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{{level
{{level infobox
|title=Tyrant Twin Tussle
|image=[[File:Tyrant Twin Tussle DKC3 running Kuff 'n' Klout.png]]
|image=[[Image:Tyrant_Twin_Tussel.png]]
|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|world=[[Krematoa]]
|notes= This level features many Kuff 'n' Klout showing two different conducts.
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|track=Cavern Caprice
|before=[[Criss Kross Cliffs|<<]]
|before=[[Criss Kross Cliffs|<<]]
|after=[[Swoopy Salvo|>>]]
|after=[[Swoopy Salvo|>>]]
}}
}}
'''Tyrant Twin Tussle''' is the thirty-eighth [[level]] in the third addition to the ''[[Donkey Kong Country]]'' series, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. It is also the third area of the lost world, [[Krematoa]]. In the game's [[Game Boy Advance]] remake, the level is instead the forty-fourth level, due to the addition of [[Pacifica]].
'''Tyrant Twin Tussle''' is the thirty-eighth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of the lost world, [[Krematoa]]. In the game's [[Game Boy Advance]] remake, the level is instead the forty-fourth level, due to the addition of [[Pacifica]]. Tyrant Twin Tussle is a cavern level that prominently features [[Kuff 'n' Klout]]s, which either run across the cavern floors or alternate in jumping from one side to the other. If the opportunity provides itself, a [[TNT Barrel]] can defeat a Kuff 'n' Klout. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few [[Krimp]]s and [[Buzz (enemy)|Buzz]]es appear in the level, and a [[Booty Bird]] and a [[Bazuka]] each appear in a hidden area. During the first half, the Kongs can use a [[team up]] throw to enter an [[Animal Barrel]] and transform into [[Squitter]]. This Animal Friend is required to reach a [[Bonus Level]] and a [[Koin]] before the [[Star Barrel]], and he can defeat Kuff 'n' Klouts with his web projectiles. By taking damage, Squitter makes a different sound than in other levels. His [[No Animal Sign]] is just before the [[Star Barrel]].
==Layout==
[[File:Tyrant Twin Tussle GBA web attack.png|thumb|left|Tyrant Twin Tussle in the Game Boy Advance version]]
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab [[KONG Letters|the letter K]]. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].


Set in a cavern, this level is home to the rare foes, [[Kuff 'n' Klout]], who will be major obstacles in the [[Kong]]s' path. Although webs from [[Squitter]] (who's playable for the first half of the level) or [[TNT Barrel]]s can take them out, the twins will typically have to be avoided. The Kongs will have to study their attack patterns in order to figure out ways around them. Sometimes there will be [[banana]]s that will serve as guidelines, but not always. Other enemies here include [[Krimp]]s, [[Buzz (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Buzzes]], a single [[Booty Bird]], and a [[Bazuka]].
About halfway into the level, the heroes will have to dodge another Kuff 'n' Klout, whom will charge at them as they finish hopping through the long cavern. Shortly after passing these foes, the monkeys will find more Kuff 'n' Klouts to dodge and then the letter N in a small gap found in the ceiling. Again, they will meet more Kuff 'n' Klouts, hopping along the rigid ground. While avoiding a few red Buzzes in their way, the apes should avoid all these foes and blast through a barrel to reach a lower area. In this area, they will pass more Kuff 'n' Klouts and soon find the letter G. Traveling a little more into the level, [[Dixie Kong]] and [[Kiddy Kong]] will pass another Kuff 'n' Klout. The [[Level Flag]] is shortly after, and by pulling it, the Kongs complete the level and acquire the third [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]] for [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s machine.


