a lower area. In this area, they will pass more Kuff 'n' Klouts and soon find the letter G. Traveling a little more into the level, [[Dixie Kong]] and [[Kiddy Kong]] will pass another Kuff 'n' Klout. The [[Level Flag]] is shortly after, and by pulling it, the Kongs complete the level and acquire the third [[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]] for [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s machine.
About halfway into the level, the heroes will have to dodge another Kuff 'n' Klout, whom will charge at them as they finish hopping through the long cavern. Shortly after passing these foes, the monkeys will find more Kuff 'n' Klouts to dodge and then the letter N in a small gap found in the ceiling. Again, they will meet more Kuff 'n' Klouts, hopping along the rigid ground. While avoiding a few red Buzzes in their way, the apes should avoid all these foes and blast through a barrel to reach a lower area. In this area, they will pass more Kuff 'n' Klouts and soon find the letter G. Traveling a little more into the level, [[Dixie Kong]] and [[Kiddy Kong]] will pass another Kuff 'n' Klout. The [[Level Flag]] is shortly after, and by pulling it, the Kongs complete the level and acquire the third [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]] for [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s machine.


==Enemies==
==Enemies==
{|class="dktable-brown" width=10%
The following enemies appear in the following quantities:
|-
<gallery>
!Name
Bazuka DKC3.png|[[Bazuka]] (1)
!Count
Booty Bird DKC3.png|[[Booty Bird]] (1)
|-
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (1)
|align="center" |[[File:Kuff Klout DKC3.png]]<br>[[Kuff 'n' Klout]]
Buzz DKC3 red.png|Buzz (red) (5)
|13 pairs
Krimp DKC3.png|[[Krimp]] (4)
|-
Kuff Klout DKC3.png|[[Kuff 'n' Klout]] (13)
|align="center" |[[File:Krimp DKC3.png]]<br>[[Krimp]]
</gallery>
|4
|-
|align="center" |[[File:Buzz DKC3 red.png]][[File:Buzz DKC3 green.png]]<br>[[Buzz]]
|5 (red)<br>1 (green)<br>'''Total''': 6
|-
|align="center" |[[File:Bazuka DKC3.png]]<br>[[Bazuka]]
|1
|-
|align="center" |[[File:Booty Bird DKC3.png]]<br>[[Booty Bird]]
|1
|}


==Items and objects==
==Items and objects==
{|class="dktable-brown" width=15%
The following items and objects appear in the following quantities:
|-
<gallery>
!Sprite
Squitter Barrel sprite.png|[[Animal Barrel]] ([[Squitter]]) (1)
!Name
Bear Coin.png|[[Bear coin]] (6)
!Count
DK Barrel.png|[[DK Barrel]] (2)
|-
Green Extra Life Balloon DKC3.png|[[Green Balloon]] (1)
|[[File:DK Barrel.png]]
TNT Barrel.png|[[TNT Barrel]] (1)
|[[DK Barrel]]
</gallery>
|2
|-
|[[File:Bear Coin.png]]
|[[Bear Coin]]
|6
|-
|[[File:TNT Barrel.png]]
|[[TNT Barrel]]
|1
|-
|[[File:Green Extra Life Balloon DKC3.png]]
|[[Green Balloon]]
|1
|-
|[[File:Squitter Barrel sprite.png]]
|[[Animal Barrel]]
|1 (Squitter)
|}


===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=35%
[[File:Tyrant Twin Tussle DKC3 K.png|thumb|The letter K]]
|-
*'''K:''' Found above some running Kuff 'n' Klout
!Letter
*'''O:''' In a hole in the ceiling above a Kuff 'n' Klout charging
!Location
*'''N:''' Near the top of the ceiling after the second Bonus Barrel
|-
*'''G:''' Above a Krimp proceeding a fork in the path
| align="center" |[[File:Tyrant Twin Tussle DKC3 K.png]]
{{br}}
|Found above some running Kuff 'n' Klout
|-
| align="center" |[[File:Tyrant Twin Tussle DKC3 O.png]]
|In a hole in the ceiling above a Kuff 'n' Klout charging
|-
| align="center" |[[File:Tyrant Twin Tussle DKC3 N.png]]
|Near the top of the ceiling after the second Bonus Barrel
|-
| align="center" |[[File:Tyrant Twin Tussle DKC3 G.png]]
|Above a Krimp proceeding a fork in the path
|}