==Level Layout==
==Enemies==
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab the letter K. Farther on, the group will walk along the strait path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather strait path and soon find the [[Star Barrel]].
The following enemies appear in the following quantities:
<gallery>
Bazuka DKC3.png|[[Bazuka]] (1)
Booty Bird DKC3.png|[[Booty Bird]] (1)
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (1)
Buzz DKC3 red.png|Buzz (red) (5)
Krimp DKC3.png|[[Krimp]] (4)
Kuff Klout DKC3.png|[[Kuff 'n' Klout]] (13)
</gallery>


About halfway into the level, the heroes will have to dodge another Kuff 'n' Klout, whom will charge at them as they finish hopping through the long cavern. Shortly after passing these foes, the monkeys will find more Kuff 'n' Klouts to dodge and then the letter N in a small gap found in the ceiling. Again, they will meet more Kuff 'n' Klouts, hopping along the rigid ground. While avoiding a few red Buzzes in their way, the apes should avoid all these foes and blast through a barrel to reach a lower area. In this area, they will pass more Kuff 'n' Klouts and soon find the letter G. Traveling a little more into the level, [[Dixie]] and [[Kiddy]] will pass another Kuff 'n' Klout and soon find a flagpole. If they raise the flag on the pole, they will be taken to the [[Swoopy Salvo|next level]].
==Items and objects==
The following items and objects appear in the following quantities:
<gallery>
Squitter Barrel sprite.png|[[Animal Barrel]] ([[Squitter]]) (1)
Bear Coin.png|[[Bear coin]] (6)
DK Barrel.png|[[DK Barrel]] (2)
Green Extra Life Balloon DKC3.png|[[Green Balloon]] (1)
TNT Barrel.png|[[TNT Barrel]] (1)
</gallery>


==Secrets==
===K-O-N-G Letters===
===Bonus Levels===
[[File:Tyrant Twin Tussle DKC3 K.png|thumb|The letter K]]
*After find the Koin, the monkeys, as Squitter, will need to pass the nearby Bazuka and fall into a small gap. They will be caught by a [[Bonus Barrel]], which will take them into a [[Bonus Level]]. There, they will dodge some Kuff 'n' Klouts to grab many stars. Once all the stars are collected, a [[Bonus Coin]] will appear at the end of the stage.
*'''K:''' Found above some running Kuff 'n' Klout
*Just before the letter N, the heroes will find a gap in the ceiling. They should use their [[Team-up]] move and throw a monkey toward the gap to land in a hidden barrel. They should blast themselves upwards with the barrel and avoid some Kuff 'n' Klouts. Using a TNT Barrels to defeat a wall of red Buzzes blocking the Bonus Barrel, the Kongs will have to jump in the barrel and enter a Bonus Level. In this special stage, they will need to avoid some Kuff 'n' Klouts while reaching the end of the area. Once they get there, they will find a Bonus Coin.
*'''O:''' In a hole in the ceiling above a Kuff 'n' Klout charging
*At the end of the level, the heroes should pass the flagpole and jump upwards to land in a hidden Bonus Barrel. It will take them to a Bonus Level, where they will need to collect fifteen green bananas while dodging a Kuff 'n' Klout. If they get enough bananas safely, they will find a Bonus Coin to the right.
*'''N:''' Near the top of the ceiling after the second Bonus Barrel
*'''G:''' Above a Krimp proceeding a fork in the path
{{br}}


===DK Coin===
===DK Coin===
*When the Kongs meet the first Krimp, they should use their Team-up move and throw a monkey (preferably Dixie) onto a hidden platform above a lone banana in the ceiling. Once in this area, they will find an [[Animal Barrel]] with Squitter and enter it to turn into the [[Animal Buddy]]. Now playing as the spider, the monkeys will need to head a little bit past the letter O to find another gap in the ceiling. If Squitter builds his web platforms to reach this high area, he will find the [[Koin]] with the [[DK Coin]]. Though Squitter will not be able to defeat the enemy to get the coin, [[Steel Barrel|steel barrels]] shot by a nearby Bazuka will bounce from the wall to him. Using some web platforms to guide the barrels to the Koin, a barrel should soon hit the enemy. This will defeat him, thus giving Squitter and the Kongs the DK Coin.
[[File:Tyrant Twin Tussle DKC3 Koin.png|thumb|The Koin of Tyrant Twin Tussle]]
When the Kongs encounter the first Krimp, Kiddy must use [[team up]] and throw Dixie up to a banana in a gap in the ceiling, causing her to land onto a hidden area above. The area has an Animal Barrel of Squitter and a Booty Bird. The Kongs must transform into Squitter and continue in the level. After the letter O, Squitter must create web platforms to go up a gap in the ceiling. The [[Koin]] is on a platform beneath a Bazuka, who blasts [[Iron Barrel|Steel Barrel]]s at a wall on the left. Squitter must create a few more web platforms to guide the Steel Barrel to Koin. He must go above the Koin so that it faces up, causing the Steel Barrel to bounce into Koin from behind, defeating it and rewarding the [[DK Coin]] to the Kongs.
{{br}}


==Names in Other Languages==
==Bonus Levels==
{{Foreignname
[[File:Tyrant Twin Tussle DKC3 Bonus Area 1.png|thumb|The first Bonus Level of Tyrant Twin Tussle]]
|Jap=<span class="explain" title="さいきょう">最強</span>の<span class="explain" title="ふたご">双子</span>
Tyrant Twin Tussle has three Bonus Levels, listed by type:
|JapR=Saikyou no Futago
*'''Collect 40 Stars!''': After getting the DK Coin, Squitter must pass the nearby Bazuka and fall into a small gap with a [[Bonus Barrel]] at the bottom. Alternatively, the Kongs can enter it themselves if Kiddy throws Dixie up into a ceiling gap just before the No Animal Sign. In the [[Bonus Level]], Squitter or the Kongs have 40 seconds to collect 40 [[Star (Donkey Kong franchise)|star]]s in a flat area with some Kuff 'n' Klouts. In the Game Boy Advance remake, the stars were relocated in the path that the twins are running on instead of above. Once every star is collected, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears at the end.
*'''Find the Coin!''': Just before the letter N, the Kongs can find a gap in the ceiling. They must use [[team up]] to throw a Kong into a Barrel Cannon above. They must blast up to a platform on the left side and pick up a TNT Barrel to the very left while avoiding a Kuff 'n' Klout. With the TNT Barrel, the Kongs must jump across the gap and onto a platform to the right. With the TNT Barrel, the Kongs must defeat two red Buzzes to access the Bonus Barrel above. If the Kongs accidentally hit the Kuff 'n' Klout with a TNT Barrel, the only other way for them to enter the Bonus Barrel is by performing a precisely angled team up throw. In the Bonus Level, the Kongs have 35 seconds to collect the Bonus Coin on the other side. The Kongs must avoid a pair of Kuff 'n' Klout twins running in the path, by jumping at gaps in the ceiling.
*'''Grab 15 Bananas!''': At the end of the level, the Kongs must jump at a banana to the right of a Level Flag to land into a hidden Bonus Barrel. In the Bonus Level, the Kongs have 50 seconds to collect 15 [[green banana]]s while moving between a Kuff 'n' Klout that jump back and forth. This Bonus Level has the longest time limit of the others. The bananas appear in one of three locations; two are in a safe spot where the Kuff 'n' Klout do not land on the Kongs, and the third is in the middle of the room where the Kuff 'n' Klout eventually jump at. When every green banana is collected, the Bonus Coin appears to the right.
{{br}}
 