===DK Coin===
===DK Coin===
{|class="dktable-brown" width=70%
[[File:Tyrant Twin Tussle DKC3 Koin.png|thumb|The Koin of Tyrant Twin Tussle]]
|-
When the Kongs encounter the first Krimp, Kiddy must use [[team up]] and throw Dixie up to a banana in a gap in the ceiling, causing her to land onto a hidden area above. The area has an Animal Barrel of Squitter and a Booty Bird. The Kongs must transform into Squitter and continue in the level. After the letter O, Squitter must create web platforms to go up a gap in the ceiling. The [[Koin]] is on a platform beneath a Bazuka, who blasts [[Iron Barrel|Steel Barrel]]s at a wall on the left. Squitter must create a few more web platforms to guide the Steel Barrel to Koin. He must go above the Koin so that it faces up, causing the Steel Barrel to bounce into Koin from behind, defeating it and rewarding the [[DK Coin]] to the Kongs.
!Image
{{br}}
!Location
|-
|[[File:Tyrant Twin Tussle DKC3 Koin.png]]
|When the Kongs encounter the first Krimp, Kiddy must use [[team up]] and throw Dixie up to a banana in a gap in the ceiling, causing her to land onto a hidden area above. The area has an Animal Barrel of Squitter and a Booty Bird. The Kongs must transform into Squitter and continue in the level. After the letter O, Squitter must create web platforms to go up a gap in the ceiling. The [[Koin]] is on a platform beneath a Bazuka, who blasts [[Iron Barrel|Steel Barrel]]s at a wall on the left. Squitter must create a few more web platforms to guide the Steel Barrel to Koin. He must go above the Koin so that it faces up, causing the Steel Barrel to bounce into Koin from behind, defeating it and rewarding the [[DK Coin]] to the Kongs.
|}


== Bonus Levels ==
==Bonus Levels==
{|class="dktable-brown" width=70%
[[File:Tyrant Twin Tussle DKC3 Bonus Area 1.png|thumb|The first Bonus Level of Tyrant Twin Tussle]]
|-
Tyrant Twin Tussle has three Bonus Levels, listed by type:
!Image
*'''Collect 40 Stars!''': After getting the DK Coin, Squitter must pass the nearby Bazuka and fall into a small gap with a [[Bonus Barrel]] at the bottom. Alternatively, the Kongs can enter it themselves if Kiddy throws Dixie up into a ceiling gap just before the No Animal Sign. In the [[Bonus Level]], Squitter or the Kongs have 40 seconds to collect 40 [[Star (Donkey Kong franchise)|star]]s in a flat area with some Kuff 'n' Klouts. In the Game Boy Advance remake, the stars were relocated in the path that the twins are running on instead of above. Once every star is collected, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears at the end.
!Type and description
*'''Find the Coin!''': Just before the letter N, the Kongs can find a gap in the ceiling. They must use [[team up]] to throw a Kong into a Barrel Cannon above. They must blast up to a platform on the left side and pick up a TNT Barrel to the very left while avoiding a Kuff 'n' Klout. With the TNT Barrel, the Kongs must jump across the gap and onto a platform to the right. With the TNT Barrel, the Kongs must defeat two red Buzzes to access the Bonus Barrel above. If the Kongs accidentally hit the Kuff 'n' Klout with a TNT Barrel, the only other way for them to enter the Bonus Barrel is by performing a precisely angled team up throw. In the Bonus Level, the Kongs have 35 seconds to collect the Bonus Coin on the other side. The Kongs must avoid a pair of Kuff 'n' Klout twins running in the path, by jumping at gaps in the ceiling.
|-
*'''Grab 15 Bananas!''': At the end of the level, the Kongs must jump at a banana to the right of a Level Flag to land into a hidden Bonus Barrel. In the Bonus Level, the Kongs have 50 seconds to collect 15 [[green banana]]s while moving between a Kuff 'n' Klout that jump back and forth. This Bonus Level has the longest time limit of the others. The bananas appear in one of three locations; two are in a safe spot where the Kuff 'n' Klout do not land on the Kongs, and the third is in the middle of the room where the Kuff 'n' Klout eventually jump at. When every green banana is collected, the Bonus Coin appears to the right.
|[[File:Tyrant Twin Tussle DKC3 Bonus Area 1.png]]
{{br}}
|'''Collect 40 Stars!'''<br>After getting the DK Coin, Squitter must pass the nearby Bazuka and fall into a small gap with a [[Bonus Barrel]] at the bottom. Alternatively, the Kongs can enter it themselves if Kiddy throws Dixie up into a ceiling gap just before the No Animal Sign. In the [[Bonus Level]], Squitter or the Kongs have 40 seconds to collect 40 [[Star (Donkey Kong Country series)|star]]s in a flat area with some Kuff 'n' Klouts. In the Game Boy Advance remake, the stars were relocated in the path that the twins are running on instead of above. Once every star is collected, a [[Bonus Coin]] appears at the end.
|-
|[[File:Tyrant Twin Tussle DKC3 Bonus Area 2.png]]
|'''Find the Coin!'''<br>Just before the letter N, the Kongs can find a gap in the ceiling. They must use [[team up]] to throw a Kong into a Barrel Cannon above. They must blast up to a platform on the left side and pick up a TNT Barrel to the very left while avoiding a Kuff 'n' Klout. With the TNT Barrel, the Kongs must jump across the gap and onto a platform to the right. With the TNT Barrel, the Kongs must defeat two red Buzzes to access the Bonus Barrel above. If the Kongs accidentally hit the Kuff 'n' Klout with a TNT Barrel, the only other way for them to enter the Bonus Barrel is by performing a precisely angled team up throw.
 
In the Bonus Level, the Kongs have 35 seconds to collect the Bonus Coin on the other side. The Kongs must avoid a pair of Kuff 'n' Klout twins running in the path, by jumping at gaps in the ceiling. In the Game Boy Advance remake, there is only one pair of Kuff 'n' Klout running between the left and right ends of the room.
|-
|[[File:Tyrant Twin Tussle DKC3 Bonus Area 3.png]]
|'''Grab 15 Bananas!'''<br>At the end of the level, the Kongs must jump at a banana to the right of a Level Flag to land into a hidden Bonus Barrel. In the Bonus Level, the Kongs have 50 seconds to collect 15 [[green banana]]s while moving between a Kuff 'n' Klout that jump back and forth. This Bonus Level has the longest time limit of the others. The bananas appear in one of three locations; two are in a safe spot where the Kuff 'n' Klout do not land on the Kongs, and the third is in the middle of the room where the Kuff 'n' Klout eventually jump at. When the Kongs collect all 15 green bananas, the Bonus Coin appears to the right.
|}


==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Tyrant Twin Tussle DKC3 running Kuff 'n' Klout.png|Dixie jump over a running Kuff 'n' Klout
Tyrant Twin Tussle DKC3 jumping Kuff 'n' Klout.png|The Kongs move between a jumping Kuff 'n' Klout
Tyrant Twin Tussle DKC3 jumping Kuff 'n' Klout.png|The Kongs move between a jumping Kuff 'n' Klout
Tyrant Twin Tussle DKC3 Squitter Barrel.png|The Kongs sit next to the Squitter Barrel
Tyrant Twin Tussle DKC3 Squitter Barrel.png|The Kongs sit next to the Squitter Barrel
Tyrant Twin Tussle DKC3 second Bonus Barrel.png|The Kongs reach the second Bonus Barrel
Tyrant Twin Tussle DKC3 second Bonus Barrel.png|The Kongs reach the second Bonus Barrel
Tyrant Twin Tussle DKC3 Bear Coins.png|The Kongs find two Bear Coins in an area with two jumping Kuff 'n' Klouts
Tyrant Twin Tussle DKC3 Bear Coins.png|The Kongs find two bear coins in an area with two jumping Kuff 'n' Klouts
</gallery>
Tyrant Twin Tussle DKC3.png|The level tinted red after the reveal of the [[Knautilus]]
 