==Gallery==
<gallery>
Tyrant Twin Tussle DKC3 jumping Kuff 'n' Klout.png|The Kongs move between a jumping Kuff 'n' Klout
Tyrant Twin Tussle DKC3 Squitter Barrel.png|The Kongs sit next to the Squitter Barrel
Tyrant Twin Tussle DKC3 second Bonus Barrel.png|The Kongs reach the second Bonus Barrel
Tyrant Twin Tussle DKC3 Bear Coins.png|The Kongs find two bear coins in an area with two jumping Kuff 'n' Klouts
Tyrant Twin Tussle DKC3.png|The level tinted red after the reveal of the [[Knautilus]]
Tyrant Twin Tussle DKC3 O.png|The letter O
Tyrant Twin Tussle DKC3 N.png|The letter N
Tyrant Twin Tussle DKC3 G.png|The letter G
Tyrant Twin Tussle DKC3 Bonus Area 2.png|The second Bonus Level
Tyrant Twin Tussle DKC3 Bonus Area 3.png|The third Bonus Level
Tyrant Twin Tussle GBA Koin.png|Squitter stands on the Koin in the Game Boy Advance version
Tyrant Twin Tussle GBA Bonus Level 3.png|Kiddy in the third Bonus Level in the Game Boy Advance version
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=さいきょうのふたご
|JapR=Saikyō no futago
|JapM=The Strongest Twins
|JapM=The Strongest Twins
|Spa=Pelea Doble de Tiranos
|Spa=Pelea Doble de Tiranos
|SpaM=Double Tyrant Tussle
|SpaM=Double Tyrant Tussle
|Fra=Jumeaux Tyranniques
|Fre=Jumeaux Tyranniques
|FraM=Tyrannical Twins
|FreM=Tyrannical Twins
|Ger=Zwillings-Zerwürfnis
|Ger=Zwillings-Zerwürfnis
|GerM=Twin Dispute
|GerM=Twin Dispute
|Ita=Siamesi Disastrosi
|ItaM=Disastrous Simease
}}
}}
==Trivia==
*Strangely, for this level, when Squitter takes damage, he'll make a different noise effect, instead of the one he normally makes.
<br clear=all>
{{NIWA|DKWiki=1}}
{{DKC3}}
{{DKC3}}
[[Category:Donkey Kong Levels]]
[[Category:Secret levels]]
[[Category:Northern Kremisphere]]
[[Category:Underground areas]]
[[Category:Secret Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Places]]
[[Category:Subterranean Areas]]
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Levels with Squitter]]

Latest revision as of 17:21, January 20, 2024

Level
Tyrant Twin Tussle
Dixie Kong jumps over a running Kuff 'n' Klout in Tyrant Twin Tussle
Level code 8 - 3 (SNES)
9 - 3 (GBA)
World Krematoa
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Cavern Caprice
<< Directory of levels >>

Tyrant Twin Tussle is the thirty-eighth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! It is also the third area of the lost world, Krematoa. In the game's Game Boy Advance remake, the level is instead the forty-fourth level, due to the addition of Pacifica. Tyrant Twin Tussle is a cavern level that prominently features Kuff 'n' Klouts, which either run across the cavern floors or alternate in jumping from one side to the other. If the opportunity provides itself, a TNT Barrel can defeat a Kuff 'n' Klout. They can avoid the jumping Kuff 'n' Klouts by walking between them as they jump, or the running ones by jumping over them. A few Krimps and Buzzes appear in the level, and a Booty Bird and a Bazuka each appear in a hidden area. During the first half, the Kongs can use a team up throw to enter an Animal Barrel and transform into Squitter. This Animal Friend is required to reach a Bonus Level and a Koin before the Star Barrel, and he can defeat Kuff 'n' Klouts with his web projectiles. By taking damage, Squitter makes a different sound than in other levels. His No Animal Sign is just before the Star Barrel.

Layout[edit]

Squitter defeats a Kuff 'n' Klout twin in Tyrant Twin Tussle in the Game Boy Advance remake
Tyrant Twin Tussle in the Game Boy Advance version

The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a DK Barrel to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab the letter K. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the Star Barrel.