Tyrant Twin Tussle DKC3 O.png|The letter O
===Game Boy Advance===
Tyrant Twin Tussle DKC3 N.png|The letter N
<gallery>
Tyrant Twin Tussle DKC3 G.png|The letter G
Tyrant Twin Tussle GBA web attack.png|Squitter defeats a Kuff 'n' Klout twin with a web projectile
Tyrant Twin Tussle DKC3 Bonus Area 2.png|The second Bonus Level
Tyrant Twin Tussle GBA Koin.png|Squitter stands on the Koin
Tyrant Twin Tussle DKC3 Bonus Area 3.png|The third Bonus Level
Tyrant Twin Tussle GBA Bonus Level 3.png|Kiddy in the third Bonus Level
Tyrant Twin Tussle GBA Koin.png|Squitter stands on the Koin in the Game Boy Advance version
Tyrant Twin Tussle GBA Bonus Level 3.png|Kiddy in the third Bonus Level in the Game Boy Advance version
</gallery>
</gallery>


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{{foreign names
{{foreign names
|Jap=さいきょうのふたご
|Jap=さいきょうのふたご
|JapR=Saikyou no futago
|JapR=Saikyō no futago
|JapM=The Strongest Twins
|JapM=The Strongest Twins
|Spa=Pelea Doble de Tiranos
|Spa=Pelea Doble de Tiranos
|SpaM=Double Tyrant Tussle
|SpaM=Double Tyrant Tussle
|Fra=Jumeaux Tyranniques
|Fre=Jumeaux Tyranniques
|FraM=Tyrannical Twins
|FreM=Tyrannical Twins
|Ger=Zwillings-Zerwürfnis
|Ger=Zwillings-Zerwürfnis
|GerM=Twin Dispute
|GerM=Twin Dispute
Line 148: Line 87:
|ItaM=Disastrous Simease
|ItaM=Disastrous Simease
}}
}}
{{DKC3}}
{{DKC3}}
[[Category:Secret Levels]]
[[Category:Secret levels]]
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

Latest revision as of 17:21, January 20, 2024

Level
Tyrant Twin Tussle
Dixie Kong jumps over a running Kuff 'n' Klout in Tyrant Twin Tussle
Level code 8 - 3 (SNES)
9 - 3 (GBA)
World Krematoa
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Cavern Caprice
<< Directory of levels >>

Tyrant Twin Tussle is the thirty-eighth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! It is also the third area of the lost world, Krematoa. In the game's Game Boy Advance remake, the level is instead the forty-fourth level, due to the addition of Pacifica. Tyrant Twin Tussle is a cavern level that prominently features Kuff 'n' Klouts, which either run across the cavern floors or alternate in jumping from one side to the other. If the opportunity provides itself, a TNT Barrel can defeat a Kuff 'n' Klout. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few Krimps and Buzzes appear in the level, and a Booty Bird and a Bazuka each appear in a hidden area. During the first half, the Kongs can use a team up throw to enter an Animal Barrel and transform into Squitter. This Animal Friend is required to reach a Bonus Level and a Koin before the Star Barrel, and he can defeat Kuff 'n' Klouts with his web projectiles. By taking damage, Squitter makes a different sound than in other levels. His No Animal Sign is just before the Star Barrel.

Layout[edit]

Squitter defeats a Kuff 'n' Klout twin in Tyrant Twin Tussle in the Game Boy Advance remake
Tyrant Twin Tussle in the Game Boy Advance version

The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a DK Barrel to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab the letter K. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the Star Barrel.