About halfway into the level, the heroes will have to dodge another Kuff 'n' Klout, whom will charge at them as they finish hopping through the long cavern. Shortly after passing these foes, the monkeys will find more Kuff 'n' Klouts to dodge and then the letter N in a small gap found in the ceiling. Again, they will meet more Kuff 'n' Klouts, hopping along the rigid ground. While avoiding a few red Buzzes in their way, the apes should avoid all these foes and blast through a barrel to reach a lower area. In this area, they will pass more Kuff 'n' Klouts and soon find the letter G. Traveling a little more into the level, Dixie Kong and Kiddy Kong will pass another Kuff 'n' Klout. The Level Flag is shortly after, and by pulling it, the Kongs complete the level and acquire the third cog for Boomer's machine.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

Tyrant Twin Tussle
The letter K
  • K: Found above some running Kuff 'n' Klout
  • O: In a hole in the ceiling above a Kuff 'n' Klout charging
  • N: Near the top of the ceiling after the second Bonus Barrel
  • G: Above a Krimp proceeding a fork in the path

DK Coin[edit]

Tyrant Twin Tussle
The Koin of Tyrant Twin Tussle

When the Kongs encounter the first Krimp, Kiddy must use team up and throw Dixie up to a banana in a gap in the ceiling, causing her to land onto a hidden area above. The area has an Animal Barrel of Squitter and a Booty Bird. The Kongs must transform into Squitter and continue in the level. After the letter O, Squitter must create web platforms to go up a gap in the ceiling. The Koin is on a platform beneath a Bazuka, who blasts Steel Barrels at a wall on the left. Squitter must create a few more web platforms to guide the Steel Barrel to Koin. He must go above the Koin so that it faces up, causing the Steel Barrel to bounce into Koin from behind, defeating it and rewarding the DK Coin to the Kongs.

Bonus Levels[edit]

Tyrant Twin Tussle
The first Bonus Level of Tyrant Twin Tussle

Tyrant Twin Tussle has three Bonus Levels, listed by type:

  • Collect 40 Stars!: After getting the DK Coin, Squitter must pass the nearby Bazuka and fall into a small gap with a Bonus Barrel at the bottom. Alternatively, the Kongs can enter it themselves if Kiddy throws Dixie up into a ceiling gap just before the No Animal Sign. In the Bonus Level, Squitter or the Kongs have 40 seconds to collect 40 stars in a flat area with some Kuff 'n' Klouts. In the Game Boy Advance remake, the stars were relocated in the path that the twins are running on instead of above. Once every star is collected, a Bonus Coin appears at the end.
  • Find the Coin!: Just before the letter N, the Kongs can find a gap in the ceiling. They must use team up to throw a Kong into a Barrel Cannon above. They must blast up to a platform on the left side and pick up a TNT Barrel to the very left while avoiding a Kuff 'n' Klout. With the TNT Barrel, the Kongs must jump across the gap and onto a platform to the right. With the TNT Barrel, the Kongs must defeat two red Buzzes to access the Bonus Barrel above. If the Kongs accidentally hit the Kuff 'n' Klout with a TNT Barrel, the only other way for them to enter the Bonus Barrel is by performing a precisely angled team up throw. In the Bonus Level, the Kongs have 35 seconds to collect the Bonus Coin on the other side. The Kongs must avoid a pair of Kuff 'n' Klout twins running in the path, by jumping at gaps in the ceiling.
  • Grab 15 Bananas!: At the end of the level, the Kongs must jump at a banana to the right of a Level Flag to land into a hidden Bonus Barrel. In the Bonus Level, the Kongs have 50 seconds to collect 15 green bananas while moving between a Kuff 'n' Klout that jump back and forth. This Bonus Level has the longest time limit of the others. The bananas appear in one of three locations; two are in a safe spot where the Kuff 'n' Klout do not land on the Kongs, and the third is in the middle of the room where the Kuff 'n' Klout eventually jump at. When every green banana is collected, the Bonus Coin appears to the right.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese さいきょうのふたご
Saikyō no futago
The Strongest Twins

French Jumeaux Tyranniques
Tyrannical Twins
German Zwillings-Zerwürfnis
Twin Dispute
Italian Siamesi Disastrosi
Disastrous Simease
Spanish Pelea Doble de Tiranos
Double Tyrant Tussle