About halfway into the level, the heroes will have to dodge another Kuff 'n' Klout, whom will charge at them as they finish hopping through the long cavern. Shortly after passing these foes, the monkeys will find more Kuff 'n' Klouts to dodge and then the letter N in a small gap found in the ceiling. Again, they will meet more Kuff 'n' Klouts, hopping along the rigid ground. While avoiding a few red Buzzes in their way, the apes should avoid all these foes and blast through a barrel to reach a lower area. In this area, they will pass more Kuff 'n' Klouts and soon find the letter G. Traveling a little more into the level, Dixie Kong and Kiddy Kong will pass another Kuff 'n' Klout. The Level Flag is shortly after, and by pulling it, the Kongs complete the level and acquire the third cog for Boomer's machine.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Tyrant Twin Tussle
The letter K
  • K: Found above some running Kuff 'n' Klout
  • O: In a hole in the ceiling above a Kuff 'n' Klout charging
  • N: Near the top of the ceiling after the second Bonus Barrel
  • G: Above a Krimp proceeding a fork in the path

DK Coin[edit]

Tyrant Twin Tussle
The Koin of Tyrant Twin Tussle

When the Kongs encounter the first Krimp, Kiddy must use team up and throw Dixie up to a banana in a gap in the ceiling, causing her to land onto a hidden area above. The area has an Animal Barrel of Squitter and a Booty Bird. The Kongs must transform into Squitter and continue in the level. After the letter O, Squitter must create web platforms to go up a gap in the ceiling. The Koin is on a platform beneath a Bazuka, who blasts Steel Barrels at a wall on the left. Squitter must create a few more web platforms to guide the Steel Barrel to Koin. He must go above the Koin so that it faces up, causing the Steel Barrel to bounce into Koin from behind, defeating it and rewarding the DK Coin to the Kongs.

Bonus Levels[edit]

Tyrant Twin Tussle
The first Bonus Level of Tyrant Twin Tussle

Tyrant Twin Tussle has three Bonus Levels, listed by type:

  • Collect 40 Stars!: After getting the DK Coin, Squitter must pass the nearby Bazuka and fall into a small gap with a Bonus Barrel at the bottom. Alternatively, the Kongs can enter it themselves if Kiddy throws Dixie up into a ceiling gap just before the No Animal Sign. In the Bonus Level, Squitter or the Kongs have 40 seconds to collect 40 stars in a flat area with some Kuff 'n' Klouts. In the Game Boy Advance remake, the stars were relocated in the path that the twins are running on instead of above. Once every star is collected, a Bonus Coin appears at the end.
  • Find the Coin!: Just before the letter N, the Kongs can find a gap in the ceiling. They must use team up to throw a Kong into a Barrel Cannon above. They must blast up to a platform on the left side and pick up a TNT Barrel to the very left while avoiding a Kuff 'n' Klout. With the TNT Barrel, the Kongs must jump across the gap and onto a platform to the right. With the TNT Barrel, the Kongs must defeat two red Buzzes to access the Bonus Barrel above. If the Kongs accidentally hit the Kuff 'n' Klout with a TNT Barrel, the only other way for them to enter the Bonus Barrel is by performing a precisely angled team up throw. In the Bonus Level, the Kongs have 35 seconds to collect the Bonus Coin on the other side. The Kongs must avoid a pair of Kuff 'n' Klout twins running in the path, by jumping at gaps in the ceiling.
  • Grab 15 Bananas!: At the end of the level, the Kongs must jump at a banana to the right of a Level Flag to land into a hidden Bonus Barrel. In the Bonus Level, the Kongs have 50 seconds to collect 15 green bananas while moving between a Kuff 'n' Klout that jump back and forth. This Bonus Level has the longest time limit of the others. The bananas appear in one of three locations; two are in a safe spot where the Kuff 'n' Klout do not land on the Kongs, and the third is in the middle of the room where the Kuff 'n' Klout eventually jump at. When every green banana is collected, the Bonus Coin appears to the right.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese さいきょうのふたご
Saikyō no futago
The Strongest Twins

French Jumeaux Tyranniques
Tyrannical Twins
German Zwillings-Zerwürfnis
Twin Dispute
Italian Siamesi Disastrosi
Disastrous Simease
Spanish Pelea Doble de Tiranos
Double Tyrant Tussle